My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Bad

1 problems 1 warnings Why?

Missing cards in your collection

Bandit

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Ice Golem Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Golem Giant Skeleton Princess

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Golem Mini P.E.K.K.A Giant Skeleton Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Clone Giant Skeleton
Giant Snowball
Minions Clone Princess
Zap
Minions Clone Princess
Barbarian Barrel
Clone Giant Skeleton Princess
The Log
Mini P.E.K.K.A Clone Giant Skeleton Princess
Earthquake
Clone
Arrows
Minions Clone Princess
Royal Delivery
Minions Mini P.E.K.K.A Clone Giant Skeleton Princess
Fireball
Minions Clone Princess
Poison
Minions Clone Princess
Lightning
Ice Golem Mini P.E.K.K.A
Rocket

Against air swarms

Spells and units that can counter air swarms.

Ice Golem Fireball Princess

Against ground swarms

Spells and units that can counter ground swarms.

Ice Golem Fireball Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Golem Mini P.E.K.K.A Rage Clone Giant Skeleton Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Ice Golem Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Golem Rage Minions Clone Princess Fireball Mini P.E.K.K.A Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Ice Golem Rage Minions Clone

Attack Synergies 2 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Rage Ice Golem Mini P.E.K.K.A Clone Giant Skeleton
Ice Golem
Minions Mini P.E.K.K.A
Fireball
Princess
Mini P.E.K.K.A
Minions Ice Golem Rage Giant Skeleton Princess
Rage
Minions Mini P.E.K.K.A Giant Skeleton
Clone
Giant Skeleton Minions
Giant Skeleton
Clone Minions Mini P.E.K.K.A Rage Princess
Princess
Fireball Mini P.E.K.K.A Giant Skeleton

Defense Synergies 1 9

Minions
Ice Golem Giant Skeleton
Ice Golem
Minions Fireball Mini P.E.K.K.A Giant Skeleton Princess
Fireball
Ice Golem Mini P.E.K.K.A Princess
Mini P.E.K.K.A
Ice Golem Fireball Princess
Rage
Clone
Giant Skeleton
Minions Ice Golem Princess
Princess
Ice Golem Fireball Mini P.E.K.K.A Giant Skeleton

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Ice Golem Fireball
Mini P.E.K.K.A Minions
Mini P.E.K.K.A Minions Giant Skeleton
Mini P.E.K.K.A Minions
Fireball Mini P.E.K.K.A Giant Skeleton Princess
Fireball Minions
Minions Fireball Princess
Ice Golem Fireball Giant Skeleton
Mini P.E.K.K.A Minions Princess
Ice Golem Mini P.E.K.K.A Giant Skeleton
Minions Ice Golem Fireball Giant Skeleton Princess
Minions Fireball Princess
Mini P.E.K.K.A Minions Fireball Giant Skeleton
Fireball Minions Mini P.E.K.K.A Princess
Mini P.E.K.K.A
Fireball Mini P.E.K.K.A
Minions Fireball Mini P.E.K.K.A
Fireball Minions
Minions Ice Golem Fireball Giant Skeleton Princess
Mini P.E.K.K.A
Minions Fireball Mini P.E.K.K.A Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Ice Golem Fireball Giant Skeleton
Fireball Ice Golem Mini P.E.K.K.A
Giant Skeleton Minions Ice Golem Mini P.E.K.K.A
Mini P.E.K.K.A Giant Skeleton Ice Golem Fireball
Giant Skeleton Mini P.E.K.K.A
Fireball Minions Ice Golem Princess
Mini P.E.K.K.A Minions Ice Golem Fireball Giant Skeleton
Mini P.E.K.K.A Giant Skeleton
Giant Skeleton Minions Ice Golem Fireball Mini P.E.K.K.A
Minions Mini P.E.K.K.A Giant Skeleton
Fireball Giant Skeleton
Mini P.E.K.K.A Giant Skeleton Ice Golem Fireball
Fireball Princess
Minions Ice Golem Fireball Mini P.E.K.K.A Giant Skeleton
Minions Ice Golem Fireball Mini P.E.K.K.A Giant Skeleton Princess

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Princess Ice Golem Giant Skeleton
Fireball Princess
Fireball Giant Skeleton
Ice Golem Fireball Giant Skeleton
Fireball
Fireball Minions Ice Golem Princess
Princess
Fireball Ice Golem Princess
Fireball
Minions Fireball Mini P.E.K.K.A
Fireball Princess
Fireball Princess
Ice Golem Fireball Princess
Minions Fireball Princess
Princess Ice Golem Fireball
Fireball Princess
Fireball Princess
Fireball
Minions Mini P.E.K.K.A
Fireball Mini P.E.K.K.A Princess
Fireball Princess
Minions Fireball Giant Skeleton
Fireball Princess
Fireball
Ice Golem Fireball Princess
Fireball Princess
Fireball Princess
Fireball
Ice Golem Fireball Princess
Minions Fireball
Fireball Mini P.E.K.K.A
Fireball
Fireball Princess
Giant Skeleton
Fireball Princess
Minions Fireball Princess
Fireball Princess
Fireball
Fireball Mini P.E.K.K.A Princess
Ice Golem Fireball Princess
Fireball Giant Skeleton
Minions Fireball Giant Skeleton Princess
Fireball Princess
Fireball Giant Skeleton Princess

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