My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Great!
Versatility
Good
F2P score
Good

2 warnings Why?

Missing cards in your collection

Royal Ghost Bandit Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Knight Tesla Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Knight Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Guards
Giant Snowball
Hog Rider Guards
Zap
Guards
Barbarian Barrel
Ice Spirit Knight Tesla Guards Electro Wizard
The Log
Ice Spirit Hog Rider Guards
Earthquake
Tesla Hog Rider Guards
Arrows
Ice Spirit Guards
Royal Delivery
Ice Spirit Knight Hog Rider Guards Electro Wizard
Fireball
Tesla Hog Rider Electro Wizard
Poison
Guards Electro Wizard
Lightning
Knight Tesla Electro Wizard
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Zap

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Zap The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Knight Guards

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Zap The Log Knight Guards Tesla Hog Rider Electro Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Ice Spirit Zap The Log Knight

Attack Synergies 7 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Zap Knight Hog Rider Guards
Zap
Ice Spirit Hog Rider Electro Wizard Knight Guards The Log
Knight
Ice Spirit Hog Rider Zap The Log Electro Wizard
Tesla
Hog Rider
Ice Spirit Zap Knight The Log Guards Electro Wizard
Guards
Ice Spirit Zap Hog Rider The Log
The Log
Hog Rider Zap Knight Guards
Electro Wizard
Zap Knight Hog Rider

Defense Synergies 5 15

Ice Spirit
Zap Knight Tesla Guards The Log Electro Wizard
Zap
Ice Spirit Electro Wizard Knight Tesla Guards The Log
Knight
Tesla Electro Wizard Ice Spirit Zap The Log
Tesla
Knight The Log Ice Spirit Zap Guards Electro Wizard
Hog Rider
Guards
Ice Spirit Zap Tesla The Log Electro Wizard
The Log
Tesla Ice Spirit Zap Knight Guards Electro Wizard
Electro Wizard
Zap Knight Ice Spirit Tesla Guards The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Tesla The Log Electro Wizard
Ice Spirit Zap Knight Tesla The Log Electro Wizard
Tesla Knight Electro Wizard
Tesla Knight Guards Electro Wizard
The Log
The Log Zap Tesla Guards Electro Wizard
Tesla Electro Wizard Ice Spirit Zap
Zap Tesla The Log Electro Wizard
Tesla
Knight Guards Ice Spirit Tesla Electro Wizard
Guards Electro Wizard Zap Knight Tesla The Log
Tesla Zap Electro Wizard
Tesla Ice Spirit Zap Knight Guards The Log Electro Wizard
Ice Spirit Zap Tesla Guards The Log Electro Wizard
Knight Tesla Electro Wizard
Ice Spirit Zap Tesla The Log Electro Wizard
Tesla Knight Electro Wizard
Ice Spirit Tesla Zap Knight Guards The Log Electro Wizard
Zap The Log Ice Spirit Knight Tesla Guards Electro Wizard
Tesla Electro Wizard
Knight Tesla Guards The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Guards Zap Tesla Electro Wizard
Electro Wizard Zap Knight Tesla The Log
Guards Ice Spirit Zap Knight The Log Electro Wizard
Guards Zap Knight Tesla The Log Electro Wizard
Knight Tesla Guards
Ice Spirit Zap Tesla Electro Wizard
Guards Knight Tesla Electro Wizard
Knight Tesla
Zap Electro Wizard Ice Spirit Knight The Log
Tesla Guards
Knight Tesla Guards
Zap Guards The Log Electro Wizard
Knight Tesla Guards
Tesla
Tesla Guards Electro Wizard Ice Spirit Zap Knight The Log
Zap Tesla The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Guards The Log
Zap The Log Electro Wizard
The Log
Knight Guards The Log
Zap The Log
Ice Spirit Zap
The Log
The Log Ice Spirit Zap
The Log Zap
Guards Electro Wizard
Zap Knight The Log Electro Wizard
Zap
Knight The Log
Zap The Log
Zap The Log
The Log
Zap The Log Electro Wizard
Zap The Log
The Log
The Log
Zap The Log
Zap The Log Ice Spirit
The Log Zap Electro Wizard
Zap The Log
Zap The Log
Zap Electro Wizard
Zap Electro Wizard Ice Spirit Guards
Zap The Log
Zap Ice Spirit Electro Wizard
The Log
Zap Electro Wizard Ice Spirit Guards
Zap Electro Wizard
The Log
Knight Electro Wizard
The Log Zap
Zap
Zap Ice Spirit Guards The Log Electro Wizard
Zap Electro Wizard
Zap The Log Electro Wizard

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