My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Godly!

2 warnings Why?

Missing cards in your collection

Bandit

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Archers Valkyrie Balloon Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Mortar Barbarians Valkyrie Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Balloon Inferno Dragon
Giant Snowball
Archers Barbarians Balloon Inferno Dragon
Zap
Archers Mortar Balloon Inferno Dragon
Barbarian Barrel
Ice Spirit Archers Mortar Barbarians Valkyrie
The Log
Ice Spirit Archers Barbarians
Earthquake
Archers Mortar Barbarians
Arrows
Ice Spirit Archers
Royal Delivery
Ice Spirit Archers Barbarians Valkyrie Balloon Inferno Dragon
Fireball
Archers Mortar Barbarians Balloon Inferno Dragon
Poison
Archers Mortar Barbarians Balloon
Lightning
Mortar Valkyrie Balloon Inferno Dragon
Rocket
Mortar Barbarians Valkyrie Balloon Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Zap

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Zap Mortar Valkyrie

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Valkyrie Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Zap Archers Mortar Valkyrie Inferno Dragon Barbarians Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Ice Spirit Zap Archers Mortar

Attack Synergies 6 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Zap Valkyrie Balloon Archers Mortar Barbarians Inferno Dragon
Zap
Ice Spirit Balloon Archers Mortar Valkyrie
Archers
Valkyrie Ice Spirit Zap Mortar Balloon Inferno Dragon
Mortar
Ice Spirit Zap Archers
Barbarians
Ice Spirit Balloon
Valkyrie
Ice Spirit Archers Balloon Zap
Balloon
Ice Spirit Zap Valkyrie Archers Barbarians
Inferno Dragon
Ice Spirit Archers

Defense Synergies 2 13

Ice Spirit
Zap Archers Mortar Barbarians Valkyrie Inferno Dragon
Zap
Ice Spirit Archers Mortar Barbarians Valkyrie Inferno Dragon
Archers
Valkyrie Ice Spirit Zap Mortar
Mortar
Ice Spirit Zap Archers Valkyrie Inferno Dragon
Barbarians
Ice Spirit Zap
Valkyrie
Archers Ice Spirit Zap Mortar
Balloon
Inferno Dragon
Ice Spirit Zap Mortar

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Mortar Valkyrie
Barbarians Inferno Dragon Ice Spirit Zap Mortar Valkyrie
Mortar Barbarians Archers Valkyrie Inferno Dragon
Barbarians Inferno Dragon Mortar Valkyrie
Barbarians Valkyrie
Zap Archers Valkyrie
Inferno Dragon Ice Spirit Zap Archers Mortar
Zap Barbarians Valkyrie
Barbarians Inferno Dragon Mortar
Ice Spirit Archers Barbarians Valkyrie
Archers Barbarians Valkyrie Zap
Inferno Dragon Zap Archers
Mortar Barbarians Ice Spirit Zap Valkyrie
Valkyrie Ice Spirit Zap Mortar Barbarians
Barbarians Inferno Dragon Mortar
Barbarians Ice Spirit Zap Mortar Inferno Dragon
Barbarians Mortar Valkyrie
Ice Spirit Mortar Zap Archers Barbarians Valkyrie
Zap Mortar Valkyrie Ice Spirit Archers Barbarians Inferno Dragon
Barbarians Mortar Inferno Dragon
Valkyrie Archers Barbarians

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Valkyrie Zap Archers
Zap Archers Mortar Valkyrie Inferno Dragon
Barbarians Ice Spirit Zap Valkyrie
Valkyrie Zap Barbarians
Barbarians Valkyrie Inferno Dragon
Ice Spirit Zap Archers
Archers Barbarians Valkyrie
Barbarians Valkyrie Inferno Dragon
Zap Ice Spirit Mortar Barbarians Valkyrie Inferno Dragon
Barbarians Inferno Dragon
Inferno Dragon Barbarians Valkyrie
Zap Barbarians Valkyrie
Barbarians Valkyrie
Archers Barbarians Valkyrie
Barbarians Ice Spirit Zap Archers Mortar Valkyrie Inferno Dragon
Valkyrie Zap Archers Barbarians Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Mortar Valkyrie
Mortar Zap
Barbarians Valkyrie
Zap Mortar Valkyrie
Ice Spirit Zap
Archers Mortar
Ice Spirit Zap
Zap Mortar
Zap Mortar Valkyrie
Zap Archers
Mortar
Mortar
Zap Mortar
Zap Mortar
Mortar
Mortar
Zap Archers Mortar
Zap Mortar Valkyrie
Zap Mortar Barbarians
Zap Ice Spirit Mortar Valkyrie
Inferno Dragon
Mortar Zap
Zap Mortar
Zap Mortar
Zap Archers
Zap Ice Spirit
Zap Mortar
Zap Ice Spirit
Zap Ice Spirit Archers Barbarians
Zap Archers
Valkyrie
Zap Mortar
Zap
Zap Ice Spirit
Zap
Zap Mortar

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