My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Good
Synergy
Godly!
Versatility
Good
F2P score
Good

1 warnings Why?

Missing cards in your collection

Royal Ghost Bandit Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Giant Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Miner Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Miner Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Barbarians Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Giant Miner Graveyard
Giant Snowball
Fire Spirit Bomber Barbarians Miner Graveyard
Zap
Fire Spirit Bomber Graveyard
Barbarian Barrel
Fire Spirit Bomber Barbarians Wizard Graveyard
The Log
Fire Spirit Bomber Barbarians Graveyard
Earthquake
Bomber Barbarians Graveyard
Arrows
Fire Spirit Bomber Graveyard
Royal Delivery
Fire Spirit Bomber Barbarians Wizard Miner Graveyard
Fireball
Bomber Barbarians Wizard
Poison
Bomber Barbarians Wizard Graveyard
Lightning
Wizard
Rocket
Barbarians Wizard

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Bomber Zap Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Barbarians Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Bomber Zap Miner Barbarians Giant Wizard Graveyard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Fire Spirit Bomber Zap Miner

Attack Synergies 7 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Miner Zap Giant
Bomber
Giant Zap Miner Graveyard
Zap
Giant Miner Graveyard Fire Spirit Bomber
Barbarians
Giant
Bomber Zap Miner Graveyard Fire Spirit Wizard
Wizard
Giant Miner
Miner
Fire Spirit Zap Giant Bomber Wizard Graveyard
Graveyard
Zap Giant Bomber Miner

Defense Synergies 0 5

Fire Spirit
Zap
Bomber
Zap Miner
Zap
Fire Spirit Bomber Barbarians Miner
Barbarians
Zap
Giant
Wizard
Miner
Bomber Zap
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Zap Wizard
Barbarians Bomber Zap
Barbarians Fire Spirit Bomber
Barbarians Bomber
Bomber Barbarians
Fire Spirit Bomber Zap
Fire Spirit Zap Wizard
Zap Barbarians
Barbarians
Fire Spirit Bomber Barbarians Miner
Barbarians Bomber Zap Wizard
Zap Wizard
Barbarians Fire Spirit Bomber Zap Wizard
Fire Spirit Bomber Wizard Zap Barbarians
Barbarians
Barbarians Zap
Barbarians Wizard Bomber
Fire Spirit Bomber Zap Barbarians Wizard
Zap Wizard Fire Spirit Bomber Barbarians
Barbarians
Bomber Wizard Fire Spirit Barbarians

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Zap
Bomber Zap Wizard Miner
Barbarians Zap
Zap Barbarians
Barbarians
Fire Spirit Wizard Zap
Barbarians
Barbarians
Zap Barbarians
Barbarians
Barbarians
Zap Barbarians
Barbarians Wizard
Wizard Bomber Barbarians
Barbarians Bomber Zap
Bomber Zap Barbarians Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Zap Miner
Miner
Barbarians
Bomber Wizard Fire Spirit Zap
Wizard Fire Spirit Zap
Fire Spirit Bomber Wizard
Fire Spirit Zap Wizard
Miner Zap Wizard
Fire Spirit
Miner Zap Wizard
Fire Spirit Zap Wizard
Fire Spirit Miner
Zap
Bomber Zap Wizard
Wizard
Bomber
Fire Spirit Bomber Zap Wizard
Fire Spirit Bomber Zap Wizard Miner
Wizard
Zap Barbarians
Zap Fire Spirit Bomber Wizard
Miner Zap Wizard
Zap Wizard Miner
Miner Zap
Fire Spirit Zap Wizard
Zap Wizard
Bomber Zap Wizard Miner
Zap
Wizard
Zap Fire Spirit Barbarians
Fire Spirit Zap Wizard
Miner Wizard
Bomber Zap Wizard
Zap
Zap
Zap
Zap Miner

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