My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Great!
Synergy
Great!
Versatility
Godly!
F2P score
Mediocre

3 warnings Why?

Missing cards in your collection

Bandit

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Dart Goblin Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

X-Bow

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Giant X-Bow Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Wall Breakers X-Bow

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Wall Breakers X-Bow

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Dart Goblin Giant Barbarian Barrel Wall Breakers X-Bow

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Wall Breakers Inferno Dragon
Giant Snowball
Fire Spirit Dart Goblin Wall Breakers Inferno Dragon
Zap
Fire Spirit Dart Goblin Wall Breakers X-Bow Inferno Dragon
Barbarian Barrel
Fire Spirit Dart Goblin Wall Breakers X-Bow
The Log
Fire Spirit Dart Goblin Wall Breakers X-Bow
Earthquake
X-Bow
Arrows
Fire Spirit Dart Goblin Wall Breakers
Royal Delivery
Fire Spirit Dart Goblin Wall Breakers Inferno Dragon
Fireball
Dart Goblin Wall Breakers X-Bow Inferno Dragon
Poison
Dart Goblin X-Bow
Lightning
X-Bow Inferno Dragon
Rocket
X-Bow Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Arrows Barbarian Barrel

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Arrows Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Barbarian Barrel Wall Breakers Arrows Dart Goblin Inferno Dragon Giant X-Bow

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Fire Spirit Barbarian Barrel Wall Breakers Arrows

Attack Synergies 3 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Giant Wall Breakers X-Bow Inferno Dragon
Arrows
Giant Wall Breakers X-Bow
Dart Goblin
Giant Barbarian Barrel Wall Breakers X-Bow
Giant
Arrows Barbarian Barrel Fire Spirit Dart Goblin
Barbarian Barrel
Giant X-Bow Dart Goblin Wall Breakers
Wall Breakers
Fire Spirit Arrows Dart Goblin Barbarian Barrel
X-Bow
Barbarian Barrel Fire Spirit Arrows Dart Goblin
Inferno Dragon
Fire Spirit

Defense Synergies 0 5

Fire Spirit
Arrows
Barbarian Barrel
Dart Goblin
Barbarian Barrel X-Bow Inferno Dragon
Giant
Barbarian Barrel
Arrows Dart Goblin X-Bow
Wall Breakers
X-Bow
Dart Goblin Barbarian Barrel
Inferno Dragon
Dart Goblin

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Dart Goblin Barbarian Barrel X-Bow
Inferno Dragon Dart Goblin X-Bow
Fire Spirit Dart Goblin Inferno Dragon
Inferno Dragon Dart Goblin
Arrows Barbarian Barrel X-Bow
Arrows Barbarian Barrel Fire Spirit Dart Goblin X-Bow
Dart Goblin Inferno Dragon Fire Spirit Arrows X-Bow
Arrows Dart Goblin Barbarian Barrel X-Bow
Inferno Dragon X-Bow
Fire Spirit Dart Goblin Barbarian Barrel
Dart Goblin Arrows Barbarian Barrel X-Bow
Arrows Inferno Dragon Dart Goblin
Fire Spirit X-Bow
Fire Spirit Arrows Dart Goblin Barbarian Barrel X-Bow
Inferno Dragon X-Bow
X-Bow Inferno Dragon
Arrows X-Bow
Fire Spirit Arrows Dart Goblin Barbarian Barrel X-Bow
Arrows Barbarian Barrel Fire Spirit Dart Goblin Inferno Dragon
Dart Goblin Inferno Dragon
Fire Spirit Arrows Dart Goblin Barbarian Barrel

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarian Barrel X-Bow
Arrows Barbarian Barrel X-Bow Inferno Dragon
Barbarian Barrel X-Bow
Inferno Dragon
Fire Spirit Arrows Dart Goblin
Dart Goblin
Inferno Dragon
Barbarian Barrel X-Bow Inferno Dragon
Dart Goblin Inferno Dragon
Inferno Dragon Dart Goblin
Arrows
Dart Goblin
Dart Goblin Barbarian Barrel X-Bow Inferno Dragon
Arrows Dart Goblin Barbarian Barrel Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Dart Goblin Barbarian Barrel X-Bow
Arrows Dart Goblin Barbarian Barrel X-Bow
Arrows Dart Goblin Barbarian Barrel X-Bow
Arrows Dart Goblin Barbarian Barrel
Fire Spirit Arrows Barbarian Barrel
Arrows Fire Spirit Dart Goblin
Fire Spirit Arrows Dart Goblin
Arrows X-Bow Fire Spirit Dart Goblin Barbarian Barrel
Arrows Dart Goblin X-Bow
Fire Spirit X-Bow
Arrows Dart Goblin Barbarian Barrel X-Bow
Fire Spirit Arrows Dart Goblin
Fire Spirit Dart Goblin Barbarian Barrel
Arrows Dart Goblin Barbarian Barrel X-Bow
Arrows Dart Goblin Barbarian Barrel X-Bow
X-Bow Arrows Dart Goblin Barbarian Barrel
Arrows Dart Goblin Barbarian Barrel X-Bow
Arrows Barbarian Barrel
Fire Spirit Arrows Dart Goblin Barbarian Barrel X-Bow
Fire Spirit Arrows Dart Goblin Barbarian Barrel X-Bow
X-Bow
Arrows
X-Bow
Arrows Barbarian Barrel X-Bow
Arrows Fire Spirit Barbarian Barrel
Inferno Dragon
Arrows X-Bow Dart Goblin Barbarian Barrel
Arrows X-Bow
Arrows Dart Goblin Barbarian Barrel X-Bow
Fire Spirit Arrows Dart Goblin X-Bow
Dart Goblin
Arrows Dart Goblin X-Bow
Arrows
Arrows
Fire Spirit Dart Goblin Barbarian Barrel X-Bow
Fire Spirit Arrows Dart Goblin
Arrows Barbarian Barrel
Dart Goblin
Arrows Dart Goblin
Arrows
Dart Goblin
Dart Goblin
Dart Goblin
Dart Goblin Barbarian Barrel X-Bow

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: