My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
RIP

2 problems 2 warnings Why?

Missing cards in your collection

Royal Ghost Bandit Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Baby Dragon Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Baby Dragon Dark Prince P.E.K.K.A Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Baby Dragon Dark Prince P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Dark Prince Night Witch
Giant Snowball
Goblin Gang Baby Dragon Night Witch
Zap
Goblin Gang Dark Prince Night Witch
Barbarian Barrel
Goblin Gang Dark Prince Night Witch
The Log
Goblin Gang Dark Prince
Earthquake
Goblin Gang
Arrows
Goblin Gang Night Witch
Royal Delivery
Goblin Gang Baby Dragon Dark Prince P.E.K.K.A Night Witch
Fireball
Goblin Gang Baby Dragon Night Witch
Poison
Goblin Gang Night Witch
Lightning
Baby Dragon Dark Prince Night Witch
Rocket
Night Witch

Against air swarms

Spells and units that can counter air swarms.

Fireball Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Baby Dragon Dark Prince

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage Baby Dragon Dark Prince P.E.K.K.A Night Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Rage Goblin Gang Fireball Baby Dragon Dark Prince Night Witch P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Mirror Rage Goblin Gang Fireball

Attack Synergies 1 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Mirror Baby Dragon Dark Prince P.E.K.K.A
Fireball
Mirror Baby Dragon Dark Prince
Mirror
Fireball Goblin Gang Night Witch
Rage
Dark Prince Night Witch
Baby Dragon
Goblin Gang Fireball Dark Prince P.E.K.K.A
Dark Prince
Goblin Gang Fireball Rage Baby Dragon
P.E.K.K.A
Goblin Gang Baby Dragon Night Witch
Night Witch
Mirror Rage P.E.K.K.A

Defense Synergies 1 8

Goblin Gang
Mirror Dark Prince P.E.K.K.A
Fireball
Mirror Dark Prince
Mirror
Fireball Goblin Gang Night Witch
Rage
Baby Dragon
Dark Prince P.E.K.K.A
Dark Prince
Goblin Gang Fireball Baby Dragon Night Witch
P.E.K.K.A
Goblin Gang Baby Dragon
Night Witch
Mirror Dark Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Baby Dragon
P.E.K.K.A Goblin Gang Dark Prince Night Witch
Goblin Gang P.E.K.K.A Dark Prince Night Witch
P.E.K.K.A Night Witch Goblin Gang Dark Prince
Fireball Dark Prince P.E.K.K.A
Goblin Gang Fireball Baby Dragon Dark Prince Night Witch
Goblin Gang Fireball Baby Dragon Night Witch
Fireball Baby Dragon P.E.K.K.A
P.E.K.K.A Goblin Gang Night Witch
Goblin Gang Dark Prince Night Witch
Goblin Gang Fireball Baby Dragon Dark Prince Night Witch
Goblin Gang Fireball Baby Dragon Night Witch
P.E.K.K.A Night Witch Goblin Gang Fireball Dark Prince
Fireball Goblin Gang Baby Dragon Dark Prince P.E.K.K.A Night Witch
P.E.K.K.A Goblin Gang
Goblin Gang Fireball P.E.K.K.A
Goblin Gang Fireball Dark Prince P.E.K.K.A Night Witch
Fireball Goblin Gang Baby Dragon Dark Prince Night Witch
Baby Dragon Fireball Dark Prince
P.E.K.K.A
Goblin Gang Dark Prince Fireball Baby Dragon P.E.K.K.A Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Fireball Dark Prince P.E.K.K.A
Fireball Goblin Gang Baby Dragon
Goblin Gang P.E.K.K.A Dark Prince
Goblin Gang Dark Prince P.E.K.K.A Fireball Night Witch
P.E.K.K.A Goblin Gang Dark Prince Night Witch
Fireball Goblin Gang Baby Dragon
Goblin Gang Dark Prince P.E.K.K.A Fireball Night Witch
P.E.K.K.A Dark Prince
P.E.K.K.A Fireball Baby Dragon Dark Prince
P.E.K.K.A Goblin Gang
P.E.K.K.A Dark Prince
P.E.K.K.A Fireball Dark Prince
Dark Prince P.E.K.K.A Goblin Gang Fireball Night Witch
Fireball Baby Dragon
Goblin Gang Fireball Baby Dragon Dark Prince P.E.K.K.A Night Witch
Fireball Baby Dragon Dark Prince P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Baby Dragon
Fireball Baby Dragon
Fireball Baby Dragon
Fireball Dark Prince
Fireball Baby Dragon Dark Prince
Fireball Baby Dragon
Baby Dragon
Fireball Baby Dragon
Fireball
Goblin Gang Fireball Night Witch
Fireball Dark Prince
Fireball Baby Dragon
Fireball Baby Dragon
Fireball Baby Dragon
Fireball Baby Dragon
Fireball Baby Dragon
Fireball Baby Dragon
Fireball
Night Witch
Fireball Baby Dragon Dark Prince
Fireball Baby Dragon
Fireball Baby Dragon Night Witch
Fireball
Fireball Baby Dragon
Fireball Baby Dragon Dark Prince
Fireball Baby Dragon
Fireball Baby Dragon
Fireball Baby Dragon
Fireball Baby Dragon Night Witch
Fireball
Fireball Night Witch
Fireball Night Witch
Fireball
P.E.K.K.A
Fireball
Goblin Gang Fireball Dark Prince Night Witch
Fireball Baby Dragon
Fireball
Fireball Goblin Gang Baby Dragon Dark Prince
Fireball Baby Dragon
Fireball
Dark Prince P.E.K.K.A
Goblin Gang Fireball Baby Dragon
Fireball
Fireball Baby Dragon Dark Prince

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