My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Godly!

Why?

Missing cards in your collection

Bandit

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Archers

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Bats Archers Knight Royal Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Mortar Royal Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bats Archers Royal Giant
Giant Snowball
Skeletons Bats Archers
Zap
Skeletons Bats Archers Mortar Royal Giant
Barbarian Barrel
Skeletons Archers Knight Mortar
The Log
Skeletons Archers Royal Giant
Earthquake
Skeletons Archers Mortar
Arrows
Skeletons Bats Archers
Royal Delivery
Skeletons Bats Archers Knight
Fireball
Archers Mortar
Poison
Bats Archers Mortar
Lightning
Knight Mortar
Rocket
Mortar

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Zap Mortar Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Bats Zap Archers Knight Mortar Fireball Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Bats Zap Archers

Attack Synergies 7 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Bats
Knight Royal Giant Zap Mortar
Zap
Fireball Bats Archers Knight Mortar Royal Giant
Archers
Knight Zap Mortar Royal Giant
Knight
Bats Archers Mortar Zap Fireball
Mortar
Knight Royal Giant Bats Zap Archers Fireball
Royal Giant
Bats Mortar Fireball Zap Archers
Fireball
Zap Royal Giant Knight Mortar

Defense Synergies 3 14

Skeletons
Bats Zap Archers Knight Mortar
Bats
Knight Skeletons Zap Mortar
Zap
Fireball Skeletons Bats Archers Knight Mortar
Archers
Knight Skeletons Zap Mortar
Knight
Bats Archers Skeletons Zap Mortar Fireball
Mortar
Skeletons Bats Zap Archers Knight Fireball
Royal Giant
Fireball
Zap Knight Mortar

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Mortar Fireball
Skeletons Bats Zap Knight Mortar
Mortar Skeletons Bats Archers Knight
Skeletons Bats Knight Mortar
Fireball
Fireball Skeletons Bats Zap Archers
Bats Zap Archers Mortar Fireball
Zap Fireball
Skeletons Mortar
Knight Skeletons Archers
Bats Archers Skeletons Zap Knight Fireball
Bats Zap Archers Fireball
Mortar Skeletons Bats Zap Knight Fireball
Fireball Bats Zap Mortar
Knight Mortar
Zap Mortar Fireball
Skeletons Bats Knight Mortar Fireball
Mortar Fireball Bats Zap Archers Knight
Zap Mortar Bats Archers Knight Fireball
Mortar
Bats Archers Knight Fireball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeletons Zap Archers Fireball
Fireball Zap Archers Knight Mortar
Skeletons Bats Zap Knight
Bats Zap Knight Fireball
Skeletons Knight
Fireball Skeletons Bats Zap Archers
Skeletons Bats Archers Knight Fireball
Knight
Zap Skeletons Bats Knight Mortar Fireball
Skeletons
Bats Knight
Zap Fireball
Skeletons Knight Fireball
Archers Fireball
Skeletons Bats Zap Archers Knight Mortar Fireball
Bats Zap Archers Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Mortar
Mortar Fireball Zap
Fireball
Knight Fireball
Fireball Zap Mortar
Fireball Bats Zap
Archers Mortar
Fireball Zap
Fireball Zap Mortar
Bats Fireball
Zap Knight Mortar Fireball
Fireball Zap Archers
Knight Mortar Fireball
Mortar Fireball
Zap Mortar Fireball
Zap Mortar Fireball
Mortar Fireball
Mortar Fireball
Bats
Zap Archers Mortar Fireball
Zap Mortar Fireball
Fireball
Fireball
Zap Mortar Fireball
Zap Mortar Fireball
Mortar Fireball Zap
Fireball Zap Mortar
Fireball Zap Mortar
Bats Zap Archers Fireball
Zap Bats Fireball
Fireball
Zap Mortar Fireball
Zap Fireball
Fireball
Zap Bats Archers Fireball
Fireball Zap Archers
Fireball
Fireball Knight
Zap Mortar Fireball
Zap Fireball
Zap Bats Fireball
Bats Zap Fireball
Zap Mortar Fireball

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