My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Bad

1 problems 1 warnings Why?

Missing cards in your collection

Bandit

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Inferno Tower Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard P.E.K.K.A Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Tornado The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang P.E.K.K.A Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang
Giant Snowball
Goblin Gang
Zap
Goblin Gang Inferno Tower
Barbarian Barrel
Goblin Gang Inferno Tower Wizard Magic Archer
The Log
Goblin Gang
Earthquake
Goblin Gang Inferno Tower
Arrows
Goblin Gang
Royal Delivery
Goblin Gang Wizard P.E.K.K.A Magic Archer
Fireball
Goblin Gang Inferno Tower Wizard Magic Archer
Poison
Goblin Gang Inferno Tower Wizard Magic Archer
Lightning
Inferno Tower Wizard Magic Archer
Rocket
Inferno Tower Wizard Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard Tornado Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Wizard Tornado The Log Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Inferno Tower Tornado P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Goblin Gang Tornado Fireball Magic Archer Inferno Tower Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Goblin Gang Tornado Fireball

Attack Synergies 5 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
P.E.K.K.A
Fireball
Tornado The Log Magic Archer
Inferno Tower
Wizard
Tornado P.E.K.K.A
Tornado
Fireball Wizard P.E.K.K.A Magic Archer The Log
P.E.K.K.A
Tornado Magic Archer Goblin Gang Wizard The Log
The Log
Fireball Tornado P.E.K.K.A Magic Archer
Magic Archer
Tornado P.E.K.K.A Fireball The Log

Defense Synergies 8 9

Goblin Gang
Inferno Tower P.E.K.K.A The Log Magic Archer
Fireball
Tornado The Log Inferno Tower
Inferno Tower
Goblin Gang The Log Fireball Tornado
Wizard
Tornado P.E.K.K.A The Log
Tornado
Fireball Wizard P.E.K.K.A Magic Archer Inferno Tower The Log
P.E.K.K.A
Tornado The Log Goblin Gang Wizard
The Log
Fireball Inferno Tower P.E.K.K.A Goblin Gang Wizard Tornado Magic Archer
Magic Archer
Tornado Goblin Gang The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Inferno Tower Wizard The Log Magic Archer
Inferno Tower P.E.K.K.A Goblin Gang The Log
Goblin Gang Inferno Tower Tornado P.E.K.K.A
Inferno Tower P.E.K.K.A Goblin Gang
Fireball Tornado P.E.K.K.A The Log
Goblin Gang Fireball Tornado The Log Magic Archer
Inferno Tower Tornado Goblin Gang Fireball Wizard Magic Archer
Fireball Inferno Tower P.E.K.K.A The Log Magic Archer
Inferno Tower P.E.K.K.A Goblin Gang Tornado
Goblin Gang Tornado Inferno Tower
Goblin Gang Fireball Wizard Tornado The Log Magic Archer
Inferno Tower Goblin Gang Fireball Wizard Tornado Magic Archer
Inferno Tower P.E.K.K.A Goblin Gang Fireball Wizard The Log
Fireball Wizard Goblin Gang Tornado P.E.K.K.A The Log Magic Archer
Inferno Tower P.E.K.K.A Goblin Gang
Inferno Tower Tornado Goblin Gang Fireball P.E.K.K.A The Log
Wizard Goblin Gang Fireball Inferno Tower Tornado P.E.K.K.A
Fireball Goblin Gang Wizard Tornado The Log Magic Archer
Wizard Tornado The Log Fireball Magic Archer
P.E.K.K.A Inferno Tower Tornado
Goblin Gang Wizard Fireball P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Fireball Inferno Tower P.E.K.K.A
Fireball Goblin Gang Wizard The Log Magic Archer
Goblin Gang P.E.K.K.A Inferno Tower The Log
Goblin Gang P.E.K.K.A Fireball Inferno Tower Tornado The Log
Inferno Tower P.E.K.K.A Goblin Gang
Fireball Wizard Goblin Gang Tornado Magic Archer
Goblin Gang P.E.K.K.A Fireball Inferno Tower
Inferno Tower P.E.K.K.A
P.E.K.K.A Fireball Inferno Tower Tornado The Log Magic Archer
Inferno Tower P.E.K.K.A Goblin Gang
P.E.K.K.A Inferno Tower
P.E.K.K.A Fireball Tornado The Log
P.E.K.K.A Goblin Gang Fireball Inferno Tower Wizard
Wizard Fireball Magic Archer
Goblin Gang Inferno Tower Fireball Tornado P.E.K.K.A The Log Magic Archer
Fireball Inferno Tower Wizard P.E.K.K.A The Log Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Magic Archer The Log
Fireball Tornado The Log Magic Archer
Fireball The Log Magic Archer
Fireball The Log
Fireball Wizard The Log Magic Archer
Fireball Wizard Tornado Magic Archer
Wizard Tornado The Log Magic Archer
Fireball The Log Wizard Tornado Magic Archer
Fireball The Log Wizard Tornado
Goblin Gang Fireball Tornado
Fireball Wizard Tornado The Log Magic Archer
Fireball Wizard Tornado Magic Archer
Fireball The Log Magic Archer
Fireball Magic Archer
Fireball The Log Magic Archer
Fireball Wizard The Log Magic Archer
Magic Archer Fireball Wizard The Log
Fireball Tornado
Fireball Wizard The Log Magic Archer
Fireball Wizard Tornado The Log Magic Archer
Fireball The Log Magic Archer
Fireball Wizard Tornado
Tornado The Log
Fireball The Log
Tornado The Log Fireball Wizard Magic Archer
Fireball The Log Wizard Tornado Magic Archer
Fireball Wizard Tornado The Log Magic Archer
Fireball Tornado The Log Magic Archer
Fireball Wizard Tornado Magic Archer
Fireball Wizard
Fireball
Fireball Wizard The Log Magic Archer
Fireball Magic Archer
P.E.K.K.A
Fireball Wizard The Log Magic Archer
Goblin Gang Fireball Magic Archer
Fireball Wizard Tornado Magic Archer
The Log Fireball
Fireball Goblin Gang Wizard Magic Archer
The Log Fireball Wizard Magic Archer
Fireball Tornado
P.E.K.K.A
Goblin Gang Fireball Tornado The Log Magic Archer
Fireball Tornado Magic Archer
Fireball Tornado The Log Magic Archer

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