My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Great!

2 warnings Why?

Missing cards in your collection

Royal Ghost Bandit Magic Archer Lumberjack Lava Hound

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Minions Goblin Gang Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Valkyrie Giant Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Goblin Gang Barbarians Valkyrie Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Minions Goblin Gang Giant
Giant Snowball
Spear Goblins Minions Goblin Gang Barbarians
Zap
Spear Goblins Minions Goblin Gang
Barbarian Barrel
Spear Goblins Goblin Gang Barbarians Valkyrie Wizard
The Log
Spear Goblins Goblin Gang Barbarians
Earthquake
Spear Goblins Goblin Gang Barbarians
Arrows
Spear Goblins Minions Goblin Gang
Royal Delivery
Spear Goblins Minions Goblin Gang Barbarians Valkyrie Wizard
Fireball
Minions Goblin Gang Barbarians Wizard
Poison
Spear Goblins Minions Goblin Gang Barbarians Wizard
Lightning
Valkyrie Wizard
Rocket
Barbarians Valkyrie Wizard

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Valkyrie Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Valkyrie

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Goblin Gang Barbarians Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Minions Goblin Gang Fireball Valkyrie Barbarians Giant Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Spear Goblins Minions Goblin Gang Fireball

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Valkyrie Goblin Gang Giant
Minions
Giant Valkyrie
Goblin Gang
Spear Goblins Valkyrie Giant
Barbarians
Fireball
Giant
Valkyrie
Spear Goblins Minions Goblin Gang Giant Wizard
Giant
Minions Spear Goblins Goblin Gang Fireball Valkyrie Wizard
Wizard
Valkyrie Giant

Defense Synergies 1 8

Spear Goblins
Minions Goblin Gang Barbarians Valkyrie
Minions
Valkyrie Spear Goblins
Goblin Gang
Spear Goblins Barbarians Valkyrie
Barbarians
Spear Goblins Goblin Gang
Fireball
Valkyrie
Valkyrie
Minions Spear Goblins Goblin Gang Fireball Wizard
Giant
Wizard
Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Minions Fireball Valkyrie Wizard
Barbarians Minions Goblin Gang Valkyrie
Goblin Gang Barbarians Minions Valkyrie
Barbarians Minions Goblin Gang Valkyrie
Barbarians Fireball Valkyrie
Goblin Gang Fireball Spear Goblins Minions Valkyrie
Minions Spear Goblins Goblin Gang Fireball Wizard
Barbarians Fireball Valkyrie
Barbarians Minions Goblin Gang
Goblin Gang Spear Goblins Barbarians Valkyrie
Minions Goblin Gang Barbarians Valkyrie Spear Goblins Fireball Wizard
Minions Spear Goblins Goblin Gang Fireball Wizard
Barbarians Minions Goblin Gang Fireball Valkyrie Wizard
Fireball Valkyrie Wizard Minions Goblin Gang Barbarians
Barbarians Goblin Gang
Barbarians Goblin Gang Fireball
Barbarians Wizard Minions Goblin Gang Fireball Valkyrie
Fireball Spear Goblins Minions Goblin Gang Barbarians Valkyrie Wizard
Valkyrie Wizard Spear Goblins Minions Barbarians Fireball
Barbarians
Goblin Gang Valkyrie Wizard Spear Goblins Minions Barbarians Fireball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Barbarians Valkyrie Spear Goblins Fireball
Fireball Goblin Gang Valkyrie Wizard
Goblin Gang Barbarians Spear Goblins Minions Valkyrie
Goblin Gang Valkyrie Barbarians Fireball
Barbarians Goblin Gang Valkyrie
Fireball Wizard Minions Goblin Gang
Goblin Gang Spear Goblins Minions Barbarians Fireball Valkyrie
Barbarians Valkyrie
Spear Goblins Minions Barbarians Fireball Valkyrie
Goblin Gang Barbarians
Minions Barbarians Valkyrie
Barbarians Fireball Valkyrie
Barbarians Goblin Gang Fireball Valkyrie Wizard
Wizard Barbarians Fireball Valkyrie
Goblin Gang Barbarians Spear Goblins Minions Fireball Valkyrie
Minions Valkyrie Barbarians Fireball Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Valkyrie
Fireball
Fireball
Barbarians Fireball Valkyrie
Fireball Wizard Valkyrie
Fireball Wizard Spear Goblins Minions
Wizard
Fireball Wizard
Fireball Wizard
Minions Goblin Gang Fireball
Fireball Valkyrie Wizard
Fireball Wizard
Fireball
Minions Fireball
Fireball
Spear Goblins Fireball Wizard
Fireball Wizard
Fireball
Minions
Fireball Wizard
Fireball Valkyrie Wizard
Minions Fireball
Fireball Wizard
Barbarians Fireball
Fireball Valkyrie Wizard
Fireball Wizard
Fireball Wizard
Fireball
Fireball Wizard
Minions Fireball Wizard
Fireball
Fireball Wizard
Fireball
Fireball Wizard
Spear Goblins Minions Goblin Gang Barbarians Fireball
Fireball Wizard
Fireball
Fireball Goblin Gang Valkyrie Wizard
Fireball Wizard
Fireball
Minions Goblin Gang Fireball
Fireball
Fireball

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