My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
Godly!
Versatility
Godly!
F2P score
Godly!

2 warnings Why?

Missing cards in your collection

Royal Ghost Bandit Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Archers Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Archers Knight Princess

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Hog Rider Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Knight Mortar Hog Rider Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Archers Hog Rider
Giant Snowball
Goblins Bats Archers Hog Rider Princess
Zap
Goblins Bats Archers Mortar Princess
Barbarian Barrel
Goblins Archers Knight Mortar Princess
The Log
Goblins Archers Hog Rider Princess
Earthquake
Archers Mortar Hog Rider
Arrows
Goblins Bats Archers Princess
Royal Delivery
Goblins Bats Archers Knight Hog Rider Princess
Fireball
Archers Mortar Hog Rider Princess
Poison
Bats Archers Mortar Princess
Lightning
Knight Mortar
Rocket
Mortar Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Princess

Against ground swarms

Spells and units that can counter ground swarms.

Zap Mortar Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Knight Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Bats Zap Archers Knight Princess Mortar Hog Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Goblins Bats Zap Archers

Attack Synergies 8 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Hog Rider Zap Archers
Bats
Knight Hog Rider Zap Mortar
Zap
Hog Rider Goblins Bats Archers Knight Mortar Princess
Archers
Knight Goblins Zap Mortar Hog Rider
Knight
Bats Archers Mortar Hog Rider Princess Zap
Mortar
Knight Bats Zap Archers Hog Rider
Hog Rider
Goblins Bats Zap Knight Archers Mortar Princess
Princess
Knight Zap Hog Rider

Defense Synergies 3 14

Goblins
Zap Archers Knight Mortar Princess
Bats
Knight Zap Mortar
Zap
Goblins Bats Archers Knight Mortar Princess
Archers
Knight Goblins Zap Mortar
Knight
Bats Archers Princess Goblins Zap Mortar
Mortar
Goblins Bats Zap Archers Knight Princess
Hog Rider
Princess
Knight Goblins Zap Mortar

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Mortar
Goblins Bats Zap Knight Mortar
Mortar Goblins Bats Archers Knight
Goblins Bats Knight Mortar
Princess
Goblins Bats Zap Archers
Bats Zap Archers Mortar Princess
Zap
Goblins Mortar Princess
Knight Goblins Archers
Goblins Bats Archers Zap Knight Princess
Bats Zap Archers Princess
Mortar Bats Zap Knight
Goblins Bats Zap Mortar Princess
Knight Mortar
Zap Mortar
Goblins Bats Knight Mortar
Mortar Goblins Bats Zap Archers Knight
Zap Mortar Bats Archers Knight Princess
Mortar
Goblins Bats Archers Knight

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblins Zap Archers
Zap Archers Knight Mortar
Goblins Bats Zap Knight
Bats Zap Knight
Knight
Bats Zap Archers Princess
Goblins Bats Archers Knight
Knight
Zap Goblins Bats Knight Mortar
Bats Knight
Zap
Knight
Archers Princess
Goblins Bats Zap Archers Knight Mortar
Bats Zap Archers Princess

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Knight Mortar
Mortar Zap Princess
Knight
Zap Mortar
Bats Zap Princess
Archers Mortar Princess
Zap Princess
Zap Mortar
Goblins Bats
Zap Knight Mortar Princess
Zap Archers Princess
Knight Mortar Princess
Mortar Princess
Princess Zap Mortar
Zap Mortar Princess
Mortar Princess
Mortar
Bats
Zap Archers Mortar Princess
Zap Mortar Princess
Princess
Zap Mortar
Zap Mortar Princess
Mortar Zap Princess
Zap Mortar Princess
Zap Mortar
Bats Zap Archers Princess
Zap Bats
Zap Mortar
Zap Princess
Princess
Zap Bats Archers Princess
Zap Archers Princess
Knight Princess
Zap Mortar Princess
Zap
Zap Bats Princess
Bats Zap Princess
Zap Mortar Princess

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