My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
Godly!
Versatility
Godly!
F2P score
Great!

1 warnings Why?

Missing cards in your collection

Bandit

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Minions Furnace

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Furnace

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Minions Hog Rider Miner
Giant Snowball
Bats Minions Hog Rider Furnace Miner
Zap
Bats Minions Furnace
Barbarian Barrel
Knight Furnace
The Log
Hog Rider Furnace
Earthquake
Hog Rider Furnace
Arrows
Bats Minions Furnace
Royal Delivery
Bats Knight Minions Hog Rider Miner
Fireball
Minions Hog Rider Furnace
Poison
Bats Minions Furnace
Lightning
Knight Furnace
Rocket
Hog Rider Furnace

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Furnace

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Furnace

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Knight Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Furnace

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Arrows Knight Minions Miner Hog Rider Furnace

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap Arrows Knight

Attack Synergies 12 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Hog Rider Miner Zap Minions
Zap
Arrows Hog Rider Miner Bats Knight Minions Furnace
Arrows
Zap Hog Rider Knight Miner
Knight
Bats Minions Hog Rider Zap Arrows Furnace Miner
Minions
Knight Hog Rider Miner Bats Zap
Hog Rider
Bats Zap Arrows Knight Minions Furnace
Furnace
Miner Zap Knight Hog Rider
Miner
Bats Zap Minions Furnace Arrows Knight

Defense Synergies 2 10

Bats
Knight Zap Minions
Zap
Bats Arrows Knight Minions Furnace Miner
Arrows
Zap Knight Furnace
Knight
Bats Minions Zap Arrows Furnace
Minions
Knight Bats Zap
Hog Rider
Furnace
Zap Arrows Knight
Miner
Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Minions
Bats Zap Knight Minions Furnace
Furnace Bats Knight Minions
Bats Knight Minions Furnace
Arrows
Arrows Bats Zap Minions Furnace
Bats Minions Furnace Zap Arrows
Zap Arrows
Minions Furnace
Knight Miner
Bats Minions Zap Arrows Knight Furnace
Arrows Minions Bats Zap Furnace
Furnace Bats Zap Knight Minions
Bats Zap Arrows Minions Furnace
Knight Furnace
Zap Furnace
Bats Arrows Knight Minions Furnace
Arrows Bats Zap Knight Minions Furnace
Zap Arrows Furnace Bats Knight Minions
Bats Arrows Knight Minions Furnace

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Zap Furnace
Zap Arrows Knight Miner
Bats Zap Knight Minions Furnace
Bats Zap Knight
Knight
Arrows Furnace Bats Zap Minions
Bats Knight Minions Furnace
Knight
Zap Bats Knight Minions
Bats Knight Minions
Zap Arrows
Knight
Furnace
Bats Zap Knight Minions Furnace
Bats Arrows Minions Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight
Arrows Zap Miner
Arrows Miner
Arrows Knight
Zap Arrows Furnace
Arrows Bats Zap Minions Furnace
Arrows Furnace
Arrows Zap
Arrows Miner Zap
Bats Minions
Miner Zap Arrows Knight
Zap Arrows
Knight Miner
Arrows Minions
Zap Arrows Furnace
Zap Arrows Furnace
Arrows Furnace
Arrows
Bats Minions
Zap Arrows
Zap Arrows Miner
Minions
Arrows
Zap Arrows
Zap Arrows Furnace
Arrows Miner Zap
Zap Arrows Miner
Miner Zap Arrows
Bats Zap Arrows Furnace
Zap Bats Minions
Zap Arrows Miner
Zap Arrows
Arrows
Zap Bats Minions
Zap Arrows
Arrows
Miner Knight
Arrows Zap
Zap Arrows
Zap Bats Minions
Bats Zap
Zap Miner

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