My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Good

1 problems 2 warnings Why?

Missing cards in your collection

Bandit

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Furnace Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Furnace Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Royal Giant Elite Barbarians

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Elite Barbarians
Giant Snowball
Fire Spirit Furnace Witch
Zap
Fire Spirit Royal Giant Furnace Witch
Barbarian Barrel
Fire Spirit Elite Barbarians Furnace Witch
The Log
Fire Spirit Royal Giant Elite Barbarians Furnace Witch
Earthquake
Furnace Witch
Arrows
Fire Spirit Furnace Witch
Royal Delivery
Fire Spirit Elite Barbarians Witch
Fireball
Elite Barbarians Furnace Witch
Poison
Furnace Witch
Lightning
Elite Barbarians Furnace Witch
Rocket
Elite Barbarians Furnace Witch

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Furnace Tornado Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Furnace Tornado The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Tornado

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Furnace Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Zap The Log Tornado Furnace Witch Royal Giant Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Fire Spirit Zap The Log Tornado

Attack Synergies 4 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Royal Giant Zap Elite Barbarians Furnace
Zap
Elite Barbarians Tornado Fire Spirit Royal Giant Furnace Witch The Log
Royal Giant
Fire Spirit Furnace Zap Elite Barbarians Tornado Witch The Log
Elite Barbarians
Zap Fire Spirit Royal Giant Furnace The Log
Furnace
Royal Giant Fire Spirit Zap Elite Barbarians
Tornado
Zap Royal Giant Witch The Log
Witch
Zap Royal Giant Tornado
The Log
Zap Royal Giant Elite Barbarians Tornado

Defense Synergies 0 13

Fire Spirit
Zap Tornado The Log
Zap
Fire Spirit Elite Barbarians Furnace Tornado Witch The Log
Royal Giant
Elite Barbarians
Zap The Log
Furnace
Zap Tornado
Tornado
Fire Spirit Zap Furnace Witch The Log
Witch
Zap Tornado The Log
The Log
Fire Spirit Zap Elite Barbarians Tornado Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap The Log
Elite Barbarians Zap Furnace Witch The Log
Furnace Tornado Witch Fire Spirit Elite Barbarians
Elite Barbarians Witch Furnace
Elite Barbarians Tornado The Log
Tornado The Log Fire Spirit Zap Furnace
Furnace Tornado Fire Spirit Zap Witch
Zap The Log
Witch Elite Barbarians Furnace Tornado
Elite Barbarians Tornado Fire Spirit
Witch Zap Furnace Tornado The Log
Zap Furnace Tornado Witch
Furnace Fire Spirit Zap Elite Barbarians Witch The Log
Fire Spirit Zap Furnace Tornado Witch The Log
Elite Barbarians Furnace
Tornado Zap Elite Barbarians Furnace The Log
Elite Barbarians Furnace Tornado Witch
Fire Spirit Zap Elite Barbarians Furnace Tornado Witch The Log
Zap Furnace Tornado Witch The Log Fire Spirit
Elite Barbarians Tornado
Fire Spirit Elite Barbarians Furnace Witch The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Elite Barbarians Furnace Witch
Zap Elite Barbarians The Log
Zap Elite Barbarians Furnace Witch The Log
Zap Elite Barbarians Tornado The Log
Elite Barbarians Witch
Fire Spirit Furnace Zap Tornado Witch
Elite Barbarians Furnace Witch
Elite Barbarians
Zap Elite Barbarians Tornado Witch The Log
Witch
Elite Barbarians Witch
Zap Elite Barbarians Tornado The Log
Elite Barbarians Witch
Furnace Witch
Elite Barbarians Witch Zap Furnace Tornado The Log
Zap Elite Barbarians Witch The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log
Zap Tornado The Log
The Log
The Log
Fire Spirit Zap Furnace The Log
Fire Spirit Zap Furnace Tornado Witch
Fire Spirit Furnace Tornado Witch The Log
The Log Fire Spirit Zap Tornado
The Log Zap Tornado
Fire Spirit Elite Barbarians Tornado
Zap Tornado The Log
Fire Spirit Zap Tornado
Fire Spirit Elite Barbarians The Log
Zap Elite Barbarians Furnace The Log
Zap Furnace Witch The Log
Furnace The Log
Tornado
Fire Spirit Zap The Log
Fire Spirit Zap Tornado Witch The Log
The Log
Tornado
Tornado The Log
Zap The Log
Zap Tornado The Log Fire Spirit Furnace Witch
Witch
The Log Zap Tornado Witch
Zap Tornado Witch The Log
Zap Tornado The Log
Elite Barbarians Fire Spirit Zap Furnace Tornado Witch
Zap Witch
Elite Barbarians
Zap The Log
Zap
The Log
Zap Fire Spirit Witch
Fire Spirit Zap Tornado Witch
The Log
The Log Zap
Zap Tornado
Elite Barbarians
Zap Elite Barbarians Tornado Witch The Log
Zap Tornado Witch
Zap Tornado Witch The Log

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