My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Good

2 warnings Why?

Missing cards in your collection

Bandit

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Minion Horde Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Wizard Golem

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rage Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Minion Horde Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Minion Horde
Giant Snowball
Bats Goblin Gang Minion Horde
Zap
Bats Goblin Gang Minion Horde
Barbarian Barrel
Goblin Gang Wizard
The Log
Goblin Gang
Earthquake
Goblin Gang
Arrows
Bats Goblin Gang Minion Horde
Royal Delivery
Bats Goblin Gang Minion Horde Wizard
Fireball
Goblin Gang Minion Horde Wizard
Poison
Bats Goblin Gang Minion Horde Wizard
Lightning
Wizard
Rocket
Minion Horde Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard Tornado

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Rage Tornado Golem

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Minion Horde Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Rage Goblin Gang Tornado Minion Horde Wizard Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bats Zap Rage Goblin Gang

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Zap Rage Golem
Zap
Tornado Bats Minion Horde Golem
Goblin Gang
Golem
Minion Horde
Rage Zap Golem
Wizard
Tornado Rage Golem
Rage
Minion Horde Bats Wizard
Tornado
Zap Wizard Golem
Golem
Bats Zap Goblin Gang Minion Horde Wizard Tornado

Defense Synergies 1 5

Bats
Zap
Zap
Bats Goblin Gang Minion Horde Tornado
Goblin Gang
Zap
Minion Horde
Zap Tornado
Wizard
Tornado
Rage
Tornado
Wizard Zap Minion Horde
Golem

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minion Horde Wizard
Minion Horde Bats Zap Goblin Gang
Goblin Gang Minion Horde Tornado Bats
Minion Horde Bats Goblin Gang
Tornado
Goblin Gang Tornado Bats Zap
Bats Minion Horde Tornado Zap Goblin Gang Wizard
Zap
Minion Horde Goblin Gang Tornado
Goblin Gang Tornado Minion Horde
Bats Goblin Gang Minion Horde Zap Wizard Tornado
Minion Horde Bats Zap Goblin Gang Wizard Tornado
Minion Horde Bats Zap Goblin Gang Wizard
Wizard Bats Zap Goblin Gang Minion Horde Tornado
Goblin Gang Minion Horde
Minion Horde Tornado Zap Goblin Gang
Minion Horde Wizard Bats Goblin Gang Tornado
Bats Zap Goblin Gang Minion Horde Wizard Tornado
Zap Wizard Tornado Bats
Tornado
Goblin Gang Wizard Bats Minion Horde

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Zap
Zap Goblin Gang Wizard
Goblin Gang Bats Zap Minion Horde
Goblin Gang Bats Zap Minion Horde Tornado
Goblin Gang Minion Horde
Wizard Bats Zap Goblin Gang Minion Horde Tornado
Goblin Gang Bats Minion Horde
Minion Horde
Zap Minion Horde Bats Tornado
Goblin Gang Minion Horde
Bats Minion Horde
Zap Tornado
Goblin Gang Minion Horde Wizard
Wizard Minion Horde
Goblin Gang Bats Zap Minion Horde Tornado
Bats Zap Minion Horde Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde
Zap Tornado
Minion Horde
Wizard Zap Minion Horde
Wizard Bats Zap Minion Horde Tornado
Minion Horde Wizard Tornado
Zap Wizard Tornado
Zap Wizard Tornado
Bats Goblin Gang Minion Horde Tornado
Zap Minion Horde Wizard Tornado
Zap Wizard Tornado
Minion Horde
Zap
Zap Minion Horde Wizard
Minion Horde Wizard
Tornado
Bats Minion Horde
Zap Wizard
Zap Wizard Tornado
Minion Horde
Wizard Tornado
Tornado
Zap Minion Horde
Zap Tornado Wizard
Minion Horde
Zap Wizard Tornado
Zap Wizard Tornado
Zap Tornado
Bats Zap Minion Horde Wizard Tornado
Zap Bats Minion Horde Wizard
Minion Horde
Zap Minion Horde Wizard
Zap Minion Horde
Minion Horde
Wizard
Zap Minion Horde Bats Goblin Gang
Zap Wizard Tornado
Goblin Gang Minion Horde Wizard
Zap Wizard
Zap Tornado
Minion Horde
Zap Bats Goblin Gang Minion Horde Tornado
Bats Zap Tornado
Zap Tornado

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