My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Great!
Synergy
Godly!
Versatility
Good
F2P score
Good

2 warnings Why?

Missing cards in your collection

Bandit

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Ice Golem Baby Dragon Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Golem Baby Dragon Golem Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Hog Rider Golem Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Hog Rider Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mortar Minion Horde Ice Golem Hog Rider Baby Dragon Golem Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Golem Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Hog Rider Ram Rider
Giant Snowball
Minion Horde Hog Rider Baby Dragon Ram Rider
Zap
Mortar Minion Horde Ram Rider
Barbarian Barrel
Mortar
The Log
Hog Rider Ram Rider
Earthquake
Mortar Hog Rider
Arrows
Minion Horde
Royal Delivery
Minion Horde Hog Rider Baby Dragon Ram Rider
Fireball
Mortar Minion Horde Hog Rider Baby Dragon Ram Rider
Poison
Mortar Minion Horde
Lightning
Mortar Ice Golem Baby Dragon Ram Rider
Rocket
Mortar Minion Horde Hog Rider Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Ice Golem Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Zap Mortar Ice Golem Baby Dragon

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Golem Baby Dragon Golem

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Ice Golem

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Ice Golem Mortar Hog Rider Baby Dragon Minion Horde Ram Rider Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Ice Golem Mortar Hog Rider

Attack Synergies 4 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Hog Rider Ram Rider Mortar Minion Horde Ice Golem Baby Dragon Golem
Mortar
Zap Ice Golem Hog Rider Baby Dragon Ram Rider
Minion Horde
Zap Ice Golem Hog Rider Golem
Ice Golem
Hog Rider Zap Mortar Minion Horde Baby Dragon Ram Rider
Hog Rider
Zap Ice Golem Mortar Minion Horde Baby Dragon
Baby Dragon
Golem Zap Mortar Ice Golem Hog Rider Ram Rider
Golem
Baby Dragon Zap Minion Horde
Ram Rider
Zap Mortar Ice Golem Baby Dragon

Defense Synergies 0 9

Zap
Mortar Minion Horde Ice Golem Baby Dragon Ram Rider
Mortar
Zap Ice Golem Baby Dragon
Minion Horde
Zap Ice Golem
Ice Golem
Zap Mortar Minion Horde Baby Dragon
Hog Rider
Baby Dragon
Zap Mortar Ice Golem
Golem
Ram Rider
Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Mortar Minion Horde Ice Golem Baby Dragon Ram Rider
Minion Horde Zap Mortar Ram Rider
Mortar Minion Horde Ram Rider
Minion Horde Mortar Ram Rider
Zap Baby Dragon
Minion Horde Ram Rider Zap Mortar Baby Dragon
Zap Ice Golem Baby Dragon Ram Rider
Minion Horde Mortar
Minion Horde Ice Golem
Minion Horde Zap Ice Golem Baby Dragon Ram Rider
Minion Horde Zap Baby Dragon Ram Rider
Mortar Minion Horde Zap Ram Rider
Zap Mortar Minion Horde Baby Dragon
Mortar Minion Horde Ram Rider
Minion Horde Zap Mortar Ram Rider
Minion Horde Mortar
Mortar Zap Minion Horde Baby Dragon Ram Rider
Zap Mortar Baby Dragon Ice Golem Ram Rider
Mortar Ram Rider
Minion Horde Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Ice Golem
Zap Mortar Ice Golem Baby Dragon
Zap Minion Horde Ice Golem Ram Rider
Zap Minion Horde Ice Golem Ram Rider
Minion Horde Ram Rider
Zap Minion Horde Ice Golem Baby Dragon Ram Rider
Minion Horde Ice Golem Ram Rider
Minion Horde
Zap Minion Horde Mortar Ice Golem Baby Dragon
Minion Horde
Minion Horde
Zap
Minion Horde Ice Golem Ram Rider
Minion Horde Baby Dragon
Zap Mortar Minion Horde Ice Golem Baby Dragon
Zap Minion Horde Ice Golem Baby Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Mortar Minion Horde Ice Golem Baby Dragon
Mortar Zap Baby Dragon Ram Rider
Minion Horde Baby Dragon
Ice Golem
Zap Mortar Minion Horde Baby Dragon
Zap Minion Horde Ice Golem Baby Dragon Ram Rider
Mortar Minion Horde Baby Dragon
Zap Ice Golem Baby Dragon Ram Rider
Zap Mortar Ram Rider
Minion Horde
Zap Mortar Minion Horde Ram Rider
Zap Baby Dragon
Mortar Ice Golem Baby Dragon
Mortar Minion Horde Baby Dragon
Zap Mortar Ice Golem Baby Dragon
Zap Mortar Minion Horde Baby Dragon
Mortar Minion Horde Baby Dragon
Mortar
Minion Horde
Zap Mortar Baby Dragon
Zap Mortar Baby Dragon
Minion Horde Baby Dragon
Zap Mortar Minion Horde Baby Dragon
Zap Ice Golem Mortar Baby Dragon
Minion Horde
Mortar Zap Baby Dragon Ram Rider
Zap Mortar Baby Dragon Ram Rider
Zap Mortar Baby Dragon
Zap Minion Horde Ice Golem Baby Dragon
Zap Minion Horde
Minion Horde
Zap Mortar Minion Horde
Zap Minion Horde
Minion Horde
Zap Minion Horde
Zap Baby Dragon Ram Rider
Minion Horde Baby Dragon
Zap Mortar Ice Golem Baby Dragon
Zap
Minion Horde
Zap Minion Horde Baby Dragon
Zap
Zap Mortar Baby Dragon

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