My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Good
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Missing cards in your collection

Royal Ghost Bandit Mega Knight

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Three Musketeers

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Battle Ram Elixir Collector Three Musketeers Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Three Musketeers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Ram Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Battle Ram Three Musketeers
Giant Snowball
Bats Battle Ram Three Musketeers Lumberjack
Zap
Bats Battle Ram Three Musketeers
Barbarian Barrel
Battle Ram Three Musketeers Lumberjack
The Log
Battle Ram Three Musketeers Lumberjack
Earthquake
Elixir Collector
Arrows
Bats
Royal Delivery
Bats Battle Ram Three Musketeers Lumberjack
Fireball
Battle Ram Elixir Collector Three Musketeers Lumberjack
Poison
Bats Elixir Collector Three Musketeers
Lightning
Battle Ram Elixir Collector Three Musketeers Lumberjack
Rocket
Elixir Collector Three Musketeers

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Battle Ram Elixir Collector Rage

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Three Musketeers

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Bats Rage Arrows Battle Ram Lumberjack Elixir Collector Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Mirror Bats Rage Arrows

Attack Synergies 1 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Battle Ram Rage Lumberjack
Arrows
Mirror Battle Ram Lumberjack
Battle Ram
Bats Arrows Three Musketeers Mirror Lumberjack
Elixir Collector
Three Musketeers
Battle Ram Mirror Rage
Mirror
Arrows Battle Ram Three Musketeers Lumberjack
Rage
Bats Three Musketeers
Lumberjack
Bats Arrows Battle Ram Mirror

Defense Synergies 1 3

Bats
Lumberjack
Arrows
Mirror Lumberjack
Battle Ram
Elixir Collector
Three Musketeers
Mirror
Arrows Lumberjack
Rage
Lumberjack
Bats Arrows Mirror

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lumberjack Bats Three Musketeers
Three Musketeers Lumberjack Bats
Three Musketeers Lumberjack Bats
Arrows Lumberjack
Arrows Bats Lumberjack
Bats Three Musketeers Arrows
Arrows
Three Musketeers Lumberjack
Lumberjack
Bats Arrows Lumberjack
Arrows Three Musketeers Bats
Lumberjack Bats Three Musketeers
Three Musketeers Bats Arrows Lumberjack
Three Musketeers Lumberjack
Three Musketeers Lumberjack
Three Musketeers Bats Arrows Lumberjack
Arrows Bats Three Musketeers Lumberjack
Arrows Bats Lumberjack
Three Musketeers Lumberjack
Bats Arrows Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack
Arrows Lumberjack
Lumberjack Bats
Lumberjack Bats
Three Musketeers Lumberjack
Arrows Bats Three Musketeers
Bats Lumberjack
Lumberjack
Bats
Three Musketeers
Bats Lumberjack
Arrows
Three Musketeers Lumberjack
Three Musketeers
Bats Three Musketeers Lumberjack
Bats Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows
Arrows
Arrows
Arrows
Arrows
Arrows Bats
Arrows
Arrows
Arrows
Bats Three Musketeers Lumberjack
Arrows
Arrows
Three Musketeers
Arrows
Arrows
Arrows Three Musketeers
Arrows Three Musketeers
Arrows Three Musketeers
Bats
Arrows Three Musketeers
Arrows
Arrows
Arrows
Arrows
Arrows
Arrows
Arrows
Bats Arrows
Bats
Arrows
Arrows
Arrows
Bats
Arrows Three Musketeers
Arrows
Three Musketeers Lumberjack
Arrows
Arrows
Three Musketeers
Bats
Bats

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