My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Mediocre

1 problems 4 warnings Why?

Missing cards in your collection

Bandit

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Witch Prince Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Elite Barbarians Prince Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Prince Giant Skeleton
Giant Snowball
Barbarians Witch
Zap
Witch Prince
Barbarian Barrel
Barbarians Elite Barbarians Wizard Witch Giant Skeleton
The Log
Barbarians Elite Barbarians Witch Prince Giant Skeleton
Earthquake
Barbarians Witch
Arrows
Witch
Royal Delivery
Barbarians Elite Barbarians Wizard Witch Prince Giant Skeleton
Fireball
Barbarians Elite Barbarians Wizard Witch
Poison
Barbarians Wizard Witch
Lightning
Elite Barbarians Wizard Witch Prince
Rocket
Barbarians Elite Barbarians Wizard Witch Prince

Against air swarms

Spells and units that can counter air swarms.

Wizard Rocket Witch

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Rocket

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rocket Rage Prince Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Barbarians Wizard Witch Prince Elite Barbarians Rocket Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

17 Rage Barbarians Wizard Witch

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Barbarians
Elite Barbarians
Rage Wizard
Wizard
Elite Barbarians Rage Prince Giant Skeleton
Rocket
Rage
Elite Barbarians Witch Wizard Prince Giant Skeleton
Witch
Rage Prince Giant Skeleton
Prince
Wizard Rage Witch
Giant Skeleton
Wizard Rage Witch

Defense Synergies 0 5

Barbarians
Elite Barbarians
Wizard
Wizard
Elite Barbarians Prince Giant Skeleton
Rocket
Rage
Witch
Prince Giant Skeleton
Prince
Wizard Witch
Giant Skeleton
Wizard Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Wizard
Barbarians Elite Barbarians Witch Prince
Barbarians Rocket Witch Prince Elite Barbarians Giant Skeleton
Barbarians Elite Barbarians Witch Prince
Barbarians Elite Barbarians Rocket Prince Giant Skeleton
Rocket Wizard Witch
Rocket Barbarians Giant Skeleton
Barbarians Witch Elite Barbarians Prince
Elite Barbarians Barbarians Prince Giant Skeleton
Barbarians Witch Wizard Giant Skeleton
Wizard Witch
Barbarians Prince Elite Barbarians Wizard Rocket Witch Giant Skeleton
Wizard Rocket Barbarians Witch Prince
Barbarians Elite Barbarians Prince
Barbarians Rocket Elite Barbarians Prince
Barbarians Wizard Elite Barbarians Witch Prince
Barbarians Elite Barbarians Wizard Witch Prince
Wizard Witch Barbarians Giant Skeleton
Barbarians Elite Barbarians Prince
Wizard Barbarians Elite Barbarians Witch Prince Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Elite Barbarians Witch Prince Giant Skeleton
Elite Barbarians Wizard Rocket Prince
Barbarians Giant Skeleton Elite Barbarians Rocket Witch Prince
Rocket Prince Giant Skeleton Barbarians Elite Barbarians
Barbarians Giant Skeleton Elite Barbarians Witch Prince
Wizard Rocket Witch
Rocket Prince Barbarians Elite Barbarians Witch Giant Skeleton
Giant Skeleton Barbarians Elite Barbarians Prince
Rocket Giant Skeleton Barbarians Elite Barbarians Witch Prince
Witch Barbarians
Barbarians Elite Barbarians Witch Prince Giant Skeleton
Rocket Barbarians Elite Barbarians Prince Giant Skeleton
Barbarians Elite Barbarians Rocket Prince Giant Skeleton Wizard Witch
Wizard Barbarians Witch
Barbarians Elite Barbarians Witch Rocket Prince Giant Skeleton
Barbarians Elite Barbarians Wizard Witch Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rocket Giant Skeleton
Rocket Giant Skeleton
Barbarians Rocket Prince Giant Skeleton
Wizard Rocket
Wizard Rocket Witch
Wizard Witch
Wizard
Wizard
Rocket Elite Barbarians Prince
Rocket Wizard Prince
Wizard Rocket
Rocket Elite Barbarians
Rocket
Elite Barbarians Prince
Rocket Wizard Witch
Wizard Rocket
Rocket
Rocket
Rocket Wizard Prince
Rocket Wizard Witch
Rocket Prince Giant Skeleton
Rocket Wizard
Rocket Prince
Rocket Barbarians
Wizard Witch
Witch
Wizard Witch
Wizard Witch Prince
Rocket
Elite Barbarians Wizard Witch
Rocket Wizard Witch
Elite Barbarians
Wizard Rocket
Rocket
Prince Giant Skeleton
Rocket Wizard
Barbarians Rocket Witch Prince
Rocket Wizard Witch
Wizard Rocket Prince
Wizard
Rocket Giant Skeleton
Elite Barbarians Prince
Elite Barbarians Rocket Witch Giant Skeleton
Rocket Witch
Rocket Witch Prince Giant Skeleton

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