My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Good

2 problems Why?

Missing cards in your collection

Bandit

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rocket Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Barbarians Royal Giant Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Skeleton Army
Giant Snowball
Fire Spirit Barbarians Skeleton Army Lumberjack
Zap
Fire Spirit Royal Giant Skeleton Army
Barbarian Barrel
Fire Spirit Barbarians Skeleton Army Lumberjack
The Log
Fire Spirit Barbarians Royal Giant Skeleton Army Lumberjack
Earthquake
Barbarians Skeleton Army
Arrows
Fire Spirit Skeleton Army
Royal Delivery
Fire Spirit Barbarians Skeleton Army Lumberjack
Fireball
Barbarians Skeleton Army Lumberjack
Poison
Barbarians Skeleton Army
Lightning
Lumberjack
Rocket
Barbarians

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Rocket Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Rocket Tornado

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Rocket Skeleton Army Tornado

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Zap Skeleton Army Tornado Lumberjack Barbarians Royal Giant Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit Zap Skeleton Army Tornado

Attack Synergies 3 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Royal Giant Zap Lumberjack
Zap
Tornado Fire Spirit Royal Giant Lumberjack
Barbarians
Royal Giant
Fire Spirit Zap Rocket Tornado Lumberjack
Rocket
Tornado Royal Giant
Skeleton Army
Tornado
Zap Rocket Royal Giant
Lumberjack
Fire Spirit Zap Royal Giant

Defense Synergies 1 8

Fire Spirit
Zap Tornado
Zap
Fire Spirit Barbarians Skeleton Army Tornado Lumberjack
Barbarians
Zap Skeleton Army
Royal Giant
Rocket
Tornado
Skeleton Army
Zap Barbarians Lumberjack
Tornado
Rocket Fire Spirit Zap
Lumberjack
Zap Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Zap
Barbarians Skeleton Army Lumberjack Zap
Barbarians Rocket Skeleton Army Tornado Lumberjack Fire Spirit
Barbarians Skeleton Army Lumberjack
Barbarians Rocket Skeleton Army Tornado Lumberjack
Skeleton Army Tornado Fire Spirit Zap Lumberjack
Rocket Tornado Fire Spirit Zap
Rocket Zap Barbarians
Barbarians Skeleton Army Tornado Lumberjack
Skeleton Army Tornado Fire Spirit Barbarians Lumberjack
Barbarians Skeleton Army Zap Tornado Lumberjack
Zap Tornado
Barbarians Skeleton Army Lumberjack Fire Spirit Zap Rocket
Fire Spirit Rocket Skeleton Army Zap Barbarians Tornado Lumberjack
Barbarians Skeleton Army Lumberjack
Barbarians Rocket Skeleton Army Tornado Zap Lumberjack
Barbarians Skeleton Army Tornado Lumberjack
Fire Spirit Zap Barbarians Skeleton Army Tornado Lumberjack
Zap Tornado Fire Spirit Barbarians Lumberjack
Barbarians Tornado Lumberjack
Skeleton Army Fire Spirit Barbarians Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Skeleton Army Lumberjack Zap
Zap Rocket Lumberjack
Barbarians Skeleton Army Lumberjack Zap Rocket
Rocket Skeleton Army Lumberjack Zap Barbarians Tornado
Barbarians Skeleton Army Lumberjack
Fire Spirit Rocket Zap Tornado
Rocket Skeleton Army Barbarians Lumberjack
Barbarians Skeleton Army Lumberjack
Zap Rocket Barbarians Skeleton Army Tornado
Barbarians Skeleton Army
Barbarians Lumberjack
Rocket Skeleton Army Zap Barbarians Tornado
Barbarians Rocket Skeleton Army Lumberjack
Barbarians Skeleton Army
Barbarians Skeleton Army Zap Rocket Tornado Lumberjack
Zap Barbarians

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rocket
Zap Tornado
Rocket
Barbarians Rocket
Rocket Fire Spirit Zap
Fire Spirit Zap Rocket Tornado
Fire Spirit Tornado
Fire Spirit Zap Tornado
Zap Tornado
Rocket Fire Spirit Tornado Lumberjack
Rocket Zap Tornado
Fire Spirit Zap Rocket Tornado
Rocket Fire Spirit
Rocket
Zap
Rocket Zap
Rocket
Rocket Tornado
Rocket
Rocket Fire Spirit Zap
Rocket Fire Spirit Zap Tornado
Rocket
Rocket Tornado
Rocket Tornado
Rocket Zap Barbarians
Zap Tornado Fire Spirit
Zap Tornado
Zap Tornado
Rocket Zap Tornado
Fire Spirit Zap Tornado
Zap Rocket
Zap Rocket
Zap Rocket
Rocket
Zap Fire Spirit Barbarians Rocket Skeleton Army
Rocket Fire Spirit Zap Tornado
Rocket Lumberjack
Zap
Rocket Zap Tornado
Zap Rocket Tornado
Zap Rocket Tornado
Zap Rocket Tornado

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