My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Bad
F2P score
Great!

2 problems 3 warnings Why?

Missing cards in your collection

Bandit

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning Not enough threat cards in your deck.

It is good to have cards that are considered a threat and must be addressed by your opponent. Threat may mean more things, but in any case, it is something, that can't be left ignored.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning Not enough investment cards in your deck.

You don't have enough investment cards in your deck. It may either be a spawner building, Elixir collector or slow units, that you can play in the back to force the opponent to make the first move. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning More than four spells? Really?

Maybe you have a reason for having more than 4 spells in your deck. Maybe not. But it is not recommended. Two should be enough, three is more than enough. Consider replacing at least one. You have these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Ice Golem

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Golem

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows Fireball Rocket Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Rocket Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Ice Golem Mini P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Fire Spirit
Zap
Fire Spirit
Barbarian Barrel
Fire Spirit
The Log
Fire Spirit Mini P.E.K.K.A
Earthquake
Arrows
Fire Spirit
Royal Delivery
Fire Spirit Mini P.E.K.K.A
Fireball
Poison
Lightning
Ice Golem Mini P.E.K.K.A
Rocket

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Arrows Ice Golem Fireball Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Arrows Ice Golem Fireball Rocket

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Arrows Ice Golem Mini P.E.K.K.A Rocket

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Ice Golem Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Zap Ice Golem Arrows Fireball Mini P.E.K.K.A Rocket Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Fire Spirit Zap Ice Golem Arrows

Attack Synergies 3 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Zap Ice Golem Mini P.E.K.K.A
Zap
Arrows Fireball Fire Spirit Ice Golem Mini P.E.K.K.A
Arrows
Zap Fireball Mini P.E.K.K.A Lightning
Ice Golem
Fire Spirit Zap Mini P.E.K.K.A
Fireball
Zap Arrows
Mini P.E.K.K.A
Fire Spirit Zap Arrows Ice Golem Lightning
Rocket
Lightning
Arrows Mini P.E.K.K.A

Defense Synergies 2 12

Fire Spirit
Zap Ice Golem Mini P.E.K.K.A
Zap
Fireball Mini P.E.K.K.A Fire Spirit Arrows Ice Golem
Arrows
Zap Ice Golem Fireball Mini P.E.K.K.A Lightning
Ice Golem
Fire Spirit Zap Arrows Fireball Mini P.E.K.K.A
Fireball
Zap Arrows Ice Golem Mini P.E.K.K.A
Mini P.E.K.K.A
Zap Fire Spirit Arrows Ice Golem Fireball
Rocket
Lightning
Arrows

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Lightning Zap Ice Golem Fireball
Mini P.E.K.K.A Zap
Mini P.E.K.K.A Rocket Fire Spirit Lightning
Mini P.E.K.K.A
Lightning Arrows Fireball Mini P.E.K.K.A Rocket
Arrows Fireball Fire Spirit Zap
Rocket Lightning Fire Spirit Zap Arrows Fireball
Rocket Lightning Zap Arrows Ice Golem Fireball
Mini P.E.K.K.A
Fire Spirit Ice Golem Mini P.E.K.K.A
Zap Arrows Ice Golem Fireball
Arrows Zap Fireball
Mini P.E.K.K.A Fire Spirit Zap Fireball Rocket Lightning
Fire Spirit Fireball Rocket Zap Arrows Mini P.E.K.K.A
Mini P.E.K.K.A
Rocket Zap Fireball Mini P.E.K.K.A Lightning
Arrows Fireball Mini P.E.K.K.A
Fire Spirit Arrows Fireball Zap
Zap Arrows Fire Spirit Ice Golem Fireball
Mini P.E.K.K.A
Fire Spirit Arrows Fireball Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Zap Ice Golem Fireball
Fireball Zap Arrows Ice Golem Mini P.E.K.K.A Rocket Lightning
Zap Ice Golem Mini P.E.K.K.A Rocket Lightning
Mini P.E.K.K.A Rocket Lightning Zap Ice Golem Fireball
Mini P.E.K.K.A
Fire Spirit Arrows Fireball Rocket Zap Ice Golem
Mini P.E.K.K.A Rocket Ice Golem Fireball Lightning
Mini P.E.K.K.A
Zap Rocket Lightning Ice Golem Fireball Mini P.E.K.K.A
Mini P.E.K.K.A
Rocket Lightning Zap Arrows Fireball
Mini P.E.K.K.A Rocket Lightning Ice Golem Fireball
Fireball
Zap Ice Golem Fireball Mini P.E.K.K.A Rocket Lightning
Arrows Zap Ice Golem Fireball Mini P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Lightning Arrows Ice Golem Rocket
Arrows Fireball Zap
Rocket Lightning Arrows Fireball
Lightning Arrows Ice Golem Fireball Rocket
Fireball Rocket Fire Spirit Zap Arrows
Arrows Fireball Fire Spirit Zap Ice Golem Rocket
Fire Spirit Arrows
Arrows Fireball Fire Spirit Zap Ice Golem Lightning
Arrows Fireball Zap Lightning
Rocket Lightning Fire Spirit Fireball Mini P.E.K.K.A
Rocket Lightning Zap Arrows Fireball
Fireball Lightning Fire Spirit Zap Arrows Rocket
Rocket Lightning Fire Spirit Ice Golem Fireball
Lightning Arrows Fireball Rocket
Lightning Zap Arrows Ice Golem Fireball
Rocket Lightning Zap Arrows Fireball
Lightning Arrows Fireball Rocket
Lightning Arrows Fireball Rocket
Mini P.E.K.K.A Rocket Lightning
Rocket Lightning Fire Spirit Zap Arrows Fireball Mini P.E.K.K.A
Rocket Lightning Fire Spirit Zap Arrows Fireball
Rocket Lightning Fireball
Rocket Lightning Arrows Fireball
Rocket Lightning
Rocket Lightning Zap Arrows Fireball
Zap Arrows Ice Golem Fire Spirit Fireball
Arrows Fireball Zap Lightning
Fireball Lightning Zap Arrows
Fireball Rocket Lightning Zap Arrows
Lightning Fire Spirit Zap Arrows Ice Golem Fireball
Zap Rocket Lightning Fireball
Lightning Fireball Mini P.E.K.K.A
Lightning Zap Arrows Fireball Rocket
Zap Rocket Lightning Arrows Fireball
Rocket Arrows Fireball Lightning
Zap Lightning Fire Spirit Fireball Rocket
Fireball Rocket Lightning Fire Spirit Zap Arrows
Arrows Fireball
Fireball Lightning Mini P.E.K.K.A Rocket
Arrows Zap Ice Golem Fireball Lightning
Rocket Lightning Zap Arrows Fireball
Zap Fireball Rocket Lightning
Zap Fireball Rocket Lightning
Lightning Zap Fireball Rocket

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