My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

Why?

Missing cards in your collection

Bandit

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Dragon Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Balloon P.E.K.K.A Inferno Dragon Lumberjack Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Balloon P.E.K.K.A Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Balloon Inferno Dragon Night Witch
Giant Snowball
Balloon Inferno Dragon Lumberjack Night Witch
Zap
Balloon Inferno Dragon Night Witch
Barbarian Barrel
Lumberjack Night Witch
The Log
Lumberjack
Earthquake
Arrows
Night Witch
Royal Delivery
Balloon P.E.K.K.A Inferno Dragon Lumberjack Night Witch
Fireball
Balloon Inferno Dragon Lumberjack Night Witch
Poison
Balloon Night Witch
Lightning
Balloon Inferno Dragon Lumberjack Night Witch
Rocket
Balloon Inferno Dragon Night Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows P.E.K.K.A Inferno Dragon Night Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Arrows Fireball Inferno Dragon Lumberjack Night Witch Balloon P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Zap Arrows Fireball Inferno Dragon

Attack Synergies 8 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Fireball Balloon P.E.K.K.A Lumberjack Night Witch
Arrows
Zap Fireball Balloon P.E.K.K.A Lumberjack Night Witch
Fireball
Zap Arrows
Balloon
Zap Arrows Lumberjack
P.E.K.K.A
Zap Arrows Lumberjack Night Witch
Inferno Dragon
Lumberjack
Balloon Zap Arrows P.E.K.K.A Night Witch
Night Witch
Zap Arrows P.E.K.K.A Lumberjack

Defense Synergies 1 9

Zap
Fireball Arrows P.E.K.K.A Inferno Dragon Lumberjack Night Witch
Arrows
Zap Fireball P.E.K.K.A Lumberjack
Fireball
Zap Arrows Lumberjack
Balloon
P.E.K.K.A
Zap Arrows
Inferno Dragon
Zap
Lumberjack
Zap Arrows Fireball
Night Witch
Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball
P.E.K.K.A Inferno Dragon Lumberjack Zap Night Witch
P.E.K.K.A Lumberjack Inferno Dragon Night Witch
P.E.K.K.A Inferno Dragon Lumberjack Night Witch
Arrows Fireball P.E.K.K.A Lumberjack
Arrows Fireball Zap Lumberjack Night Witch
Inferno Dragon Zap Arrows Fireball Night Witch
Zap Arrows Fireball P.E.K.K.A
P.E.K.K.A Inferno Dragon Lumberjack Night Witch
Lumberjack Night Witch
Zap Arrows Fireball Lumberjack Night Witch
Arrows Inferno Dragon Zap Fireball Night Witch
P.E.K.K.A Lumberjack Night Witch Zap Fireball
Fireball Zap Arrows P.E.K.K.A Lumberjack Night Witch
P.E.K.K.A Inferno Dragon Lumberjack
Zap Fireball P.E.K.K.A Inferno Dragon Lumberjack
Arrows Fireball P.E.K.K.A Lumberjack Night Witch
Arrows Fireball Zap Lumberjack Night Witch
Zap Arrows Fireball Inferno Dragon Lumberjack
P.E.K.K.A Inferno Dragon Lumberjack
Arrows Fireball P.E.K.K.A Lumberjack Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Zap Fireball P.E.K.K.A
Fireball Zap Arrows Inferno Dragon Lumberjack
P.E.K.K.A Lumberjack Zap
P.E.K.K.A Lumberjack Zap Fireball Night Witch
P.E.K.K.A Inferno Dragon Lumberjack Night Witch
Arrows Fireball Zap
P.E.K.K.A Fireball Lumberjack Night Witch
P.E.K.K.A Inferno Dragon Lumberjack
Zap P.E.K.K.A Fireball Inferno Dragon
P.E.K.K.A Inferno Dragon
P.E.K.K.A Inferno Dragon Lumberjack
P.E.K.K.A Zap Arrows Fireball
P.E.K.K.A Fireball Lumberjack Night Witch
Fireball
Zap Fireball P.E.K.K.A Inferno Dragon Lumberjack Night Witch
Arrows Zap Fireball P.E.K.K.A Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows
Arrows Fireball Zap
Arrows Fireball
Arrows Fireball
Fireball Zap Arrows
Arrows Fireball Zap
Arrows
Arrows Fireball Zap
Arrows Fireball Zap
Fireball Lumberjack Night Witch
Zap Arrows Fireball
Fireball Zap Arrows
Fireball
Arrows Fireball
Zap Arrows Fireball
Zap Arrows Fireball
Arrows Fireball
Arrows Fireball
Night Witch
Zap Arrows Fireball
Zap Arrows Fireball
Fireball Night Witch
Arrows Fireball
Zap Arrows Fireball
Zap Arrows Fireball
Inferno Dragon
Arrows Fireball Zap
Fireball Zap Arrows
Fireball Zap Arrows
Zap Arrows Fireball Night Witch
Zap Fireball
Fireball Night Witch
Zap Arrows Fireball Night Witch
Zap Arrows Fireball
P.E.K.K.A
Arrows Fireball
Zap Fireball Night Witch
Fireball Zap Arrows
Arrows Fireball
Fireball Lumberjack
Arrows Zap Fireball
Zap Arrows Fireball
P.E.K.K.A
Zap Fireball
Zap Fireball
Zap Fireball

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