My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Godly!

Why?

Missing cards in your collection

Royal Ghost Bandit Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Bats Archers Inferno Tower

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Archers Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Knight Mortar

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Archers
Giant Snowball
Fire Spirit Bats Archers
Zap
Fire Spirit Bats Archers Mortar Inferno Tower
Barbarian Barrel
Fire Spirit Archers Knight Mortar Inferno Tower
The Log
Fire Spirit Archers
Earthquake
Archers Mortar Inferno Tower
Arrows
Fire Spirit Bats Archers
Royal Delivery
Fire Spirit Bats Archers Knight
Fireball
Archers Mortar Inferno Tower
Poison
Bats Archers Mortar Inferno Tower
Lightning
Knight Mortar Inferno Tower
Rocket
Mortar Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Arrows Mortar

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Bats Arrows Knight Inferno Tower

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Bats Archers Arrows Knight Mortar Inferno Tower Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit Bats Archers Arrows

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Knight Mortar
Bats
Knight Mortar
Archers
Knight Arrows Mortar
Arrows
Archers Knight Mortar Lightning
Knight
Bats Archers Mortar Fire Spirit Arrows
Mortar
Knight Fire Spirit Bats Archers Arrows
Inferno Tower
Lightning
Arrows

Defense Synergies 4 11

Fire Spirit
Knight Inferno Tower
Bats
Knight Mortar Inferno Tower
Archers
Knight Mortar Inferno Tower
Arrows
Knight Mortar Inferno Tower Lightning
Knight
Fire Spirit Bats Archers Inferno Tower Arrows Mortar
Mortar
Bats Archers Arrows Knight Inferno Tower
Inferno Tower
Knight Fire Spirit Bats Archers Arrows Mortar
Lightning
Arrows

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Knight Mortar Inferno Tower
Inferno Tower Bats Knight Mortar
Mortar Inferno Tower Fire Spirit Bats Archers Knight Lightning
Inferno Tower Bats Knight Mortar
Lightning Arrows
Arrows Fire Spirit Bats Archers
Bats Inferno Tower Lightning Fire Spirit Archers Arrows Mortar
Lightning Arrows Inferno Tower
Inferno Tower Mortar
Knight Fire Spirit Archers Inferno Tower
Bats Archers Arrows Knight
Arrows Inferno Tower Bats Archers
Mortar Inferno Tower Fire Spirit Bats Knight Lightning
Fire Spirit Bats Arrows Mortar
Inferno Tower Knight Mortar
Inferno Tower Mortar Lightning
Bats Arrows Knight Mortar Inferno Tower
Fire Spirit Arrows Mortar Bats Archers Knight
Arrows Mortar Fire Spirit Bats Archers Knight
Mortar Inferno Tower
Fire Spirit Bats Archers Arrows Knight

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Archers Inferno Tower
Archers Arrows Knight Mortar Lightning
Bats Knight Inferno Tower Lightning
Lightning Bats Knight Inferno Tower
Inferno Tower Knight
Fire Spirit Arrows Bats Archers
Bats Archers Knight Inferno Tower Lightning
Inferno Tower Knight
Lightning Bats Knight Mortar Inferno Tower
Inferno Tower
Bats Knight Inferno Tower
Lightning Arrows
Lightning Knight Inferno Tower
Archers
Inferno Tower Bats Archers Knight Mortar Lightning
Bats Arrows Archers Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Arrows Knight Mortar
Arrows Mortar
Lightning Arrows
Lightning Arrows Knight
Fire Spirit Arrows Mortar
Arrows Fire Spirit Bats
Fire Spirit Archers Arrows Mortar
Arrows Fire Spirit Lightning
Arrows Mortar Lightning
Lightning Fire Spirit Bats
Lightning Arrows Knight Mortar
Lightning Fire Spirit Archers Arrows
Lightning Fire Spirit Knight Mortar
Lightning Arrows Mortar
Lightning Arrows Mortar
Lightning Arrows Mortar
Lightning Arrows Mortar
Lightning Arrows Mortar
Bats Lightning
Lightning Fire Spirit Archers Arrows Mortar
Lightning Fire Spirit Arrows Mortar
Lightning
Lightning Arrows
Lightning
Lightning Arrows Mortar
Arrows Fire Spirit Mortar
Arrows Mortar Lightning
Lightning Arrows Mortar
Lightning Arrows Mortar
Lightning Fire Spirit Bats Archers Arrows
Lightning Bats
Lightning
Lightning Arrows Mortar
Lightning Arrows
Arrows Lightning
Lightning Fire Spirit Bats Archers
Lightning Fire Spirit Archers Arrows
Arrows
Lightning Knight
Arrows Mortar Lightning
Lightning Arrows
Bats Lightning
Bats Lightning
Lightning Mortar

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: