My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Good
F2P score
Mediocre

2 warnings Why?

Missing cards in your collection

Bandit

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Dart Goblin Goblin Hut Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Knight Battle Ram Goblin Hut Bandit Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Dart Goblin Battle Ram Bandit Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Battle Ram Bandit
Giant Snowball
Skeletons Dart Goblin Battle Ram Goblin Hut
Zap
Skeletons Dart Goblin Battle Ram Goblin Hut Bandit
Barbarian Barrel
Skeletons Knight Dart Goblin Battle Ram Goblin Hut Bandit Magic Archer
The Log
Skeletons Dart Goblin Battle Ram Goblin Hut Bandit
Earthquake
Skeletons Goblin Hut
Arrows
Skeletons Dart Goblin Goblin Hut
Royal Delivery
Skeletons Knight Dart Goblin Battle Ram Goblin Hut Bandit Magic Archer
Fireball
Dart Goblin Battle Ram Goblin Hut Bandit Magic Archer
Poison
Dart Goblin Goblin Hut Magic Archer
Lightning
Knight Battle Ram Goblin Hut Bandit Magic Archer
Rocket
Goblin Hut Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Zap Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Zap Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Battle Ram

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Zap Knight Dart Goblin Bandit Battle Ram Magic Archer Goblin Hut

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons Zap Knight Dart Goblin

Attack Synergies 5 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Zap
Battle Ram Knight Dart Goblin Goblin Hut Bandit Magic Archer
Knight
Dart Goblin Battle Ram Zap Goblin Hut Magic Archer
Dart Goblin
Knight Zap Battle Ram Bandit
Battle Ram
Zap Knight Bandit Magic Archer Dart Goblin Goblin Hut
Goblin Hut
Zap Knight Battle Ram Bandit Magic Archer
Bandit
Battle Ram Zap Dart Goblin Goblin Hut Magic Archer
Magic Archer
Battle Ram Zap Knight Goblin Hut Bandit

Defense Synergies 3 16

Skeletons
Dart Goblin Zap Knight Goblin Hut Bandit Magic Archer
Zap
Skeletons Knight Dart Goblin Goblin Hut Bandit Magic Archer
Knight
Dart Goblin Magic Archer Skeletons Zap Goblin Hut
Dart Goblin
Skeletons Knight Zap Goblin Hut Bandit Magic Archer
Battle Ram
Goblin Hut
Skeletons Zap Knight Dart Goblin Bandit
Bandit
Skeletons Zap Dart Goblin Goblin Hut Magic Archer
Magic Archer
Knight Skeletons Zap Dart Goblin Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Dart Goblin Goblin Hut Magic Archer
Skeletons Zap Knight Dart Goblin Goblin Hut Bandit
Goblin Hut Skeletons Knight Dart Goblin Bandit
Goblin Hut Skeletons Knight Dart Goblin Bandit
Skeletons Zap Dart Goblin Bandit Magic Archer
Dart Goblin Zap Goblin Hut Magic Archer
Zap Dart Goblin Bandit Magic Archer
Skeletons Goblin Hut
Knight Skeletons Dart Goblin Bandit
Dart Goblin Skeletons Zap Knight Goblin Hut Bandit Magic Archer
Zap Dart Goblin Goblin Hut Magic Archer
Goblin Hut Skeletons Zap Knight Bandit
Zap Dart Goblin Goblin Hut Magic Archer
Knight Goblin Hut Bandit
Zap Goblin Hut Bandit
Skeletons Knight Goblin Hut
Zap Knight Dart Goblin Goblin Hut Bandit Magic Archer
Zap Knight Dart Goblin Goblin Hut Bandit Magic Archer
Dart Goblin Goblin Hut
Knight Dart Goblin Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeletons Zap Goblin Hut Bandit
Bandit Zap Knight Magic Archer
Bandit Skeletons Zap Knight Goblin Hut
Zap Knight Bandit
Skeletons Knight Goblin Hut Bandit
Skeletons Zap Dart Goblin Goblin Hut Magic Archer
Skeletons Knight Dart Goblin Goblin Hut Bandit
Knight
Zap Skeletons Knight Goblin Hut Bandit Magic Archer
Skeletons Dart Goblin Goblin Hut
Knight Dart Goblin Goblin Hut
Zap
Skeletons Knight Bandit
Dart Goblin Magic Archer
Goblin Hut Skeletons Zap Knight Dart Goblin Magic Archer
Zap Dart Goblin Goblin Hut Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Knight Dart Goblin Bandit
Zap Dart Goblin Bandit Magic Archer
Dart Goblin Goblin Hut Bandit Magic Archer
Knight Dart Goblin
Zap Magic Archer
Zap Dart Goblin Magic Archer
Dart Goblin Magic Archer
Zap Dart Goblin Magic Archer
Zap Dart Goblin Bandit
Zap Knight Dart Goblin Bandit Magic Archer
Zap Dart Goblin Magic Archer
Knight Dart Goblin Goblin Hut Bandit Magic Archer
Dart Goblin Bandit Magic Archer
Zap Dart Goblin Goblin Hut Magic Archer
Zap Dart Goblin Goblin Hut Bandit Magic Archer
Magic Archer Dart Goblin Goblin Hut Bandit
Zap Dart Goblin Bandit Magic Archer
Zap Dart Goblin Magic Archer
Magic Archer
Zap
Zap Magic Archer
Zap Dart Goblin Bandit Magic Archer
Zap Bandit Magic Archer
Zap Dart Goblin Bandit Magic Archer
Zap Dart Goblin Magic Archer
Zap Dart Goblin Goblin Hut
Zap Dart Goblin Bandit Magic Archer
Zap Magic Archer
Magic Archer
Zap Dart Goblin Goblin Hut Bandit Magic Archer
Zap Dart Goblin Magic Archer
Knight Dart Goblin Magic Archer
Zap Dart Goblin Magic Archer
Zap
Dart Goblin
Zap Dart Goblin Magic Archer
Zap Dart Goblin Magic Archer
Zap Dart Goblin Bandit Magic Archer

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