My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Good

Why?

Missing cards in your collection

Bandit

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Mega Minion Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Mega Minion Musketeer Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Hog Rider Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Hog Rider
Giant Snowball
Goblin Gang Mega Minion Musketeer Hog Rider Lumberjack
Zap
Goblin Gang
Barbarian Barrel
Goblin Gang Musketeer Lumberjack
The Log
Goblin Gang Musketeer Hog Rider Lumberjack
Earthquake
Goblin Gang Hog Rider
Arrows
Goblin Gang
Royal Delivery
Goblin Gang Mega Minion Musketeer Hog Rider Lumberjack
Fireball
Goblin Gang Mega Minion Musketeer Hog Rider Lumberjack
Poison
Goblin Gang Mega Minion Musketeer
Lightning
Mega Minion Musketeer Lumberjack
Rocket
Musketeer Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Tornado

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Minion Tornado

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Goblin Gang Mega Minion Tornado Fireball Musketeer Hog Rider Lumberjack

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Goblin Gang Mega Minion Tornado

Attack Synergies 8 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Mega Minion Fireball Hog Rider Tornado Musketeer Lumberjack
Goblin Gang
Hog Rider
Mega Minion
Zap Fireball
Fireball
Zap Hog Rider Tornado Mega Minion
Musketeer
Hog Rider Zap Lumberjack
Hog Rider
Zap Goblin Gang Fireball Musketeer Tornado Lumberjack
Tornado
Zap Fireball Hog Rider
Lumberjack
Zap Musketeer Hog Rider

Defense Synergies 5 11

Zap
Mega Minion Fireball Goblin Gang Musketeer Tornado Lumberjack
Goblin Gang
Musketeer Zap Lumberjack
Mega Minion
Zap Musketeer Tornado Lumberjack
Fireball
Zap Tornado Musketeer Lumberjack
Musketeer
Goblin Gang Lumberjack Zap Mega Minion Fireball Tornado
Hog Rider
Tornado
Fireball Zap Mega Minion Musketeer
Lumberjack
Musketeer Zap Goblin Gang Mega Minion Fireball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Mega Minion Fireball Musketeer
Lumberjack Zap Goblin Gang Mega Minion Musketeer
Goblin Gang Tornado Lumberjack Mega Minion Musketeer
Lumberjack Goblin Gang Mega Minion Musketeer
Fireball Tornado Lumberjack
Goblin Gang Fireball Tornado Zap Mega Minion Musketeer Lumberjack
Mega Minion Musketeer Tornado Zap Goblin Gang Fireball
Zap Fireball Musketeer
Goblin Gang Musketeer Tornado Lumberjack
Goblin Gang Tornado Musketeer Lumberjack
Goblin Gang Zap Mega Minion Fireball Musketeer Tornado Lumberjack
Mega Minion Musketeer Zap Goblin Gang Fireball Tornado
Lumberjack Zap Goblin Gang Fireball Musketeer
Fireball Zap Goblin Gang Mega Minion Tornado Lumberjack
Goblin Gang Lumberjack
Tornado Zap Goblin Gang Fireball Lumberjack
Goblin Gang Fireball Musketeer Tornado Lumberjack
Fireball Zap Goblin Gang Mega Minion Musketeer Tornado Lumberjack
Zap Tornado Mega Minion Fireball Musketeer Lumberjack
Musketeer Tornado Lumberjack
Goblin Gang Fireball Musketeer Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Lumberjack Zap Fireball
Fireball Zap Goblin Gang Mega Minion Musketeer Lumberjack
Goblin Gang Lumberjack Zap Musketeer
Goblin Gang Lumberjack Zap Fireball Musketeer Tornado
Goblin Gang Musketeer Lumberjack
Fireball Zap Goblin Gang Musketeer Tornado
Goblin Gang Mega Minion Fireball Musketeer Lumberjack
Lumberjack
Zap Mega Minion Fireball Tornado
Goblin Gang Mega Minion Musketeer
Mega Minion Musketeer Lumberjack
Zap Fireball Tornado
Goblin Gang Fireball Lumberjack
Fireball Musketeer
Goblin Gang Zap Mega Minion Fireball Musketeer Tornado Lumberjack
Zap Mega Minion Fireball Musketeer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Musketeer
Fireball Zap Musketeer Tornado
Fireball
Fireball Musketeer
Fireball Zap
Fireball Zap Mega Minion Musketeer Tornado
Musketeer Tornado
Fireball Zap Tornado
Fireball Zap Tornado
Goblin Gang Fireball Musketeer Tornado Lumberjack
Zap Fireball Musketeer Tornado
Fireball Zap Musketeer Tornado
Fireball Musketeer
Fireball Musketeer
Zap Fireball Musketeer
Zap Fireball Musketeer
Fireball Musketeer
Fireball Tornado
Zap Mega Minion Fireball Musketeer
Zap Fireball Tornado
Fireball Musketeer
Fireball Tornado
Musketeer Tornado
Zap Fireball Musketeer
Zap Tornado Fireball
Mega Minion
Fireball Zap Musketeer Tornado
Fireball Zap Musketeer Tornado
Fireball Zap Musketeer Tornado
Zap Fireball Musketeer Tornado
Zap Mega Minion Fireball Musketeer
Mega Minion Fireball
Zap Fireball Musketeer
Zap Fireball
Fireball
Zap Goblin Gang Fireball Musketeer
Fireball Zap Mega Minion Musketeer Tornado
Fireball
Fireball Goblin Gang Mega Minion Musketeer Lumberjack
Zap Fireball Musketeer
Zap Fireball Tornado
Mega Minion Musketeer
Zap Goblin Gang Fireball Musketeer Tornado
Zap Fireball Musketeer Tornado
Zap Fireball Musketeer Tornado

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