My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Godly!

3 warnings Why?

Missing cards in your collection

Royal Ghost Bandit Electro Wizard Inferno Dragon Magic Archer Lumberjack Night Witch Graveyard Sparky Mega Knight Lava Hound

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Goblin Gang Wizard Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Knight Royal Giant Wizard Baby Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Giant Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Royal Giant Elite Barbarians Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Goblin Gang Royal Giant Elite Barbarians
Giant Snowball
Archers Goblin Gang Baby Dragon
Zap
Archers Goblin Gang Royal Giant
Barbarian Barrel
Archers Knight Goblin Gang Elite Barbarians Wizard
The Log
Archers Goblin Gang Royal Giant Elite Barbarians
Earthquake
Archers Goblin Gang
Arrows
Archers Goblin Gang
Royal Delivery
Archers Knight Goblin Gang Elite Barbarians Wizard Baby Dragon
Fireball
Archers Goblin Gang Elite Barbarians Wizard Baby Dragon
Poison
Archers Goblin Gang Wizard
Lightning
Knight Elite Barbarians Wizard Baby Dragon
Rocket
Elite Barbarians Wizard

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Wizard Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Baby Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Elite Barbarians Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Archers Knight Goblin Gang Fireball Baby Dragon Wizard Royal Giant Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Archers Knight Goblin Gang Fireball

Attack Synergies 4 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Knight Royal Giant Elite Barbarians Baby Dragon
Knight
Archers Goblin Gang Baby Dragon Elite Barbarians Fireball Wizard
Goblin Gang
Knight Royal Giant Baby Dragon
Royal Giant
Fireball Archers Goblin Gang Elite Barbarians Wizard Baby Dragon
Elite Barbarians
Archers Knight Royal Giant Fireball Wizard
Fireball
Royal Giant Knight Elite Barbarians Baby Dragon
Wizard
Knight Royal Giant Elite Barbarians
Baby Dragon
Knight Archers Goblin Gang Royal Giant Fireball

Defense Synergies 2 6

Archers
Knight Goblin Gang Baby Dragon
Knight
Archers Goblin Gang Fireball Wizard Baby Dragon
Goblin Gang
Knight Archers
Royal Giant
Elite Barbarians
Wizard
Fireball
Knight
Wizard
Knight Elite Barbarians
Baby Dragon
Archers Knight

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Fireball Wizard Baby Dragon
Elite Barbarians Knight Goblin Gang
Goblin Gang Archers Knight Elite Barbarians
Elite Barbarians Knight Goblin Gang
Elite Barbarians Fireball
Goblin Gang Fireball Archers Baby Dragon
Archers Goblin Gang Fireball Wizard Baby Dragon
Fireball Baby Dragon
Goblin Gang Elite Barbarians
Knight Goblin Gang Elite Barbarians Archers
Archers Goblin Gang Knight Fireball Wizard Baby Dragon
Archers Goblin Gang Fireball Wizard Baby Dragon
Knight Goblin Gang Elite Barbarians Fireball Wizard
Fireball Wizard Goblin Gang Baby Dragon
Elite Barbarians Knight Goblin Gang
Goblin Gang Elite Barbarians Fireball
Wizard Knight Goblin Gang Elite Barbarians Fireball
Fireball Archers Knight Goblin Gang Elite Barbarians Wizard Baby Dragon
Wizard Baby Dragon Archers Knight Fireball
Elite Barbarians
Goblin Gang Wizard Archers Knight Elite Barbarians Fireball Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Archers Elite Barbarians Fireball
Fireball Archers Knight Goblin Gang Elite Barbarians Wizard Baby Dragon
Goblin Gang Knight Elite Barbarians
Goblin Gang Knight Elite Barbarians Fireball
Knight Goblin Gang Elite Barbarians
Fireball Wizard Archers Goblin Gang Baby Dragon
Goblin Gang Archers Knight Elite Barbarians Fireball
Knight Elite Barbarians
Knight Elite Barbarians Fireball Baby Dragon
Goblin Gang
Knight Elite Barbarians
Elite Barbarians Fireball
Elite Barbarians Knight Goblin Gang Fireball Wizard
Wizard Archers Fireball Baby Dragon
Goblin Gang Elite Barbarians Archers Knight Fireball Baby Dragon
Archers Elite Barbarians Fireball Wizard Baby Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Baby Dragon
Fireball Baby Dragon
Fireball Baby Dragon
Knight Fireball
Fireball Wizard Baby Dragon
Fireball Wizard Baby Dragon
Archers Wizard Baby Dragon
Fireball Wizard Baby Dragon
Fireball Wizard
Goblin Gang Elite Barbarians Fireball
Knight Fireball Wizard
Fireball Archers Wizard Baby Dragon
Knight Elite Barbarians Fireball Baby Dragon
Fireball Baby Dragon
Elite Barbarians Fireball Baby Dragon
Fireball Wizard Baby Dragon
Fireball Wizard Baby Dragon
Fireball
Archers Fireball Wizard Baby Dragon
Fireball Wizard Baby Dragon
Fireball Baby Dragon
Fireball Wizard
Fireball Baby Dragon
Fireball Wizard Baby Dragon
Fireball Wizard Baby Dragon
Fireball Wizard Baby Dragon
Fireball Baby Dragon
Elite Barbarians Archers Fireball Wizard Baby Dragon
Fireball Wizard
Elite Barbarians Fireball
Fireball Wizard
Fireball
Fireball Wizard
Archers Goblin Gang Fireball
Fireball Archers Wizard Baby Dragon
Fireball
Fireball Knight Goblin Gang Wizard Baby Dragon
Fireball Wizard Baby Dragon
Fireball
Elite Barbarians
Goblin Gang Elite Barbarians Fireball Baby Dragon
Fireball
Fireball Baby Dragon

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