My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Mediocre

1 problems 5 warnings Why?

Missing cards in your collection

Royal Ghost Bandit Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Musketeer Goblin Hut Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut Barbarian Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Goblin Hut Barbarian Hut Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Minion Horde

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde
Giant Snowball
Barbarians Minion Horde Musketeer Goblin Hut
Zap
Minion Horde Goblin Hut
Barbarian Barrel
Barbarians Musketeer Goblin Hut Barbarian Hut Ice Wizard
The Log
Barbarians Musketeer Goblin Hut Barbarian Hut
Earthquake
Barbarians Goblin Hut Barbarian Hut
Arrows
Minion Horde Goblin Hut
Royal Delivery
Barbarians Minion Horde Musketeer Goblin Hut Ice Wizard
Fireball
Barbarians Minion Horde Musketeer Goblin Hut Barbarian Hut Ice Wizard
Poison
Barbarians Minion Horde Musketeer Goblin Hut Barbarian Hut Ice Wizard
Lightning
Musketeer Goblin Hut Barbarian Hut Ice Wizard
Rocket
Barbarians Minion Horde Musketeer Goblin Hut Barbarian Hut

Against air swarms

Spells and units that can counter air swarms.

Arrows Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows The Log Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Minion Horde Musketeer Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Arrows Ice Wizard Musketeer Barbarians Minion Horde Goblin Hut Barbarian Hut

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Arrows Ice Wizard Musketeer

Attack Synergies 1 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Barbarian Hut
Barbarians
Minion Horde
Barbarian Hut
Musketeer
Barbarian Hut Goblin Hut The Log
Goblin Hut
Musketeer Barbarian Hut The Log Ice Wizard
Barbarian Hut
Musketeer Arrows Minion Horde Goblin Hut Ice Wizard
The Log
Musketeer Goblin Hut
Ice Wizard
Goblin Hut Barbarian Hut

Defense Synergies 1 15

Arrows
Barbarians Goblin Hut Barbarian Hut Ice Wizard
Barbarians
Arrows Minion Horde
Minion Horde
Barbarians Barbarian Hut The Log Ice Wizard
Musketeer
The Log Goblin Hut Barbarian Hut
Goblin Hut
Arrows Musketeer Barbarian Hut Ice Wizard
Barbarian Hut
Arrows Minion Horde Musketeer Goblin Hut The Log Ice Wizard
The Log
Musketeer Minion Horde Barbarian Hut Ice Wizard
Ice Wizard
Arrows Minion Horde Goblin Hut Barbarian Hut The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Barbarian Hut Minion Horde Musketeer Goblin Hut The Log
Barbarians Minion Horde Barbarian Hut Musketeer Goblin Hut The Log Ice Wizard
Barbarians Minion Horde Goblin Hut Barbarian Hut Musketeer Ice Wizard
Barbarians Minion Horde Goblin Hut Barbarian Hut Musketeer Ice Wizard
Arrows Barbarians The Log
Arrows The Log Musketeer Ice Wizard
Minion Horde Musketeer Arrows Goblin Hut Barbarian Hut Ice Wizard
Barbarian Hut Arrows Barbarians Musketeer The Log
Barbarians Minion Horde Barbarian Hut Musketeer Goblin Hut Ice Wizard
Barbarians Minion Horde Musketeer Ice Wizard
Barbarians Minion Horde Ice Wizard Arrows Musketeer Goblin Hut The Log
Arrows Minion Horde Musketeer Goblin Hut Barbarian Hut Ice Wizard
Barbarians Minion Horde Goblin Hut Barbarian Hut Musketeer The Log Ice Wizard
Barbarian Hut Arrows Barbarians Minion Horde Goblin Hut The Log
Barbarians Barbarian Hut Minion Horde Goblin Hut
Barbarians Minion Horde Barbarian Hut Goblin Hut The Log
Barbarians Minion Horde Barbarian Hut Arrows Musketeer Goblin Hut
Arrows Barbarians Minion Horde Musketeer Goblin Hut Barbarian Hut The Log Ice Wizard
Arrows The Log Barbarians Musketeer Goblin Hut Barbarian Hut Ice Wizard
Barbarians Barbarian Hut Musketeer Goblin Hut
Arrows Barbarians Minion Horde Musketeer The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Barbarian Hut Goblin Hut
Arrows Musketeer The Log
Barbarians Minion Horde Musketeer Goblin Hut Barbarian Hut The Log
Barbarians Minion Horde Musketeer Barbarian Hut The Log
Barbarians Barbarian Hut Minion Horde Musketeer Goblin Hut
Arrows Minion Horde Musketeer Goblin Hut Ice Wizard
Barbarians Minion Horde Musketeer Goblin Hut Barbarian Hut Ice Wizard
Barbarians Minion Horde Barbarian Hut
Minion Horde Barbarians Goblin Hut Barbarian Hut The Log
Barbarians Minion Horde Musketeer Goblin Hut Barbarian Hut
Barbarians Minion Horde Musketeer Goblin Hut
Arrows Barbarians The Log
Barbarians Minion Horde Barbarian Hut
Barbarians Minion Horde Musketeer Barbarian Hut
Barbarians Goblin Hut Minion Horde Musketeer Barbarian Hut The Log
Arrows Barbarians Minion Horde Musketeer Goblin Hut Barbarian Hut The Log Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Minion Horde Musketeer Barbarian Hut The Log
Arrows Musketeer The Log Ice Wizard
Arrows Minion Horde Goblin Hut Barbarian Hut The Log
Arrows Barbarians Musketeer Barbarian Hut The Log
Arrows Minion Horde The Log
Arrows Minion Horde Musketeer Ice Wizard
Arrows Minion Horde Musketeer The Log
Arrows The Log Barbarian Hut Ice Wizard
Arrows The Log
Minion Horde Musketeer
Arrows Minion Horde Musketeer The Log
Arrows Musketeer
Musketeer Goblin Hut Barbarian Hut The Log
Arrows Minion Horde Musketeer
Arrows Musketeer Goblin Hut Barbarian Hut The Log
Arrows Minion Horde Musketeer Goblin Hut Barbarian Hut The Log
Arrows Minion Horde Musketeer Goblin Hut Barbarian Hut The Log
Arrows
Minion Horde
Arrows Musketeer The Log
Arrows The Log
Minion Horde Musketeer The Log
Arrows
Musketeer The Log
Arrows Barbarians Minion Horde Musketeer Barbarian Hut The Log
Arrows The Log Ice Wizard
Minion Horde
Arrows The Log Musketeer Ice Wizard
Arrows Musketeer The Log
Arrows Musketeer The Log
Arrows Minion Horde Musketeer Ice Wizard
Minion Horde Musketeer Goblin Hut
Minion Horde
Arrows Minion Horde Musketeer The Log
Arrows Minion Horde
Minion Horde
Arrows The Log
Minion Horde Barbarians Musketeer Goblin Hut Barbarian Hut
Arrows Musketeer Ice Wizard
Arrows The Log
Minion Horde Musketeer
Arrows The Log Musketeer
Arrows
Minion Horde Musketeer
Minion Horde Musketeer The Log
Musketeer
Musketeer The Log

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