My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
RIP

1 problems 2 warnings Why?

Missing cards in your collection

Royal Ghost Bandit Magic Archer Lumberjack Lava Hound

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Archers Princess Electro Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Princess Royal Ghost Electro Wizard Inferno Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Princess Royal Ghost Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Princess Royal Ghost Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Ghost Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Inferno Dragon
Giant Snowball
Fire Spirit Archers Princess Inferno Dragon
Zap
Fire Spirit Archers Princess Inferno Dragon
Barbarian Barrel
Fire Spirit Archers Princess Royal Ghost Electro Wizard
The Log
Fire Spirit Archers Princess
Earthquake
Archers
Arrows
Fire Spirit Archers Princess
Royal Delivery
Fire Spirit Archers Princess Royal Ghost Electro Wizard Inferno Dragon
Fireball
Archers Princess Electro Wizard Inferno Dragon
Poison
Archers Princess Electro Wizard
Lightning
Electro Wizard Inferno Dragon
Rocket
Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Arrows Princess

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Arrows Princess Royal Ghost Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Arrows Princess Royal Ghost Inferno Dragon Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Archers Arrows Princess Royal Ghost Electro Wizard Inferno Dragon Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Fire Spirit Archers Arrows Princess

Attack Synergies 1 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Inferno Dragon
Archers
Arrows Royal Ghost Inferno Dragon Mega Knight
Arrows
Archers Mega Knight
Princess
Royal Ghost Mega Knight
Royal Ghost
Archers Princess Electro Wizard Mega Knight
Electro Wizard
Royal Ghost Mega Knight
Inferno Dragon
Mega Knight Fire Spirit Archers
Mega Knight
Inferno Dragon Archers Arrows Princess Royal Ghost Electro Wizard

Defense Synergies 1 10

Fire Spirit
Electro Wizard
Archers
Electro Wizard Mega Knight
Arrows
Mega Knight
Princess
Royal Ghost Mega Knight
Royal Ghost
Princess Electro Wizard Mega Knight
Electro Wizard
Fire Spirit Archers Royal Ghost Inferno Dragon Mega Knight
Inferno Dragon
Electro Wizard Mega Knight
Mega Knight
Arrows Archers Princess Royal Ghost Electro Wizard Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Electro Wizard
Inferno Dragon Electro Wizard Mega Knight
Mega Knight Fire Spirit Archers Electro Wizard Inferno Dragon
Inferno Dragon Electro Wizard Mega Knight
Arrows Princess Mega Knight
Arrows Fire Spirit Archers Royal Ghost Electro Wizard Mega Knight
Electro Wizard Inferno Dragon Fire Spirit Archers Arrows Princess
Arrows Electro Wizard Mega Knight
Inferno Dragon Princess
Fire Spirit Archers Royal Ghost Electro Wizard Mega Knight
Archers Electro Wizard Arrows Princess Royal Ghost Mega Knight
Arrows Inferno Dragon Archers Princess Electro Wizard
Mega Knight Fire Spirit Electro Wizard
Fire Spirit Mega Knight Arrows Princess Royal Ghost Electro Wizard
Inferno Dragon Electro Wizard Mega Knight
Electro Wizard Inferno Dragon Mega Knight
Mega Knight Arrows Electro Wizard
Fire Spirit Arrows Mega Knight Archers Royal Ghost Electro Wizard
Arrows Fire Spirit Archers Princess Royal Ghost Electro Wizard Inferno Dragon Mega Knight
Electro Wizard Inferno Dragon
Royal Ghost Mega Knight Fire Spirit Archers Arrows Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Archers Royal Ghost Electro Wizard
Electro Wizard Archers Arrows Royal Ghost Inferno Dragon Mega Knight
Mega Knight Electro Wizard
Mega Knight Electro Wizard
Inferno Dragon Mega Knight
Fire Spirit Arrows Archers Princess Electro Wizard
Archers Electro Wizard
Mega Knight Inferno Dragon
Electro Wizard Mega Knight Inferno Dragon
Inferno Dragon
Inferno Dragon Mega Knight
Mega Knight Arrows Electro Wizard
Mega Knight
Archers Princess Mega Knight
Electro Wizard Archers Inferno Dragon
Arrows Mega Knight Archers Princess Royal Ghost Electro Wizard Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Arrows Royal Ghost
Arrows Princess Royal Ghost Electro Wizard
Arrows
Arrows
Fire Spirit Arrows Mega Knight
Arrows Fire Spirit Princess
Fire Spirit Archers Arrows Princess
Arrows Fire Spirit Princess
Arrows
Fire Spirit Electro Wizard
Arrows Princess Electro Wizard
Fire Spirit Archers Arrows Princess
Fire Spirit Princess
Arrows Princess
Princess Arrows
Arrows Princess
Arrows Princess Mega Knight
Arrows
Fire Spirit Archers Arrows Princess Electro Wizard Mega Knight
Fire Spirit Arrows Princess Mega Knight
Mega Knight
Arrows Princess
Arrows
Arrows Fire Spirit Princess Mega Knight
Inferno Dragon
Arrows Princess Royal Ghost Electro Wizard
Arrows Princess Mega Knight
Arrows
Fire Spirit Archers Arrows Princess Electro Wizard
Electro Wizard
Arrows Mega Knight
Arrows Princess Electro Wizard
Mega Knight
Arrows Princess
Electro Wizard Fire Spirit Archers Princess
Fire Spirit Archers Arrows Princess Electro Wizard
Arrows
Princess Electro Wizard Mega Knight
Arrows Princess
Arrows
Mega Knight
Princess Electro Wizard
Princess Electro Wizard
Princess Royal Ghost Electro Wizard Mega Knight

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