My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Bad

1 problems 4 warnings Why?

Missing cards in your collection

Royal Ghost Bandit Fisherman Graveyard

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Wizard Baby Dragon Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Wizard Baby Dragon Giant Skeleton Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Baby Dragon Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Minion Horde Clone Giant Skeleton Night Witch
Giant Snowball
Bomber Minion Horde Clone Baby Dragon Night Witch
Zap
Bomber Minion Horde Clone Night Witch
Barbarian Barrel
Bomber Wizard Clone Giant Skeleton Night Witch
The Log
Bomber Clone Giant Skeleton
Earthquake
Bomber Clone
Arrows
Bomber Minion Horde Clone Night Witch
Royal Delivery
Bomber Minion Horde Wizard Clone Baby Dragon Giant Skeleton Night Witch
Fireball
Bomber Minion Horde Wizard Clone Baby Dragon Night Witch
Poison
Bomber Minion Horde Wizard Clone Night Witch
Lightning
Wizard Baby Dragon Night Witch
Rocket
Minion Horde Wizard Night Witch

Against air swarms

Spells and units that can counter air swarms.

Wizard Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Wizard Baby Dragon The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Clone Baby Dragon Giant Skeleton Night Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber The Log Clone Baby Dragon Night Witch Minion Horde Wizard Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bomber The Log Clone Baby Dragon

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Baby Dragon Giant Skeleton
Minion Horde
Clone Giant Skeleton
Wizard
Giant Skeleton
Clone
Giant Skeleton Night Witch Minion Horde Baby Dragon
Baby Dragon
Bomber Clone Giant Skeleton
Giant Skeleton
Clone Bomber Minion Horde Wizard Baby Dragon The Log Night Witch
The Log
Giant Skeleton
Night Witch
Clone Giant Skeleton

Defense Synergies 0 8

Bomber
The Log
Minion Horde
The Log
Wizard
Giant Skeleton The Log
Clone
Baby Dragon
Giant Skeleton The Log
Giant Skeleton
Wizard Baby Dragon The Log
The Log
Bomber Minion Horde Wizard Baby Dragon Giant Skeleton Night Witch
Night Witch
The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Minion Horde Wizard Baby Dragon The Log
Minion Horde Bomber The Log Night Witch
Minion Horde Bomber Giant Skeleton Night Witch
Minion Horde Night Witch Bomber
Bomber Giant Skeleton The Log
The Log Bomber Baby Dragon Night Witch
Minion Horde Wizard Baby Dragon Night Witch
Baby Dragon Giant Skeleton The Log
Minion Horde Night Witch
Bomber Minion Horde Giant Skeleton Night Witch
Minion Horde Bomber Wizard Baby Dragon Giant Skeleton The Log Night Witch
Minion Horde Wizard Baby Dragon Night Witch
Minion Horde Night Witch Bomber Wizard Giant Skeleton The Log
Bomber Wizard Minion Horde Baby Dragon The Log Night Witch
Minion Horde
Minion Horde The Log
Minion Horde Wizard Bomber Night Witch
Bomber Minion Horde Wizard Baby Dragon The Log Night Witch
Wizard Baby Dragon The Log Bomber Giant Skeleton
Bomber Wizard Minion Horde Baby Dragon Giant Skeleton The Log Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Giant Skeleton
Bomber Wizard Baby Dragon The Log
Giant Skeleton Minion Horde The Log
Giant Skeleton Minion Horde The Log Night Witch
Giant Skeleton Minion Horde Night Witch
Wizard Minion Horde Baby Dragon
Minion Horde Giant Skeleton Night Witch
Giant Skeleton Minion Horde
Minion Horde Giant Skeleton Baby Dragon The Log
Minion Horde
Minion Horde Giant Skeleton
Giant Skeleton The Log
Giant Skeleton Minion Horde Wizard Night Witch
Wizard Bomber Minion Horde Baby Dragon
Bomber Minion Horde Baby Dragon Giant Skeleton The Log Night Witch
Bomber Minion Horde Wizard Baby Dragon Giant Skeleton The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde Baby Dragon Giant Skeleton The Log
Baby Dragon The Log
Minion Horde Baby Dragon Giant Skeleton The Log
Giant Skeleton The Log
Bomber Wizard Minion Horde Baby Dragon The Log
Wizard Minion Horde Baby Dragon
Bomber Minion Horde Wizard Baby Dragon The Log
The Log Wizard Baby Dragon
The Log Wizard
Minion Horde Night Witch
Minion Horde Wizard The Log
Wizard Baby Dragon
Baby Dragon The Log
Minion Horde Baby Dragon
Baby Dragon The Log
Bomber Minion Horde Wizard Baby Dragon The Log
Minion Horde Wizard Baby Dragon The Log
Bomber Minion Horde Night Witch
Bomber Wizard Baby Dragon The Log
Bomber Wizard Baby Dragon The Log
Minion Horde Baby Dragon Giant Skeleton The Log Night Witch
Wizard
The Log
Minion Horde Baby Dragon The Log
The Log Bomber Wizard Baby Dragon
Minion Horde
The Log Wizard Baby Dragon
Wizard Baby Dragon The Log
Baby Dragon The Log
Minion Horde Wizard Baby Dragon Night Witch
Minion Horde Wizard
Minion Horde Night Witch
Bomber Minion Horde Wizard The Log Night Witch
Minion Horde
Minion Horde Giant Skeleton
Wizard The Log
Minion Horde Night Witch
Wizard Baby Dragon
The Log
Minion Horde Wizard Baby Dragon
The Log Bomber Wizard Baby Dragon
Giant Skeleton
Minion Horde
Minion Horde Baby Dragon Giant Skeleton The Log
Baby Dragon Giant Skeleton The Log

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