My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

1 problems 5 warnings Why?

Missing cards in your collection

Royal Ghost Bandit Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Minion Horde Wizard Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Wizard Princess Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Elite Barbarians Hog Rider Princess Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Minion Horde Elite Barbarians Hog Rider Princess Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Minion Horde Elite Barbarians Hog Rider
Giant Snowball
Goblin Gang Minion Horde Hog Rider Princess
Zap
Goblin Gang Minion Horde Princess
Barbarian Barrel
Knight Goblin Gang Elite Barbarians Wizard Princess
The Log
Goblin Gang Elite Barbarians Hog Rider Princess
Earthquake
Goblin Gang Hog Rider
Arrows
Goblin Gang Minion Horde Princess
Royal Delivery
Knight Goblin Gang Minion Horde Elite Barbarians Hog Rider Wizard Princess
Fireball
Goblin Gang Minion Horde Elite Barbarians Hog Rider Wizard Princess
Poison
Goblin Gang Minion Horde Wizard Princess
Lightning
Knight Elite Barbarians Wizard
Rocket
Minion Horde Elite Barbarians Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Wizard Princess

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Princess Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Princess Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Minion Horde Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Knight Goblin Gang Princess Hog Rider Minion Horde Wizard Elite Barbarians Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Knight Goblin Gang Princess Hog Rider

Attack Synergies 5 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Goblin Gang Hog Rider Princess Minion Horde Elite Barbarians Wizard
Goblin Gang
Knight Hog Rider Princess
Minion Horde
Mega Knight Knight Hog Rider
Elite Barbarians
Knight Hog Rider Wizard Mega Knight
Hog Rider
Knight Goblin Gang Minion Horde Elite Barbarians Wizard Princess Mega Knight
Wizard
Knight Elite Barbarians Hog Rider Mega Knight
Princess
Knight Goblin Gang Hog Rider Mega Knight
Mega Knight
Minion Horde Elite Barbarians Hog Rider Wizard Princess

Defense Synergies 2 7

Knight
Goblin Gang Princess Minion Horde Wizard
Goblin Gang
Knight Princess
Minion Horde
Knight
Elite Barbarians
Wizard Mega Knight
Hog Rider
Wizard
Knight Elite Barbarians Mega Knight
Princess
Knight Goblin Gang Mega Knight
Mega Knight
Elite Barbarians Wizard Princess

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Minion Horde Wizard
Minion Horde Elite Barbarians Knight Goblin Gang Mega Knight
Goblin Gang Minion Horde Mega Knight Knight Elite Barbarians
Minion Horde Elite Barbarians Knight Goblin Gang Mega Knight
Elite Barbarians Princess Mega Knight
Goblin Gang Mega Knight
Minion Horde Goblin Gang Wizard Princess
Mega Knight
Minion Horde Goblin Gang Elite Barbarians Princess
Knight Goblin Gang Elite Barbarians Minion Horde Mega Knight
Goblin Gang Minion Horde Knight Wizard Princess Mega Knight
Minion Horde Goblin Gang Wizard Princess
Minion Horde Mega Knight Knight Goblin Gang Elite Barbarians Wizard
Wizard Mega Knight Goblin Gang Minion Horde Princess
Elite Barbarians Knight Goblin Gang Minion Horde Mega Knight
Minion Horde Goblin Gang Elite Barbarians Mega Knight
Minion Horde Wizard Mega Knight Knight Goblin Gang Elite Barbarians
Mega Knight Knight Goblin Gang Minion Horde Elite Barbarians Wizard
Wizard Knight Princess Mega Knight
Elite Barbarians
Goblin Gang Wizard Mega Knight Knight Minion Horde Elite Barbarians

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Mega Knight Elite Barbarians
Knight Goblin Gang Elite Barbarians Wizard Mega Knight
Goblin Gang Mega Knight Knight Minion Horde Elite Barbarians
Goblin Gang Mega Knight Knight Minion Horde Elite Barbarians
Knight Goblin Gang Minion Horde Elite Barbarians Mega Knight
Wizard Goblin Gang Minion Horde Princess
Goblin Gang Knight Minion Horde Elite Barbarians
Mega Knight Knight Minion Horde Elite Barbarians
Minion Horde Mega Knight Knight Elite Barbarians
Goblin Gang Minion Horde
Mega Knight Knight Minion Horde Elite Barbarians
Mega Knight Elite Barbarians
Elite Barbarians Mega Knight Knight Goblin Gang Minion Horde Wizard
Wizard Minion Horde Princess Mega Knight
Goblin Gang Elite Barbarians Knight Minion Horde
Mega Knight Minion Horde Elite Barbarians Wizard Princess

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Knight Minion Horde
Princess
Minion Horde
Knight
Wizard Minion Horde Mega Knight
Wizard Minion Horde Princess
Minion Horde Wizard Princess
Wizard Princess
Wizard
Goblin Gang Minion Horde Elite Barbarians
Knight Minion Horde Wizard Princess
Wizard Princess
Knight Elite Barbarians Princess
Minion Horde Princess
Princess Elite Barbarians
Minion Horde Wizard Princess
Minion Horde Wizard Princess Mega Knight
Minion Horde
Wizard Princess Mega Knight
Wizard Princess Mega Knight
Minion Horde Mega Knight
Wizard Princess
Minion Horde
Wizard Princess Mega Knight
Minion Horde
Wizard Princess
Wizard Princess Mega Knight
Elite Barbarians Minion Horde Wizard Princess
Minion Horde Wizard
Minion Horde Elite Barbarians
Minion Horde Wizard Mega Knight
Minion Horde Princess
Minion Horde Mega Knight
Wizard Princess
Minion Horde Goblin Gang Princess
Wizard Princess
Knight Goblin Gang Minion Horde Wizard Princess Mega Knight
Wizard Princess
Minion Horde Elite Barbarians Mega Knight
Goblin Gang Minion Horde Elite Barbarians Princess
Princess
Princess Mega Knight

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