My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Great!
Synergy
Godly!
Versatility
Mediocre
F2P score
Mediocre

2 problems 1 warnings Why?

Missing cards in your collection

Royal Ghost Bandit Fisherman Graveyard

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Royal Giant Dark Prince Fisherman Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Dark Prince Miner Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Royal Giant Dark Prince Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Miner Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Royal Giant Dark Prince Miner Fisherman
Giant Snowball
Goblins Bats Miner Fisherman Lumberjack
Zap
Goblins Bats Royal Giant Dark Prince Fisherman
Barbarian Barrel
Goblins Dark Prince Lumberjack
The Log
Goblins Royal Giant Dark Prince Fisherman Lumberjack
Earthquake
Arrows
Goblins Bats
Royal Delivery
Goblins Bats Dark Prince Miner Fisherman Lumberjack
Fireball
Fisherman Lumberjack
Poison
Bats Fisherman
Lightning
Dark Prince Fisherman Lumberjack
Rocket

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Earthquake Dark Prince

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Dark Prince Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Bats Earthquake Miner Fisherman Dark Prince Lumberjack Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Goblins Bats Earthquake Miner

Attack Synergies 6 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Miner Royal Giant
Bats
Royal Giant Miner Dark Prince Fisherman Lumberjack
Royal Giant
Bats Earthquake Miner Fisherman Goblins Dark Prince Lumberjack
Earthquake
Royal Giant Dark Prince
Dark Prince
Bats Royal Giant Earthquake Miner Fisherman Lumberjack
Miner
Goblins Bats Royal Giant Dark Prince Lumberjack
Fisherman
Royal Giant Bats Dark Prince
Lumberjack
Bats Royal Giant Dark Prince Miner

Defense Synergies 0 5

Goblins
Fisherman
Bats
Earthquake Dark Prince Fisherman Lumberjack
Royal Giant
Earthquake
Bats
Dark Prince
Bats
Miner
Fisherman
Goblins Bats
Lumberjack
Bats

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake
Lumberjack Goblins Bats Dark Prince Fisherman
Fisherman Lumberjack Goblins Bats Dark Prince
Lumberjack Goblins Bats Dark Prince Fisherman
Earthquake Dark Prince Lumberjack
Goblins Bats Earthquake Dark Prince Lumberjack
Bats
Earthquake
Goblins Fisherman Lumberjack
Goblins Dark Prince Miner Fisherman Lumberjack
Goblins Bats Earthquake Dark Prince Fisherman Lumberjack
Bats
Lumberjack Bats Earthquake Dark Prince
Goblins Bats Earthquake Dark Prince Lumberjack
Lumberjack
Fisherman Lumberjack
Goblins Bats Dark Prince Fisherman Lumberjack
Goblins Bats Dark Prince Fisherman Lumberjack
Earthquake Bats Dark Prince Fisherman Lumberjack
Fisherman Lumberjack
Dark Prince Goblins Bats Earthquake Fisherman Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Goblins Dark Prince Fisherman
Miner Fisherman Lumberjack
Lumberjack Goblins Bats Dark Prince Fisherman
Dark Prince Lumberjack Bats Fisherman
Dark Prince Fisherman Lumberjack
Bats
Dark Prince Goblins Bats Lumberjack
Dark Prince Fisherman Lumberjack
Goblins Bats Dark Prince
Bats Dark Prince Lumberjack
Dark Prince
Dark Prince Lumberjack
Goblins Bats Dark Prince Fisherman Lumberjack
Bats Earthquake Dark Prince

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake
Miner Fisherman
Earthquake Miner
Earthquake Dark Prince
Earthquake Dark Prince
Bats
Earthquake
Earthquake
Miner Fisherman
Goblins Bats Fisherman Lumberjack
Miner Earthquake Dark Prince Fisherman
Earthquake Miner Fisherman
Earthquake Fisherman
Earthquake Fisherman
Earthquake
Earthquake
Earthquake
Bats Fisherman
Earthquake Dark Prince Fisherman
Earthquake Miner
Earthquake
Fisherman
Earthquake
Earthquake Dark Prince
Fisherman
Miner Earthquake Fisherman
Miner Fisherman
Miner Fisherman
Bats
Bats
Earthquake Miner
Earthquake
Earthquake Bats Dark Prince
Miner Dark Prince Lumberjack
Earthquake
Dark Prince
Bats
Bats
Dark Prince Miner

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: