My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Good

1 warnings Why?

Missing cards in your collection

Royal Ghost Bandit Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Inferno Tower

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Musketeer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Elite Barbarians Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Hog Rider
Giant Snowball
Musketeer Hog Rider
Zap
Inferno Tower
Barbarian Barrel
Knight Elite Barbarians Musketeer Inferno Tower
The Log
Elite Barbarians Musketeer Hog Rider
Earthquake
Hog Rider Inferno Tower
Arrows
Royal Delivery
Knight Elite Barbarians Musketeer Hog Rider
Fireball
Elite Barbarians Musketeer Hog Rider Inferno Tower
Poison
Musketeer Inferno Tower
Lightning
Knight Elite Barbarians Musketeer Inferno Tower
Rocket
Elite Barbarians Musketeer Hog Rider Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Inferno Tower

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Arrows Knight Fireball Musketeer Hog Rider Inferno Tower Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Arrows Knight Fireball

Attack Synergies 8 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Elite Barbarians Fireball Hog Rider Knight
Knight
Musketeer Hog Rider Arrows Elite Barbarians Fireball The Log
Elite Barbarians
Arrows Knight Fireball Hog Rider The Log
Fireball
Arrows Hog Rider Knight Elite Barbarians The Log
Musketeer
Knight Hog Rider The Log
Hog Rider
Arrows Knight Fireball Musketeer The Log Elite Barbarians
Inferno Tower
The Log
Hog Rider Knight Elite Barbarians Fireball Musketeer

Defense Synergies 5 9

Arrows
Knight Fireball Inferno Tower
Knight
Musketeer Inferno Tower Arrows Fireball The Log
Elite Barbarians
The Log
Fireball
The Log Arrows Knight Musketeer Inferno Tower
Musketeer
Knight The Log Fireball Inferno Tower
Hog Rider
Inferno Tower
Knight The Log Arrows Fireball Musketeer
The Log
Fireball Musketeer Inferno Tower Knight Elite Barbarians

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Fireball Musketeer Inferno Tower The Log
Elite Barbarians Inferno Tower Knight Musketeer The Log
Inferno Tower Knight Elite Barbarians Musketeer
Elite Barbarians Inferno Tower Knight Musketeer
Arrows Elite Barbarians Fireball The Log
Arrows Fireball The Log Musketeer
Musketeer Inferno Tower Arrows Fireball
Arrows Fireball Musketeer Inferno Tower The Log
Inferno Tower Elite Barbarians Musketeer
Knight Elite Barbarians Musketeer Inferno Tower
Arrows Knight Fireball Musketeer The Log
Arrows Musketeer Inferno Tower Fireball
Inferno Tower Knight Elite Barbarians Fireball Musketeer The Log
Fireball Arrows The Log
Elite Barbarians Inferno Tower Knight
Inferno Tower Elite Barbarians Fireball The Log
Arrows Knight Elite Barbarians Fireball Musketeer Inferno Tower
Arrows Fireball Knight Elite Barbarians Musketeer The Log
Arrows The Log Knight Fireball Musketeer
Elite Barbarians Musketeer Inferno Tower
Arrows Knight Elite Barbarians Fireball Musketeer The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Elite Barbarians Fireball Inferno Tower
Fireball Arrows Knight Elite Barbarians Musketeer The Log
Knight Elite Barbarians Musketeer Inferno Tower The Log
Knight Elite Barbarians Fireball Musketeer Inferno Tower The Log
Inferno Tower Knight Elite Barbarians Musketeer
Arrows Fireball Musketeer
Knight Elite Barbarians Fireball Musketeer Inferno Tower
Inferno Tower Knight Elite Barbarians
Knight Elite Barbarians Fireball Inferno Tower The Log
Inferno Tower Musketeer
Knight Elite Barbarians Musketeer Inferno Tower
Arrows Elite Barbarians Fireball The Log
Elite Barbarians Knight Fireball Inferno Tower
Fireball Musketeer
Elite Barbarians Inferno Tower Knight Fireball Musketeer The Log
Arrows Elite Barbarians Fireball Musketeer Inferno Tower The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Knight Musketeer The Log
Arrows Fireball Musketeer The Log
Arrows Fireball The Log
Arrows Knight Fireball Musketeer The Log
Fireball Arrows The Log
Arrows Fireball Musketeer
Arrows Musketeer The Log
Arrows Fireball The Log
Arrows Fireball The Log
Elite Barbarians Fireball Musketeer
Arrows Knight Fireball Musketeer The Log
Fireball Arrows Musketeer
Knight Elite Barbarians Fireball Musketeer The Log
Arrows Fireball Musketeer
Arrows Elite Barbarians Fireball Musketeer The Log
Arrows Fireball Musketeer The Log
Arrows Fireball Musketeer The Log
Arrows Fireball
Arrows Fireball Musketeer The Log
Arrows Fireball The Log
Fireball Musketeer The Log
Arrows Fireball
Musketeer The Log
Arrows Fireball Musketeer The Log
Arrows The Log Fireball
Arrows Fireball The Log Musketeer
Fireball Arrows Musketeer The Log
Fireball Arrows Musketeer The Log
Elite Barbarians Arrows Fireball Musketeer
Fireball Musketeer
Elite Barbarians Fireball
Arrows Fireball Musketeer The Log
Arrows Fireball
Arrows Fireball The Log
Fireball Musketeer
Fireball Arrows Musketeer
Arrows The Log Fireball
Fireball Knight Musketeer
Arrows The Log Fireball Musketeer
Arrows Fireball
Elite Barbarians Musketeer
Elite Barbarians Fireball Musketeer The Log
Fireball Musketeer
Fireball Musketeer The Log

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