My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Missing cards in your collection

Bandit

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Balloon Giant Skeleton Electro Wizard Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Tornado Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Balloon Giant Skeleton Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Giant Skeleton Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Balloon Giant Skeleton
Giant Snowball
Bats Balloon Lumberjack
Zap
Bats Balloon
Barbarian Barrel
Giant Skeleton Electro Wizard Lumberjack
The Log
Giant Skeleton Lumberjack
Earthquake
Arrows
Bats
Royal Delivery
Bats Balloon Giant Skeleton Electro Wizard Lumberjack
Fireball
Balloon Electro Wizard Lumberjack
Poison
Bats Balloon Electro Wizard
Lightning
Balloon Electro Wizard Lumberjack
Rocket
Balloon

Against air swarms

Spells and units that can counter air swarms.

Arrows Tornado Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Tornado Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Tornado Freeze Giant Skeleton

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Tornado Freeze Electro Wizard Lumberjack Balloon Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bats Arrows Tornado Freeze

Attack Synergies 5 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Balloon Giant Skeleton Lumberjack
Arrows
Balloon Freeze Giant Skeleton Lumberjack
Tornado
Freeze Balloon Giant Skeleton
Freeze
Balloon Arrows Tornado
Balloon
Bats Arrows Freeze Lumberjack Tornado Giant Skeleton Electro Wizard
Giant Skeleton
Bats Arrows Tornado Balloon Electro Wizard Lumberjack
Electro Wizard
Balloon Giant Skeleton Lumberjack
Lumberjack
Balloon Bats Arrows Giant Skeleton Electro Wizard

Defense Synergies 0 14

Bats
Freeze Giant Skeleton Electro Wizard Lumberjack
Arrows
Tornado Giant Skeleton Lumberjack
Tornado
Arrows Giant Skeleton Electro Wizard
Freeze
Bats Electro Wizard Lumberjack
Balloon
Giant Skeleton
Bats Arrows Tornado Electro Wizard Lumberjack
Electro Wizard
Bats Tornado Freeze Giant Skeleton Lumberjack
Lumberjack
Bats Arrows Freeze Giant Skeleton Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Electro Wizard
Lumberjack Bats Electro Wizard
Tornado Lumberjack Bats Freeze Giant Skeleton Electro Wizard
Lumberjack Bats Electro Wizard
Arrows Tornado Giant Skeleton Lumberjack
Arrows Tornado Freeze Bats Electro Wizard Lumberjack
Bats Tornado Electro Wizard Arrows Freeze
Arrows Giant Skeleton Electro Wizard
Tornado Lumberjack
Tornado Giant Skeleton Electro Wizard Lumberjack
Bats Electro Wizard Arrows Tornado Freeze Giant Skeleton Lumberjack
Arrows Bats Tornado Electro Wizard
Lumberjack Bats Freeze Giant Skeleton Electro Wizard
Bats Arrows Tornado Freeze Electro Wizard Lumberjack
Electro Wizard Lumberjack
Tornado Freeze Electro Wizard Lumberjack
Bats Arrows Tornado Electro Wizard Lumberjack
Arrows Bats Tornado Electro Wizard Lumberjack
Arrows Tornado Freeze Bats Giant Skeleton Electro Wizard Lumberjack
Tornado Electro Wizard Lumberjack
Bats Arrows Giant Skeleton Electro Wizard Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Giant Skeleton Electro Wizard
Electro Wizard Arrows Lumberjack
Giant Skeleton Lumberjack Bats Electro Wizard
Giant Skeleton Lumberjack Bats Tornado Electro Wizard
Giant Skeleton Lumberjack
Arrows Bats Tornado Freeze Electro Wizard
Bats Giant Skeleton Electro Wizard Lumberjack
Giant Skeleton Lumberjack
Freeze Giant Skeleton Electro Wizard Bats Tornado
Bats Giant Skeleton Lumberjack
Arrows Tornado Giant Skeleton Electro Wizard
Giant Skeleton Lumberjack
Electro Wizard Bats Tornado Freeze Giant Skeleton Lumberjack
Bats Arrows Freeze Giant Skeleton Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Freeze Giant Skeleton
Arrows Tornado Electro Wizard
Arrows Giant Skeleton
Arrows Freeze Giant Skeleton
Arrows
Arrows Bats Tornado Freeze
Arrows Tornado
Arrows Tornado Freeze
Arrows Tornado
Bats Tornado Electro Wizard Lumberjack
Arrows Tornado Electro Wizard
Arrows Tornado
Arrows Freeze
Arrows
Arrows
Arrows
Arrows Tornado Freeze
Bats
Arrows Electro Wizard
Arrows Tornado
Giant Skeleton
Arrows Tornado
Tornado
Arrows
Arrows Tornado Freeze
Arrows Tornado Electro Wizard
Arrows Tornado
Arrows Tornado
Bats Arrows Tornado Electro Wizard
Electro Wizard Bats Freeze
Arrows
Arrows Freeze Electro Wizard
Giant Skeleton
Arrows
Electro Wizard Bats Freeze
Arrows Tornado Electro Wizard
Freeze
Arrows
Electro Wizard Lumberjack
Arrows
Arrows Tornado Giant Skeleton
Bats Tornado Freeze Giant Skeleton Electro Wizard
Bats Tornado Electro Wizard
Tornado Freeze Giant Skeleton Electro Wizard

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