My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Missing cards in your collection

Bandit

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower Electro Wizard Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Giant Bowler Electro Wizard Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Night Witch Graveyard
Giant Snowball
Night Witch Graveyard
Zap
Inferno Tower Night Witch Graveyard
Barbarian Barrel
Inferno Tower Electro Wizard Night Witch Graveyard
The Log
Graveyard
Earthquake
Inferno Tower Graveyard
Arrows
Night Witch Graveyard
Royal Delivery
Bowler Electro Wizard Night Witch Graveyard
Fireball
Inferno Tower Bowler Electro Wizard Night Witch
Poison
Inferno Tower Electro Wizard Night Witch Graveyard
Lightning
Inferno Tower Bowler Electro Wizard Night Witch
Rocket
Inferno Tower Bowler Night Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Bowler

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Inferno Tower Bowler Night Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Arrows Electro Wizard Night Witch Giant Inferno Tower Bowler Graveyard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Zap Arrows Electro Wizard Night Witch

Attack Synergies 10 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Giant Electro Wizard Graveyard Bowler Night Witch
Arrows
Zap Giant Graveyard Bowler Night Witch
Giant
Zap Arrows Night Witch Graveyard Bowler Electro Wizard
Inferno Tower
Bowler
Graveyard Zap Arrows Giant Electro Wizard Night Witch
Electro Wizard
Zap Graveyard Giant Bowler
Night Witch
Giant Zap Arrows Bowler Graveyard
Graveyard
Zap Arrows Giant Bowler Electro Wizard Night Witch

Defense Synergies 2 9

Zap
Electro Wizard Arrows Inferno Tower Bowler Night Witch
Arrows
Zap Inferno Tower Bowler
Giant
Inferno Tower
Electro Wizard Zap Arrows Night Witch
Bowler
Zap Arrows Electro Wizard
Electro Wizard
Zap Inferno Tower Bowler Night Witch
Night Witch
Zap Inferno Tower Electro Wizard
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Zap Inferno Tower Electro Wizard
Inferno Tower Zap Electro Wizard Night Witch
Inferno Tower Bowler Electro Wizard Night Witch
Inferno Tower Night Witch Bowler Electro Wizard
Arrows Bowler
Arrows Bowler Zap Electro Wizard Night Witch
Inferno Tower Electro Wizard Zap Arrows Night Witch
Bowler Zap Arrows Inferno Tower Electro Wizard
Inferno Tower Night Witch
Inferno Tower Bowler Electro Wizard Night Witch
Electro Wizard Zap Arrows Bowler Night Witch
Arrows Inferno Tower Zap Electro Wizard Night Witch
Inferno Tower Bowler Night Witch Zap Electro Wizard
Bowler Zap Arrows Electro Wizard Night Witch
Inferno Tower Electro Wizard
Inferno Tower Zap Bowler Electro Wizard
Arrows Inferno Tower Bowler Electro Wizard Night Witch
Arrows Zap Bowler Electro Wizard Night Witch
Zap Arrows Bowler Electro Wizard
Inferno Tower Electro Wizard
Bowler Arrows Electro Wizard Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Inferno Tower Bowler Electro Wizard
Electro Wizard Zap Arrows Bowler
Zap Inferno Tower Bowler Electro Wizard
Bowler Zap Inferno Tower Electro Wizard Night Witch
Inferno Tower Bowler Night Witch
Arrows Zap Electro Wizard
Inferno Tower Bowler Electro Wizard Night Witch
Inferno Tower
Zap Electro Wizard Inferno Tower
Inferno Tower
Inferno Tower Bowler
Zap Arrows Bowler Electro Wizard
Bowler Inferno Tower Night Witch
Bowler
Inferno Tower Electro Wizard Zap Bowler Night Witch
Arrows Bowler Zap Inferno Tower Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows
Arrows Zap Bowler Electro Wizard
Arrows
Arrows
Zap Arrows Bowler
Arrows Zap
Arrows Bowler
Arrows Zap Bowler
Arrows Zap
Bowler Electro Wizard Night Witch
Zap Arrows Bowler Electro Wizard
Zap Arrows
Bowler
Arrows
Zap Arrows
Zap Arrows Bowler
Arrows Bowler
Arrows
Night Witch
Zap Arrows Bowler Electro Wizard
Zap Arrows Bowler
Bowler Night Witch
Arrows
Bowler
Zap Arrows
Zap Arrows Bowler
Arrows Zap Bowler Electro Wizard
Zap Arrows Bowler
Zap Arrows
Zap Arrows Electro Wizard Night Witch
Zap Electro Wizard
Bowler Night Witch
Zap Arrows Night Witch
Zap Arrows Electro Wizard
Arrows Bowler
Zap Electro Wizard Night Witch
Zap Arrows Electro Wizard
Arrows
Bowler Electro Wizard
Arrows Zap Bowler
Zap Arrows
Zap Bowler Electro Wizard
Zap Electro Wizard
Zap Bowler Electro Wizard

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