My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Great!
Synergy
Good
Versatility
Good
F2P score
Bad

3 warnings Why?

Missing cards in your collection

Bandit

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Wizard Baby Dragon Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Baby Dragon Witch Golem

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Hog Rider Baby Dragon Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Hog Rider
Giant Snowball
Goblin Gang Hog Rider Baby Dragon Witch
Zap
Goblin Gang Witch
Barbarian Barrel
Goblin Gang Wizard Witch
The Log
Goblin Gang Hog Rider Witch
Earthquake
Goblin Gang Hog Rider Witch
Arrows
Goblin Gang Witch
Royal Delivery
Goblin Gang Hog Rider Wizard Baby Dragon Witch
Fireball
Goblin Gang Hog Rider Wizard Baby Dragon Witch
Poison
Goblin Gang Wizard Witch
Lightning
Wizard Baby Dragon Witch
Rocket
Hog Rider Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Wizard Tornado Baby Dragon Freeze Witch

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Tornado Baby Dragon Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tornado Baby Dragon Freeze Golem

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Gang Tornado Hog Rider Baby Dragon Freeze Wizard Witch Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Goblin Gang Tornado Hog Rider Baby Dragon

Attack Synergies 5 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Hog Rider Baby Dragon Golem
Hog Rider
Goblin Gang Freeze Wizard Tornado Baby Dragon Witch
Wizard
Tornado Hog Rider Golem
Tornado
Wizard Baby Dragon Hog Rider Freeze Witch Golem
Baby Dragon
Tornado Golem Goblin Gang Hog Rider Witch
Freeze
Hog Rider Tornado
Witch
Hog Rider Tornado Baby Dragon Golem
Golem
Baby Dragon Goblin Gang Wizard Tornado Witch

Defense Synergies 1 4

Goblin Gang
Hog Rider
Wizard
Tornado Freeze
Tornado
Wizard Baby Dragon Witch
Baby Dragon
Tornado Witch
Freeze
Wizard
Witch
Tornado Baby Dragon
Golem

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard Baby Dragon
Goblin Gang Witch
Goblin Gang Tornado Witch Freeze
Witch Goblin Gang
Tornado
Goblin Gang Tornado Freeze Baby Dragon
Tornado Goblin Gang Wizard Baby Dragon Freeze Witch
Baby Dragon
Witch Goblin Gang Tornado
Goblin Gang Tornado
Goblin Gang Witch Wizard Tornado Baby Dragon Freeze
Goblin Gang Wizard Tornado Baby Dragon Witch
Goblin Gang Wizard Freeze Witch
Wizard Goblin Gang Tornado Baby Dragon Freeze Witch
Goblin Gang
Tornado Goblin Gang Freeze
Wizard Goblin Gang Tornado Witch
Goblin Gang Wizard Tornado Baby Dragon Witch
Wizard Tornado Baby Dragon Freeze Witch
Tornado
Goblin Gang Wizard Baby Dragon Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Witch
Goblin Gang Wizard Baby Dragon
Goblin Gang Witch
Goblin Gang Tornado
Goblin Gang Witch
Wizard Goblin Gang Tornado Baby Dragon Freeze Witch
Goblin Gang Witch
Freeze Tornado Baby Dragon Witch
Witch Goblin Gang
Witch
Tornado
Goblin Gang Wizard Witch
Wizard Baby Dragon Witch
Goblin Gang Witch Tornado Baby Dragon Freeze
Wizard Baby Dragon Freeze Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Baby Dragon Freeze
Tornado Baby Dragon
Baby Dragon
Freeze
Wizard Baby Dragon
Wizard Tornado Baby Dragon Freeze Witch
Wizard Tornado Baby Dragon Witch
Wizard Tornado Baby Dragon Freeze
Wizard Tornado
Goblin Gang Tornado
Wizard Tornado
Wizard Tornado Baby Dragon
Baby Dragon
Baby Dragon Freeze
Baby Dragon
Wizard Baby Dragon Witch
Wizard Baby Dragon
Tornado Freeze
Wizard Baby Dragon
Wizard Tornado Baby Dragon Witch
Baby Dragon
Wizard Tornado
Tornado
Baby Dragon
Tornado Freeze Wizard Baby Dragon Witch
Witch
Wizard Tornado Baby Dragon Witch
Wizard Tornado Baby Dragon Witch
Tornado Baby Dragon
Wizard Tornado Baby Dragon Witch
Wizard Freeze Witch
Wizard
Freeze
Wizard
Goblin Gang Freeze Witch
Wizard Tornado Baby Dragon Witch
Freeze
Goblin Gang Wizard Baby Dragon
Wizard Baby Dragon
Tornado
Goblin Gang Tornado Baby Dragon Freeze Witch
Tornado Witch
Tornado Baby Dragon Freeze Witch

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