My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Mediocre
F2P score
RIP

3 problems 3 warnings Why?

Missing cards in your collection

Bandit

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground splash!

You don't have a card, that attacks ground and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Witch Giant Skeleton Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mini P.E.K.K.A Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Mini P.E.K.K.A Giant Skeleton Lava Hound

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Giant Skeleton Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Clone Giant Skeleton Miner Lava Hound
Giant Snowball
Goblin Gang Clone Witch Miner Lava Hound
Zap
Goblin Gang Clone Witch Lava Hound
Barbarian Barrel
Goblin Gang Clone Witch Giant Skeleton
The Log
Goblin Gang Mini P.E.K.K.A Clone Witch Giant Skeleton
Earthquake
Goblin Gang Clone Witch
Arrows
Goblin Gang Clone Witch Lava Hound
Royal Delivery
Goblin Gang Mini P.E.K.K.A Clone Witch Giant Skeleton Miner Lava Hound
Fireball
Goblin Gang Clone Witch Lava Hound
Poison
Goblin Gang Clone Witch Lava Hound
Lightning
Mini P.E.K.K.A Witch
Rocket
Witch

Against air swarms

Spells and units that can counter air swarms.

Witch

Against ground swarms

Spells and units that can counter ground swarms.

Missing

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Rage Clone Giant Skeleton Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Witch Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Goblin Gang Clone Miner Mini P.E.K.K.A Witch Giant Skeleton Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Rage Goblin Gang Clone Miner

Attack Synergies 5 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Miner Mini P.E.K.K.A Clone Giant Skeleton Lava Hound
Mini P.E.K.K.A
Goblin Gang Rage Giant Skeleton
Rage
Witch Mini P.E.K.K.A Giant Skeleton
Clone
Giant Skeleton Lava Hound Goblin Gang Witch
Witch
Rage Clone Giant Skeleton Miner Lava Hound
Giant Skeleton
Clone Goblin Gang Mini P.E.K.K.A Rage Witch Miner
Miner
Goblin Gang Lava Hound Witch Giant Skeleton
Lava Hound
Clone Miner Goblin Gang Witch

Defense Synergies 0 5

Goblin Gang
Mini P.E.K.K.A Giant Skeleton Miner
Mini P.E.K.K.A
Goblin Gang Witch
Rage
Clone
Witch
Mini P.E.K.K.A Giant Skeleton
Giant Skeleton
Goblin Gang Witch
Miner
Goblin Gang
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mini P.E.K.K.A Goblin Gang Witch
Goblin Gang Mini P.E.K.K.A Witch Giant Skeleton
Mini P.E.K.K.A Witch Goblin Gang
Mini P.E.K.K.A Giant Skeleton
Goblin Gang
Goblin Gang Witch
Giant Skeleton
Mini P.E.K.K.A Witch Goblin Gang
Goblin Gang Mini P.E.K.K.A Giant Skeleton Miner
Goblin Gang Witch Giant Skeleton
Goblin Gang Witch
Mini P.E.K.K.A Goblin Gang Witch Giant Skeleton
Goblin Gang Mini P.E.K.K.A Witch
Mini P.E.K.K.A Goblin Gang
Goblin Gang Mini P.E.K.K.A
Goblin Gang Mini P.E.K.K.A Witch
Goblin Gang Witch
Witch Giant Skeleton
Mini P.E.K.K.A
Goblin Gang Mini P.E.K.K.A Witch Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mini P.E.K.K.A Witch Giant Skeleton
Goblin Gang Mini P.E.K.K.A Miner
Goblin Gang Giant Skeleton Mini P.E.K.K.A Witch
Goblin Gang Mini P.E.K.K.A Giant Skeleton
Giant Skeleton Goblin Gang Mini P.E.K.K.A Witch
Goblin Gang Witch
Goblin Gang Mini P.E.K.K.A Witch Giant Skeleton
Mini P.E.K.K.A Giant Skeleton
Giant Skeleton Mini P.E.K.K.A Witch
Witch Goblin Gang
Mini P.E.K.K.A Witch Giant Skeleton
Giant Skeleton
Mini P.E.K.K.A Giant Skeleton Goblin Gang Witch
Witch
Goblin Gang Witch Mini P.E.K.K.A Giant Skeleton
Mini P.E.K.K.A Witch Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Giant Skeleton
Miner
Giant Skeleton Miner
Giant Skeleton
Witch
Witch
Miner
Goblin Gang Mini P.E.K.K.A
Miner
Miner
Witch
Mini P.E.K.K.A
Mini P.E.K.K.A
Witch Miner
Giant Skeleton
Witch
Witch
Miner Witch
Witch Miner
Miner
Witch
Witch
Mini P.E.K.K.A
Miner
Giant Skeleton
Goblin Gang Witch
Witch
Miner Goblin Gang Mini P.E.K.K.A
Giant Skeleton
Goblin Gang Witch Giant Skeleton
Witch
Witch Giant Skeleton Miner

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