My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Bad

1 problems Why?

Missing cards in your collection

Bandit

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Witch Giant Skeleton Bandit Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Giant Skeleton Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Giant Skeleton Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Skeleton Army Giant Skeleton Bandit Inferno Dragon
Giant Snowball
Skeleton Army Witch Inferno Dragon
Zap
Skeleton Army Witch Bandit Inferno Dragon
Barbarian Barrel
Elite Barbarians Skeleton Army Witch Giant Skeleton Bandit
The Log
Elite Barbarians Skeleton Army Witch Giant Skeleton Bandit
Earthquake
Skeleton Army Witch
Arrows
Skeleton Army Witch
Royal Delivery
Elite Barbarians Skeleton Army Witch Giant Skeleton Bandit Inferno Dragon
Fireball
Elite Barbarians Skeleton Army Witch Bandit Inferno Dragon
Poison
Skeleton Army Witch
Lightning
Elite Barbarians Witch Bandit Inferno Dragon
Rocket
Elite Barbarians Witch Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Rocket Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Rocket

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rocket Skeleton Army Giant Skeleton Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Skeleton Army Bandit Inferno Dragon Witch Elite Barbarians Rocket Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Skeleton Army Bandit Inferno Dragon

Attack Synergies 1 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Elite Barbarians Witch Giant Skeleton Bandit
Elite Barbarians
Zap Bandit
Rocket
Skeleton Army
Witch
Zap Giant Skeleton Bandit
Giant Skeleton
Zap Witch Bandit
Bandit
Zap Elite Barbarians Witch Giant Skeleton
Inferno Dragon

Defense Synergies 0 11

Zap
Elite Barbarians Skeleton Army Witch Giant Skeleton Bandit Inferno Dragon
Elite Barbarians
Zap
Rocket
Skeleton Army
Zap Giant Skeleton Bandit Inferno Dragon
Witch
Zap Giant Skeleton Bandit
Giant Skeleton
Zap Skeleton Army Witch
Bandit
Zap Skeleton Army Witch
Inferno Dragon
Zap Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Zap
Elite Barbarians Skeleton Army Inferno Dragon Zap Witch Bandit
Rocket Skeleton Army Witch Elite Barbarians Giant Skeleton Bandit Inferno Dragon
Elite Barbarians Skeleton Army Witch Inferno Dragon Bandit
Elite Barbarians Rocket Skeleton Army Giant Skeleton
Skeleton Army Zap Bandit
Rocket Inferno Dragon Zap Witch
Rocket Zap Giant Skeleton Bandit
Witch Inferno Dragon Elite Barbarians Skeleton Army
Elite Barbarians Skeleton Army Giant Skeleton Bandit
Skeleton Army Witch Zap Giant Skeleton Bandit
Inferno Dragon Zap Witch
Skeleton Army Zap Elite Barbarians Rocket Witch Giant Skeleton Bandit
Rocket Skeleton Army Zap Witch
Elite Barbarians Skeleton Army Inferno Dragon Bandit
Rocket Skeleton Army Zap Elite Barbarians Bandit Inferno Dragon
Elite Barbarians Skeleton Army Witch
Zap Elite Barbarians Skeleton Army Witch Bandit
Zap Witch Giant Skeleton Bandit Inferno Dragon
Elite Barbarians Inferno Dragon
Skeleton Army Elite Barbarians Witch Giant Skeleton Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Zap Elite Barbarians Witch Giant Skeleton Bandit
Bandit Zap Elite Barbarians Rocket Inferno Dragon
Skeleton Army Giant Skeleton Bandit Zap Elite Barbarians Rocket Witch
Rocket Skeleton Army Giant Skeleton Zap Elite Barbarians Bandit
Giant Skeleton Elite Barbarians Skeleton Army Witch Bandit Inferno Dragon
Rocket Zap Witch
Rocket Skeleton Army Elite Barbarians Witch Giant Skeleton Bandit
Giant Skeleton Elite Barbarians Skeleton Army Inferno Dragon
Zap Rocket Giant Skeleton Elite Barbarians Skeleton Army Witch Bandit Inferno Dragon
Witch Skeleton Army Inferno Dragon
Inferno Dragon Elite Barbarians Witch Giant Skeleton
Rocket Skeleton Army Zap Elite Barbarians Giant Skeleton
Elite Barbarians Rocket Skeleton Army Giant Skeleton Witch Bandit
Skeleton Army Witch
Elite Barbarians Skeleton Army Witch Zap Rocket Giant Skeleton Inferno Dragon
Zap Elite Barbarians Witch Giant Skeleton Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rocket Giant Skeleton Bandit
Zap Bandit
Rocket Giant Skeleton Bandit
Rocket Giant Skeleton
Rocket Zap
Zap Rocket Witch
Witch
Zap
Zap Bandit
Rocket Elite Barbarians
Rocket Zap Bandit
Zap Rocket
Rocket Elite Barbarians Bandit
Rocket Bandit
Zap Elite Barbarians
Rocket Zap Witch Bandit
Rocket Bandit
Rocket
Rocket
Rocket Zap Bandit
Rocket Zap Witch
Rocket Giant Skeleton
Rocket
Rocket
Rocket Zap
Zap Witch
Witch Inferno Dragon
Zap Witch Bandit
Zap Witch Bandit
Rocket Zap Bandit
Elite Barbarians Zap Witch
Zap Rocket Witch
Elite Barbarians
Zap Rocket Bandit
Zap Rocket
Giant Skeleton
Rocket
Zap Rocket Skeleton Army Witch Bandit
Rocket Zap Witch
Rocket
Zap
Rocket Zap Giant Skeleton
Elite Barbarians
Zap Elite Barbarians Rocket Witch Giant Skeleton
Zap Rocket Witch
Zap Rocket Witch Giant Skeleton Bandit

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