My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Great!

1 warnings Why?

Missing cards in your collection

Royal Ghost Bandit Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Bats Tesla Ice Golem Dart Goblin

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Tesla Ice Golem Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Ice Golem Dart Goblin Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Barrel Bandit
Giant Snowball
Fire Spirit Bats Dart Goblin Goblin Barrel
Zap
Fire Spirit Bats Dart Goblin Goblin Barrel Bandit
Barbarian Barrel
Fire Spirit Tesla Dart Goblin Goblin Barrel Bandit
The Log
Fire Spirit Dart Goblin Goblin Barrel Bandit
Earthquake
Tesla Goblin Barrel
Arrows
Fire Spirit Bats Dart Goblin Goblin Barrel
Royal Delivery
Fire Spirit Bats Dart Goblin Goblin Barrel Bandit
Fireball
Tesla Dart Goblin Goblin Barrel Bandit
Poison
Bats Dart Goblin
Lightning
Tesla Ice Golem Bandit
Rocket

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Ice Golem

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Ice Golem

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Bats Ice Golem

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Ice Golem Dart Goblin Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Bats Zap Ice Golem Dart Goblin Goblin Barrel Bandit Tesla

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Fire Spirit Bats Zap Ice Golem

Attack Synergies 3 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Zap Ice Golem Goblin Barrel Bandit
Bats
Ice Golem Zap Goblin Barrel Bandit
Zap
Fire Spirit Bats Ice Golem Dart Goblin Bandit
Tesla
Ice Golem
Bats Goblin Barrel Fire Spirit Zap Dart Goblin
Dart Goblin
Goblin Barrel Zap Ice Golem Bandit
Goblin Barrel
Ice Golem Dart Goblin Fire Spirit Bats Bandit
Bandit
Fire Spirit Bats Zap Dart Goblin Goblin Barrel

Defense Synergies 1 15

Fire Spirit
Zap Ice Golem
Bats
Zap Tesla Ice Golem Dart Goblin Bandit
Zap
Fire Spirit Bats Tesla Ice Golem Dart Goblin Bandit
Tesla
Ice Golem Bats Zap Dart Goblin
Ice Golem
Tesla Fire Spirit Bats Zap Dart Goblin Bandit
Dart Goblin
Bats Zap Tesla Ice Golem Bandit
Goblin Barrel
Bandit
Bats Zap Ice Golem Dart Goblin

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Tesla Ice Golem Dart Goblin
Bats Zap Tesla Dart Goblin Bandit
Tesla Fire Spirit Bats Dart Goblin Bandit
Tesla Bats Dart Goblin Bandit
Fire Spirit Bats Zap Tesla Dart Goblin Bandit
Bats Tesla Dart Goblin Fire Spirit Zap
Zap Tesla Ice Golem Dart Goblin Bandit
Tesla
Fire Spirit Tesla Ice Golem Dart Goblin Bandit
Bats Dart Goblin Zap Tesla Ice Golem Bandit
Tesla Bats Zap Dart Goblin
Tesla Fire Spirit Bats Zap Bandit
Fire Spirit Bats Zap Tesla Dart Goblin
Tesla Bandit
Zap Tesla Bandit
Tesla Bats
Fire Spirit Tesla Bats Zap Dart Goblin Bandit
Zap Fire Spirit Bats Tesla Ice Golem Dart Goblin Bandit
Tesla Dart Goblin
Fire Spirit Bats Tesla Dart Goblin Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Tesla Ice Golem Bandit
Bandit Zap Tesla Ice Golem
Bandit Bats Zap Ice Golem
Bats Zap Tesla Ice Golem Bandit
Tesla Bandit
Fire Spirit Bats Zap Tesla Ice Golem Dart Goblin
Bats Tesla Ice Golem Dart Goblin Bandit
Tesla
Zap Bats Ice Golem Bandit
Tesla Dart Goblin
Bats Tesla Dart Goblin
Zap
Tesla Ice Golem Bandit
Tesla Dart Goblin
Tesla Bats Zap Ice Golem Dart Goblin
Bats Zap Tesla Ice Golem Dart Goblin

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Ice Golem Dart Goblin Bandit
Zap Dart Goblin Bandit
Dart Goblin Bandit
Ice Golem Dart Goblin
Fire Spirit Zap
Fire Spirit Bats Zap Ice Golem Dart Goblin
Fire Spirit Dart Goblin
Fire Spirit Zap Ice Golem Dart Goblin
Zap Dart Goblin Bandit
Fire Spirit Bats
Zap Dart Goblin Bandit
Fire Spirit Zap Dart Goblin
Fire Spirit Ice Golem Dart Goblin Bandit
Dart Goblin Bandit
Zap Ice Golem Dart Goblin
Zap Dart Goblin Bandit
Dart Goblin Bandit
Bats
Fire Spirit Zap Dart Goblin Bandit
Fire Spirit Zap Dart Goblin
Zap
Zap Ice Golem Fire Spirit
Zap Dart Goblin Bandit
Zap Bandit
Zap Dart Goblin Bandit
Fire Spirit Bats Zap Ice Golem Dart Goblin
Zap Bats Dart Goblin
Zap Dart Goblin Bandit
Zap
Zap Fire Spirit Bats Dart Goblin Bandit
Fire Spirit Zap Dart Goblin
Dart Goblin
Zap Ice Golem Dart Goblin
Zap
Dart Goblin
Zap Bats Dart Goblin
Bats Zap Dart Goblin
Zap Dart Goblin Bandit

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