My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Mediocre

2 warnings Why?

Missing cards in your collection

Royal Ghost Bandit Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Elixir Collector Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mini P.E.K.K.A Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Mini P.E.K.K.A Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Hog Rider Skeleton Army
Giant Snowball
Bats Goblin Gang Hog Rider Skeleton Army Witch
Zap
Bats Goblin Gang Skeleton Army Witch
Barbarian Barrel
Goblin Gang Skeleton Army Witch
The Log
Goblin Gang Mini P.E.K.K.A Hog Rider Skeleton Army Witch
Earthquake
Goblin Gang Hog Rider Elixir Collector Skeleton Army Witch
Arrows
Bats Goblin Gang Skeleton Army Witch
Royal Delivery
Bats Goblin Gang Mini P.E.K.K.A Hog Rider Skeleton Army Witch
Fireball
Goblin Gang Hog Rider Elixir Collector Skeleton Army Witch
Poison
Bats Goblin Gang Elixir Collector Skeleton Army Witch
Lightning
Mini P.E.K.K.A Elixir Collector Witch
Rocket
Hog Rider Elixir Collector Witch

Against air swarms

Spells and units that can counter air swarms.

Poison Witch

Against ground swarms

Spells and units that can counter ground swarms.

Poison

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Mini P.E.K.K.A Elixir Collector Skeleton Army Poison

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Goblin Gang Skeleton Army Mini P.E.K.K.A Hog Rider Poison Witch Elixir Collector

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bats Goblin Gang Skeleton Army Mini P.E.K.K.A

Attack Synergies 2 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Hog Rider Mini P.E.K.K.A
Goblin Gang
Hog Rider Mini P.E.K.K.A
Mini P.E.K.K.A
Bats Goblin Gang Hog Rider
Hog Rider
Bats Goblin Gang Mini P.E.K.K.A Poison Witch
Elixir Collector
Skeleton Army
Poison
Hog Rider
Witch
Hog Rider

Defense Synergies 0 5

Bats
Mini P.E.K.K.A
Goblin Gang
Mini P.E.K.K.A Skeleton Army
Mini P.E.K.K.A
Bats Goblin Gang Skeleton Army Witch
Hog Rider
Elixir Collector
Skeleton Army
Goblin Gang Mini P.E.K.K.A
Poison
Witch
Mini P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mini P.E.K.K.A Skeleton Army Bats Goblin Gang Witch
Goblin Gang Mini P.E.K.K.A Skeleton Army Witch Bats
Mini P.E.K.K.A Skeleton Army Witch Bats Goblin Gang
Mini P.E.K.K.A Skeleton Army Poison
Goblin Gang Skeleton Army Bats
Bats Goblin Gang Poison Witch
Poison
Mini P.E.K.K.A Witch Goblin Gang Skeleton Army
Goblin Gang Skeleton Army Mini P.E.K.K.A
Bats Goblin Gang Skeleton Army Poison Witch
Bats Goblin Gang Poison Witch
Mini P.E.K.K.A Skeleton Army Bats Goblin Gang Witch
Skeleton Army Bats Goblin Gang Mini P.E.K.K.A Poison Witch
Mini P.E.K.K.A Skeleton Army Goblin Gang
Skeleton Army Goblin Gang Mini P.E.K.K.A
Bats Goblin Gang Mini P.E.K.K.A Skeleton Army Poison Witch
Bats Goblin Gang Skeleton Army Witch
Poison Witch Bats
Mini P.E.K.K.A
Goblin Gang Skeleton Army Bats Mini P.E.K.K.A Poison Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mini P.E.K.K.A Skeleton Army Witch
Poison Goblin Gang Mini P.E.K.K.A
Goblin Gang Skeleton Army Bats Mini P.E.K.K.A Witch
Goblin Gang Mini P.E.K.K.A Skeleton Army Bats
Goblin Gang Mini P.E.K.K.A Skeleton Army Witch
Poison Bats Goblin Gang Witch
Goblin Gang Mini P.E.K.K.A Skeleton Army Bats Witch
Mini P.E.K.K.A Skeleton Army
Bats Mini P.E.K.K.A Skeleton Army Poison Witch
Witch Goblin Gang Skeleton Army
Bats Mini P.E.K.K.A Witch
Skeleton Army Poison
Mini P.E.K.K.A Skeleton Army Goblin Gang Witch
Skeleton Army Witch
Goblin Gang Skeleton Army Witch Bats Mini P.E.K.K.A Poison
Bats Poison Mini P.E.K.K.A Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison
Poison
Poison
Poison
Poison
Poison Bats Witch
Poison Witch
Poison
Poison
Bats Goblin Gang Mini P.E.K.K.A Poison
Poison
Poison
Poison
Poison
Poison
Poison Witch
Poison
Poison
Bats Mini P.E.K.K.A
Mini P.E.K.K.A Poison
Poison Witch
Poison
Poison
Poison
Poison Witch
Witch
Poison Witch
Poison Witch
Poison
Poison Bats Witch
Bats Poison Witch
Mini P.E.K.K.A
Poison
Poison
Poison
Bats Goblin Gang Skeleton Army Witch
Poison Witch
Poison Goblin Gang Mini P.E.K.K.A
Poison
Poison
Bats Goblin Gang Poison Witch
Bats Poison Witch
Poison Witch

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