My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
RIP

1 warnings Why?

Missing cards in your collection

Royal Ghost Bandit Fisherman Graveyard

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Baby Dragon Ice Wizard Electro Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Baby Dragon Giant Skeleton Ice Wizard Electro Wizard Inferno Dragon Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Miner Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Baby Dragon Giant Skeleton Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton Miner Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Skeleton Miner Inferno Dragon
Giant Snowball
Baby Dragon Miner Inferno Dragon Lumberjack
Zap
Inferno Dragon
Barbarian Barrel
Giant Skeleton Ice Wizard Electro Wizard Lumberjack
The Log
Giant Skeleton Lumberjack
Earthquake
Arrows
Royal Delivery
Baby Dragon Giant Skeleton Miner Ice Wizard Electro Wizard Inferno Dragon Lumberjack
Fireball
Baby Dragon Ice Wizard Electro Wizard Inferno Dragon Lumberjack
Poison
Ice Wizard Electro Wizard
Lightning
Baby Dragon Ice Wizard Electro Wizard Inferno Dragon Lumberjack
Rocket
Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Baby Dragon The Log Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Baby Dragon Giant Skeleton Miner Ice Wizard Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Miner Ice Wizard Baby Dragon Electro Wizard Inferno Dragon Lumberjack Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Miner Ice Wizard Baby Dragon

Attack Synergies 0 18

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Baby Dragon
Giant Skeleton Miner Ice Wizard Electro Wizard Inferno Dragon Lumberjack
Giant Skeleton
Baby Dragon The Log Miner Ice Wizard Electro Wizard Lumberjack
The Log
Giant Skeleton Miner Lumberjack
Miner
Baby Dragon Giant Skeleton The Log Electro Wizard Inferno Dragon Lumberjack
Ice Wizard
Baby Dragon Giant Skeleton Lumberjack
Electro Wizard
Baby Dragon Giant Skeleton Miner Lumberjack
Inferno Dragon
Baby Dragon Miner
Lumberjack
Baby Dragon Giant Skeleton The Log Miner Ice Wizard Electro Wizard

Defense Synergies 1 17

Baby Dragon
Ice Wizard Giant Skeleton The Log Inferno Dragon Lumberjack
Giant Skeleton
Baby Dragon The Log Ice Wizard Electro Wizard Lumberjack
The Log
Baby Dragon Giant Skeleton Miner Ice Wizard Electro Wizard Inferno Dragon Lumberjack
Miner
The Log
Ice Wizard
Baby Dragon Giant Skeleton The Log Inferno Dragon Lumberjack
Electro Wizard
Giant Skeleton The Log Inferno Dragon Lumberjack
Inferno Dragon
Baby Dragon The Log Ice Wizard Electro Wizard
Lumberjack
Baby Dragon Giant Skeleton The Log Ice Wizard Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Baby Dragon The Log Electro Wizard
Inferno Dragon Lumberjack The Log Ice Wizard Electro Wizard
Lumberjack Giant Skeleton Ice Wizard Electro Wizard Inferno Dragon
Inferno Dragon Lumberjack Ice Wizard Electro Wizard
Giant Skeleton The Log Lumberjack
The Log Baby Dragon Ice Wizard Electro Wizard Lumberjack
Electro Wizard Inferno Dragon Baby Dragon Ice Wizard
Baby Dragon Giant Skeleton The Log Electro Wizard
Inferno Dragon Ice Wizard Lumberjack
Giant Skeleton Miner Ice Wizard Electro Wizard Lumberjack
Ice Wizard Electro Wizard Baby Dragon Giant Skeleton The Log Lumberjack
Inferno Dragon Baby Dragon Ice Wizard Electro Wizard
Lumberjack Giant Skeleton The Log Ice Wizard Electro Wizard
Baby Dragon The Log Electro Wizard Lumberjack
Inferno Dragon Electro Wizard Lumberjack
The Log Electro Wizard Inferno Dragon Lumberjack
Electro Wizard Lumberjack
Baby Dragon The Log Ice Wizard Electro Wizard Lumberjack
Baby Dragon The Log Giant Skeleton Ice Wizard Electro Wizard Inferno Dragon Lumberjack
Electro Wizard Inferno Dragon Lumberjack
Baby Dragon Giant Skeleton The Log Electro Wizard Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Giant Skeleton Electro Wizard
Electro Wizard Baby Dragon The Log Miner Inferno Dragon Lumberjack
Giant Skeleton Lumberjack The Log Electro Wizard
Giant Skeleton Lumberjack The Log Electro Wizard
Giant Skeleton Inferno Dragon Lumberjack
Baby Dragon Ice Wizard Electro Wizard
Giant Skeleton Ice Wizard Electro Wizard Lumberjack
Giant Skeleton Inferno Dragon Lumberjack
Giant Skeleton Electro Wizard Baby Dragon The Log Inferno Dragon
Inferno Dragon
Inferno Dragon Giant Skeleton Lumberjack
Giant Skeleton The Log Electro Wizard
Giant Skeleton Lumberjack
Baby Dragon
Electro Wizard Baby Dragon Giant Skeleton The Log Inferno Dragon Lumberjack
Baby Dragon Giant Skeleton The Log Ice Wizard Electro Wizard Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Baby Dragon Giant Skeleton The Log
Baby Dragon The Log Miner Ice Wizard Electro Wizard
Baby Dragon Giant Skeleton The Log Miner
Giant Skeleton The Log
Baby Dragon The Log
Baby Dragon Ice Wizard
Baby Dragon The Log
The Log Baby Dragon Ice Wizard
The Log Miner
Electro Wizard Lumberjack
Miner The Log Electro Wizard
Baby Dragon
Baby Dragon The Log Miner
Baby Dragon
Baby Dragon The Log
Baby Dragon The Log
Baby Dragon The Log
Baby Dragon The Log Electro Wizard
Baby Dragon The Log Miner
Baby Dragon Giant Skeleton The Log
The Log
Baby Dragon The Log
The Log Baby Dragon Ice Wizard
Inferno Dragon
The Log Miner Baby Dragon Ice Wizard Electro Wizard
Baby Dragon The Log Miner
Miner Baby Dragon The Log
Baby Dragon Ice Wizard Electro Wizard
Electro Wizard
The Log Miner
Electro Wizard
Giant Skeleton
The Log
Electro Wizard
Baby Dragon Ice Wizard Electro Wizard
The Log
Miner Baby Dragon Electro Wizard Lumberjack
The Log Baby Dragon
Giant Skeleton
Baby Dragon Giant Skeleton The Log Electro Wizard
Electro Wizard
Baby Dragon Giant Skeleton The Log Miner Electro Wizard

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