My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Great!
F2P score
Mediocre

2 problems 2 warnings Why?

Missing cards in your collection

Bandit

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground splash!

You don't have a card, that attacks ground and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Musketeer Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

X-Bow

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Musketeer Giant X-Bow Bandit Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant X-Bow Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant X-Bow Bandit Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Giant X-Bow Bandit Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Giant Bandit Ram Rider
Giant Snowball
Minions Musketeer Ram Rider
Zap
Minions X-Bow Bandit Ram Rider
Barbarian Barrel
Knight Musketeer X-Bow Bandit
The Log
Musketeer X-Bow Bandit Ram Rider
Earthquake
X-Bow
Arrows
Minions
Royal Delivery
Knight Minions Musketeer Bandit Ram Rider
Fireball
Minions Musketeer X-Bow Bandit Ram Rider
Poison
Minions Musketeer X-Bow
Lightning
Knight Musketeer X-Bow Bandit Ram Rider
Rocket
Musketeer X-Bow Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Missing

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Knight Minions Bandit Musketeer Giant Ram Rider Lightning X-Bow

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Knight Minions Bandit Musketeer

Attack Synergies 7 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Minions Musketeer X-Bow Ram Rider
Minions
Knight Giant Bandit Ram Rider
Musketeer
Knight Giant X-Bow Bandit Ram Rider
Giant
Minions Musketeer Lightning Bandit
Lightning
Giant Ram Rider
X-Bow
Knight Musketeer Bandit
Bandit
Minions Musketeer Giant X-Bow Ram Rider
Ram Rider
Lightning Knight Minions Musketeer Bandit

Defense Synergies 3 8

Knight
Minions Musketeer X-Bow
Minions
Knight Musketeer X-Bow Bandit Ram Rider
Musketeer
Knight Minions Bandit Ram Rider
Giant
Lightning
X-Bow
Knight Minions Bandit
Bandit
Minions Musketeer X-Bow Ram Rider
Ram Rider
Minions Musketeer Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Knight Minions Musketeer X-Bow Ram Rider
Knight Minions Musketeer X-Bow Bandit Ram Rider
Ram Rider Knight Minions Musketeer Lightning Bandit
Knight Minions Musketeer Bandit Ram Rider
Lightning X-Bow
Minions Musketeer X-Bow Bandit
Minions Musketeer Lightning Ram Rider X-Bow
Lightning Musketeer X-Bow Bandit Ram Rider
Minions Musketeer X-Bow
Knight Musketeer Bandit
Minions Knight Musketeer X-Bow Bandit Ram Rider
Minions Musketeer Ram Rider
Knight Minions Musketeer Lightning X-Bow Bandit Ram Rider
Minions X-Bow
Knight X-Bow Bandit Ram Rider
Lightning X-Bow Bandit Ram Rider
Knight Minions Musketeer X-Bow
Knight Minions Musketeer X-Bow Bandit Ram Rider
Knight Minions Musketeer Bandit Ram Rider
Musketeer Ram Rider
Knight Minions Musketeer Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight X-Bow Bandit
Bandit Knight Musketeer Lightning X-Bow
Bandit Knight Minions Musketeer Lightning Ram Rider
Lightning Knight Musketeer X-Bow Bandit Ram Rider
Knight Musketeer Bandit Ram Rider
Minions Musketeer Ram Rider
Knight Minions Musketeer Lightning Bandit Ram Rider
Knight
Lightning Knight Minions X-Bow Bandit
Musketeer
Knight Minions Musketeer
Lightning
Lightning Knight Bandit Ram Rider
Musketeer
Knight Minions Musketeer Lightning X-Bow
Minions Musketeer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Knight Musketeer X-Bow Bandit
Musketeer X-Bow Bandit Ram Rider
Lightning X-Bow Bandit
Lightning Knight Musketeer
Minions Musketeer Ram Rider
Musketeer
X-Bow Lightning Ram Rider
Lightning X-Bow Bandit Ram Rider
Lightning Minions Musketeer X-Bow
Lightning Knight Musketeer X-Bow Bandit Ram Rider
Lightning Musketeer
Lightning Knight Musketeer Bandit
Lightning Minions Musketeer X-Bow Bandit
Lightning Musketeer X-Bow
Lightning X-Bow Musketeer Bandit
Lightning Musketeer X-Bow Bandit
Lightning
Minions Lightning
Lightning Musketeer X-Bow Bandit
Lightning X-Bow
Lightning Minions Musketeer X-Bow
Lightning
Musketeer Lightning X-Bow
Lightning Musketeer X-Bow
X-Bow Musketeer Lightning Bandit Ram Rider
Lightning Musketeer X-Bow Bandit Ram Rider
Lightning Musketeer X-Bow Bandit
Lightning Musketeer X-Bow
Lightning Minions Musketeer
Lightning
Lightning Musketeer X-Bow Bandit
Lightning
Lightning
Lightning Minions Musketeer X-Bow Bandit
Lightning Musketeer Ram Rider
Lightning Knight Musketeer
Musketeer Lightning
Lightning
Musketeer
Minions Musketeer Lightning
Musketeer Lightning
Lightning Musketeer X-Bow Bandit

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