My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

Why?

Missing cards in your collection

Bandit

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Tesla Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Tesla Wizard Balloon Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Balloon Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Balloon
Giant Snowball
Bats Balloon
Zap
Bats Balloon
Barbarian Barrel
Tesla Wizard Electro Wizard
The Log
Mini P.E.K.K.A
Earthquake
Tesla
Arrows
Bats
Royal Delivery
Bats Mini P.E.K.K.A Wizard Balloon Electro Wizard
Fireball
Tesla Wizard Balloon Electro Wizard
Poison
Bats Wizard Balloon Electro Wizard
Lightning
Tesla Mini P.E.K.K.A Wizard Balloon Electro Wizard
Rocket
Wizard Balloon

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Wizard Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Mini P.E.K.K.A Freeze

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Tesla Fireball Mini P.E.K.K.A Freeze Electro Wizard Wizard Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Bats Tesla Fireball Mini P.E.K.K.A

Attack Synergies 2 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Balloon Mini P.E.K.K.A
Tesla
Fireball
Freeze Electro Wizard
Mini P.E.K.K.A
Bats Wizard Electro Wizard
Wizard
Mini P.E.K.K.A Balloon
Freeze
Balloon Fireball
Balloon
Bats Freeze Wizard Electro Wizard
Electro Wizard
Fireball Mini P.E.K.K.A Balloon

Defense Synergies 1 16

Bats
Tesla Mini P.E.K.K.A Freeze Electro Wizard
Tesla
Bats Fireball Mini P.E.K.K.A Wizard Electro Wizard
Fireball
Tesla Mini P.E.K.K.A Freeze Electro Wizard
Mini P.E.K.K.A
Electro Wizard Bats Tesla Fireball Wizard Freeze
Wizard
Tesla Mini P.E.K.K.A Freeze Electro Wizard
Freeze
Bats Fireball Mini P.E.K.K.A Wizard Electro Wizard
Balloon
Electro Wizard
Mini P.E.K.K.A Bats Tesla Fireball Wizard Freeze

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla Fireball Wizard Electro Wizard
Mini P.E.K.K.A Bats Tesla Electro Wizard
Tesla Mini P.E.K.K.A Bats Freeze Electro Wizard
Tesla Mini P.E.K.K.A Bats Electro Wizard
Fireball Mini P.E.K.K.A
Fireball Freeze Bats Tesla Electro Wizard
Bats Tesla Electro Wizard Fireball Wizard Freeze
Tesla Fireball Electro Wizard
Tesla Mini P.E.K.K.A
Tesla Mini P.E.K.K.A Electro Wizard
Bats Electro Wizard Tesla Fireball Wizard Freeze
Tesla Bats Fireball Wizard Electro Wizard
Tesla Mini P.E.K.K.A Bats Fireball Wizard Freeze Electro Wizard
Fireball Wizard Bats Tesla Mini P.E.K.K.A Freeze Electro Wizard
Mini P.E.K.K.A Tesla Electro Wizard
Tesla Fireball Mini P.E.K.K.A Freeze Electro Wizard
Tesla Wizard Bats Fireball Mini P.E.K.K.A Electro Wizard
Tesla Fireball Bats Wizard Electro Wizard
Wizard Freeze Bats Tesla Fireball Electro Wizard
Mini P.E.K.K.A Tesla Electro Wizard
Wizard Bats Tesla Fireball Mini P.E.K.K.A Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Tesla Fireball Electro Wizard
Fireball Electro Wizard Tesla Mini P.E.K.K.A Wizard
Bats Mini P.E.K.K.A Electro Wizard
Mini P.E.K.K.A Bats Tesla Fireball Electro Wizard
Tesla Mini P.E.K.K.A
Fireball Wizard Bats Tesla Freeze Electro Wizard
Mini P.E.K.K.A Bats Tesla Fireball Electro Wizard
Mini P.E.K.K.A Tesla
Freeze Electro Wizard Bats Fireball Mini P.E.K.K.A
Tesla
Bats Tesla Mini P.E.K.K.A
Fireball Electro Wizard
Mini P.E.K.K.A Tesla Fireball Wizard
Wizard Tesla Fireball
Tesla Electro Wizard Bats Fireball Mini P.E.K.K.A Freeze
Bats Tesla Fireball Mini P.E.K.K.A Wizard Freeze Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Freeze
Fireball Electro Wizard
Fireball
Fireball Freeze
Fireball Wizard
Fireball Wizard Bats Freeze
Wizard
Fireball Wizard Freeze
Fireball Wizard
Bats Fireball Mini P.E.K.K.A Electro Wizard
Fireball Wizard Electro Wizard
Fireball Wizard
Fireball
Fireball Freeze
Fireball
Fireball Wizard
Fireball Wizard
Fireball Freeze
Bats Mini P.E.K.K.A
Fireball Mini P.E.K.K.A Wizard Electro Wizard
Fireball Wizard
Fireball
Fireball Wizard
Fireball
Freeze Fireball Wizard
Fireball Wizard Electro Wizard
Fireball Wizard
Fireball
Bats Fireball Wizard Electro Wizard
Electro Wizard Bats Fireball Wizard Freeze
Fireball Mini P.E.K.K.A
Fireball Wizard
Fireball Freeze Electro Wizard
Fireball Wizard
Electro Wizard Bats Fireball Freeze
Fireball Wizard Electro Wizard
Freeze
Fireball
Fireball Mini P.E.K.K.A Wizard Electro Wizard
Fireball Wizard
Fireball
Bats Fireball Freeze Electro Wizard
Bats Fireball Electro Wizard
Fireball Freeze Electro Wizard

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