My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Godly!

3 warnings Why?

Missing cards in your collection

Royal Ghost Bandit Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Valkyrie Giant Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Elite Barbarians Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Elite Barbarians Valkyrie Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Goblin Gang Elite Barbarians Giant
Giant Snowball
Bomber Goblin Gang
Zap
Bomber Goblin Gang
Barbarian Barrel
Bomber Goblin Gang Elite Barbarians Valkyrie Wizard
The Log
Bomber Goblin Gang Elite Barbarians
Earthquake
Bomber Goblin Gang
Arrows
Bomber Goblin Gang
Royal Delivery
Bomber Goblin Gang Elite Barbarians Valkyrie Wizard
Fireball
Bomber Goblin Gang Elite Barbarians Wizard
Poison
Bomber Goblin Gang Wizard
Lightning
Elite Barbarians Valkyrie Wizard
Rocket
Elite Barbarians Valkyrie Wizard

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Arrows Valkyrie Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Rage

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Rage Arrows Goblin Gang Valkyrie Giant Wizard Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bomber Rage Arrows Goblin Gang

Attack Synergies 6 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Giant Elite Barbarians Valkyrie
Arrows
Elite Barbarians Giant
Goblin Gang
Valkyrie Giant
Elite Barbarians
Arrows Valkyrie Rage Bomber Wizard
Valkyrie
Elite Barbarians Bomber Goblin Gang Giant Wizard
Giant
Bomber Arrows Rage Goblin Gang Valkyrie Wizard
Wizard
Elite Barbarians Valkyrie Giant Rage
Rage
Elite Barbarians Giant Wizard

Defense Synergies 1 5

Bomber
Valkyrie
Arrows
Valkyrie
Goblin Gang
Valkyrie
Elite Barbarians
Valkyrie Wizard
Valkyrie
Elite Barbarians Bomber Arrows Goblin Gang Wizard
Giant
Wizard
Elite Barbarians Valkyrie
Rage

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Valkyrie Wizard
Elite Barbarians Bomber Goblin Gang Valkyrie
Goblin Gang Bomber Elite Barbarians Valkyrie
Elite Barbarians Bomber Goblin Gang Valkyrie
Bomber Arrows Elite Barbarians Valkyrie
Arrows Goblin Gang Bomber Valkyrie
Arrows Goblin Gang Wizard
Arrows Valkyrie
Goblin Gang Elite Barbarians
Goblin Gang Elite Barbarians Bomber Valkyrie
Goblin Gang Valkyrie Bomber Arrows Wizard
Arrows Goblin Gang Wizard
Bomber Goblin Gang Elite Barbarians Valkyrie Wizard
Bomber Valkyrie Wizard Arrows Goblin Gang
Elite Barbarians Goblin Gang
Goblin Gang Elite Barbarians
Wizard Bomber Arrows Goblin Gang Elite Barbarians Valkyrie
Arrows Bomber Goblin Gang Elite Barbarians Valkyrie Wizard
Arrows Valkyrie Wizard Bomber
Elite Barbarians
Bomber Goblin Gang Valkyrie Wizard Arrows Elite Barbarians

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Valkyrie Elite Barbarians
Bomber Arrows Goblin Gang Elite Barbarians Valkyrie Wizard
Goblin Gang Elite Barbarians Valkyrie
Goblin Gang Valkyrie Elite Barbarians
Goblin Gang Elite Barbarians Valkyrie
Arrows Wizard Goblin Gang
Goblin Gang Elite Barbarians Valkyrie
Elite Barbarians Valkyrie
Elite Barbarians Valkyrie
Goblin Gang
Elite Barbarians Valkyrie
Arrows Elite Barbarians Valkyrie
Elite Barbarians Goblin Gang Valkyrie Wizard
Wizard Bomber Valkyrie
Goblin Gang Elite Barbarians Bomber Valkyrie
Arrows Valkyrie Bomber Elite Barbarians Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie
Arrows
Arrows
Arrows Valkyrie
Bomber Wizard Arrows Valkyrie
Arrows Wizard
Bomber Arrows Wizard
Arrows Wizard
Arrows Wizard
Goblin Gang Elite Barbarians
Arrows Valkyrie Wizard
Arrows Wizard
Elite Barbarians
Arrows
Arrows Elite Barbarians
Bomber Arrows Wizard
Arrows Wizard
Arrows
Bomber
Bomber Arrows Wizard
Bomber Arrows Valkyrie Wizard
Arrows Wizard
Arrows
Arrows Bomber Valkyrie Wizard
Arrows Wizard
Arrows Wizard
Arrows
Elite Barbarians Arrows Wizard
Wizard
Elite Barbarians
Bomber Arrows Wizard
Arrows
Arrows Wizard
Goblin Gang
Arrows Wizard
Arrows
Goblin Gang Valkyrie Wizard
Arrows Bomber Wizard
Arrows
Elite Barbarians
Goblin Gang Elite Barbarians

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