My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Mediocre

1 problems 2 warnings Why?

Missing cards in your collection

Bandit

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Prince Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rocket Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Skeleton Army Prince
Giant Snowball
Skeleton Army
Zap
Skeleton Army Prince
Barbarian Barrel
Elite Barbarians Wizard Skeleton Army Electro Wizard
The Log
Elite Barbarians Skeleton Army Prince
Earthquake
Skeleton Army
Arrows
Skeleton Army
Royal Delivery
Elite Barbarians Wizard Skeleton Army Prince Electro Wizard
Fireball
Elite Barbarians Wizard Skeleton Army Electro Wizard
Poison
Wizard Skeleton Army Electro Wizard
Lightning
Elite Barbarians Wizard Prince Electro Wizard
Rocket
Elite Barbarians Wizard Prince

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard Rocket

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Rocket Rage Skeleton Army Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Arrows Skeleton Army Electro Wizard Wizard Prince Elite Barbarians Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Rage Arrows Skeleton Army Electro Wizard

Attack Synergies 2 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Elite Barbarians Prince
Elite Barbarians
Arrows Rage Wizard
Wizard
Elite Barbarians Rage Prince
Rocket
Rage
Elite Barbarians Wizard Prince Electro Wizard
Skeleton Army
Prince
Arrows Wizard Rage Electro Wizard
Electro Wizard
Rage Prince

Defense Synergies 0 8

Arrows
Prince
Elite Barbarians
Wizard
Wizard
Elite Barbarians Skeleton Army Prince Electro Wizard
Rocket
Rage
Skeleton Army
Wizard Prince Electro Wizard
Prince
Arrows Wizard Skeleton Army Electro Wizard
Electro Wizard
Wizard Skeleton Army Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Wizard Electro Wizard
Elite Barbarians Skeleton Army Prince Electro Wizard
Rocket Skeleton Army Prince Elite Barbarians Electro Wizard
Elite Barbarians Skeleton Army Prince Electro Wizard
Arrows Elite Barbarians Rocket Skeleton Army Prince
Arrows Skeleton Army Electro Wizard
Rocket Electro Wizard Arrows Wizard
Rocket Arrows Electro Wizard
Elite Barbarians Skeleton Army Prince
Elite Barbarians Skeleton Army Prince Electro Wizard
Skeleton Army Electro Wizard Arrows Wizard
Arrows Wizard Electro Wizard
Skeleton Army Prince Elite Barbarians Wizard Rocket Electro Wizard
Wizard Rocket Skeleton Army Arrows Prince Electro Wizard
Elite Barbarians Skeleton Army Prince Electro Wizard
Rocket Skeleton Army Elite Barbarians Prince Electro Wizard
Wizard Arrows Elite Barbarians Skeleton Army Prince Electro Wizard
Arrows Elite Barbarians Wizard Skeleton Army Prince Electro Wizard
Arrows Wizard Electro Wizard
Elite Barbarians Prince Electro Wizard
Wizard Skeleton Army Arrows Elite Barbarians Prince Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Elite Barbarians Prince Electro Wizard
Electro Wizard Arrows Elite Barbarians Wizard Rocket Prince
Skeleton Army Elite Barbarians Rocket Prince Electro Wizard
Rocket Skeleton Army Prince Elite Barbarians Electro Wizard
Elite Barbarians Skeleton Army Prince
Arrows Wizard Rocket Electro Wizard
Rocket Skeleton Army Prince Elite Barbarians Electro Wizard
Elite Barbarians Skeleton Army Prince
Rocket Electro Wizard Elite Barbarians Skeleton Army Prince
Skeleton Army
Elite Barbarians Prince
Rocket Skeleton Army Arrows Elite Barbarians Prince Electro Wizard
Elite Barbarians Rocket Skeleton Army Prince Wizard
Wizard Skeleton Army
Elite Barbarians Skeleton Army Electro Wizard Rocket Prince
Arrows Elite Barbarians Wizard Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Rocket
Arrows Electro Wizard
Rocket Arrows
Arrows Rocket Prince
Wizard Rocket Arrows
Arrows Wizard Rocket
Arrows Wizard
Arrows Wizard
Arrows Wizard
Rocket Elite Barbarians Prince Electro Wizard
Rocket Arrows Wizard Prince Electro Wizard
Arrows Wizard Rocket
Rocket Elite Barbarians
Arrows Rocket
Arrows Elite Barbarians Prince
Rocket Arrows Wizard
Arrows Wizard Rocket
Arrows Rocket
Rocket
Rocket Arrows Wizard Prince Electro Wizard
Rocket Arrows Wizard
Rocket Prince
Rocket Arrows Wizard
Rocket Prince
Rocket Arrows
Arrows Wizard
Arrows Wizard Electro Wizard
Arrows Wizard Prince
Rocket Arrows
Elite Barbarians Arrows Wizard Electro Wizard
Rocket Electro Wizard Wizard
Elite Barbarians
Arrows Wizard Rocket
Rocket Arrows Electro Wizard
Prince
Rocket Arrows Wizard
Electro Wizard Rocket Skeleton Army Prince
Rocket Arrows Wizard Electro Wizard
Arrows
Wizard Rocket Prince Electro Wizard
Arrows Wizard
Rocket Arrows
Elite Barbarians Prince
Elite Barbarians Rocket Electro Wizard
Rocket Electro Wizard
Rocket Prince Electro Wizard

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