My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

2 warnings Why?

Missing cards in your collection

Bandit

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Wizard Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Bowler Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Hog Rider Night Witch
Giant Snowball
Minions Barbarians Hog Rider Night Witch
Zap
Minions Night Witch
Barbarian Barrel
Barbarians Wizard Night Witch
The Log
Barbarians Hog Rider
Earthquake
Barbarians Hog Rider
Arrows
Minions Night Witch
Royal Delivery
Minions Barbarians Hog Rider Wizard Bowler Night Witch
Fireball
Minions Barbarians Hog Rider Wizard Bowler Night Witch
Poison
Minions Barbarians Wizard Night Witch
Lightning
Wizard Bowler Night Witch
Rocket
Barbarians Hog Rider Wizard Bowler Night Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard Tornado Bowler

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tornado Bowler Night Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Barbarians Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Minions Tornado Hog Rider Night Witch Barbarians Wizard Bowler

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Minions Tornado Hog Rider

Attack Synergies 4 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Hog Rider Tornado Minions Bowler Night Witch
Minions
Hog Rider Zap Bowler
Barbarians
Hog Rider
Hog Rider
Zap Minions Barbarians Wizard Tornado Bowler
Wizard
Tornado Hog Rider
Tornado
Zap Wizard Hog Rider Bowler Night Witch
Bowler
Zap Minions Hog Rider Tornado Night Witch
Night Witch
Zap Tornado Bowler

Defense Synergies 2 6

Zap
Minions Barbarians Tornado Bowler Night Witch
Minions
Zap Bowler
Barbarians
Zap
Hog Rider
Wizard
Tornado
Tornado
Wizard Bowler Zap
Bowler
Tornado Zap Minions
Night Witch
Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Zap Minions Wizard
Barbarians Zap Minions Night Witch
Barbarians Tornado Bowler Minions Night Witch
Barbarians Night Witch Minions Bowler
Barbarians Tornado Bowler
Tornado Bowler Zap Minions Night Witch
Minions Tornado Zap Wizard Night Witch
Bowler Zap Barbarians
Barbarians Minions Tornado Night Witch
Tornado Barbarians Bowler Night Witch
Minions Barbarians Zap Wizard Tornado Bowler Night Witch
Minions Zap Wizard Tornado Night Witch
Barbarians Bowler Night Witch Zap Minions Wizard
Wizard Bowler Zap Minions Barbarians Tornado Night Witch
Barbarians
Barbarians Tornado Zap Bowler
Barbarians Wizard Minions Tornado Bowler Night Witch
Zap Minions Barbarians Wizard Tornado Bowler Night Witch
Zap Wizard Tornado Minions Barbarians Bowler
Barbarians Tornado
Wizard Bowler Minions Barbarians Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Zap Bowler
Zap Wizard Bowler
Barbarians Zap Minions Bowler
Bowler Zap Barbarians Tornado Night Witch
Barbarians Bowler Night Witch
Wizard Zap Minions Tornado
Minions Barbarians Bowler Night Witch
Barbarians
Zap Minions Barbarians Tornado
Barbarians
Minions Barbarians Bowler
Zap Barbarians Tornado Bowler
Barbarians Bowler Wizard Night Witch
Wizard Barbarians Bowler
Barbarians Zap Minions Tornado Bowler Night Witch
Minions Bowler Zap Barbarians Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Zap Tornado Bowler
Barbarians
Wizard Zap Bowler
Wizard Zap Minions Tornado
Wizard Tornado Bowler
Zap Wizard Tornado Bowler
Zap Wizard Tornado
Minions Tornado Bowler Night Witch
Zap Wizard Tornado Bowler
Zap Wizard Tornado
Bowler
Minions
Zap
Zap Wizard Bowler
Wizard Bowler
Tornado
Minions Night Witch
Zap Wizard Bowler
Zap Wizard Tornado Bowler
Minions Bowler Night Witch
Wizard Tornado
Tornado Bowler
Zap Barbarians
Zap Tornado Wizard Bowler
Zap Wizard Tornado Bowler
Zap Wizard Tornado Bowler
Zap Tornado
Zap Wizard Tornado Night Witch
Zap Minions Wizard
Bowler Night Witch
Zap Wizard Night Witch
Zap
Wizard Bowler
Zap Minions Barbarians Night Witch
Zap Wizard Tornado
Wizard Bowler
Zap Wizard Bowler
Zap Tornado
Zap Minions Tornado Bowler
Zap Tornado
Zap Tornado Bowler

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