My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Godly!

Why?

Missing cards in your collection

Bandit

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Dart Goblin Inferno Tower

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Knight Goblin Gang Dart Goblin

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Goblin Barrel
Giant Snowball
Goblin Gang Dart Goblin Goblin Barrel
Zap
Goblin Gang Dart Goblin Inferno Tower Goblin Barrel
Barbarian Barrel
Ice Spirit Knight Goblin Gang Dart Goblin Inferno Tower Goblin Barrel
The Log
Ice Spirit Goblin Gang Dart Goblin Goblin Barrel
Earthquake
Goblin Gang Inferno Tower Goblin Barrel
Arrows
Ice Spirit Goblin Gang Dart Goblin Goblin Barrel
Royal Delivery
Ice Spirit Knight Goblin Gang Dart Goblin Goblin Barrel
Fireball
Goblin Gang Dart Goblin Inferno Tower Goblin Barrel
Poison
Goblin Gang Dart Goblin Inferno Tower
Lightning
Knight Inferno Tower
Rocket
Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Zap Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Zap Fireball

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Knight Inferno Tower

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Goblin Gang Dart Goblin Fireball Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Zap Knight Goblin Gang Dart Goblin Goblin Barrel Fireball Inferno Tower

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Ice Spirit Zap Knight Goblin Gang

Attack Synergies 9 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Zap Knight Goblin Barrel Dart Goblin
Zap
Ice Spirit Fireball Knight Dart Goblin
Knight
Ice Spirit Goblin Gang Dart Goblin Goblin Barrel Zap Fireball
Goblin Gang
Knight Goblin Barrel Dart Goblin
Dart Goblin
Knight Goblin Barrel Ice Spirit Zap Goblin Gang
Fireball
Zap Knight
Inferno Tower
Goblin Barrel
Ice Spirit Knight Goblin Gang Dart Goblin

Defense Synergies 8 11

Ice Spirit
Zap Goblin Gang Inferno Tower Knight Dart Goblin Fireball
Zap
Ice Spirit Fireball Knight Goblin Gang Dart Goblin Inferno Tower
Knight
Goblin Gang Dart Goblin Inferno Tower Ice Spirit Zap Fireball
Goblin Gang
Ice Spirit Knight Inferno Tower Zap Dart Goblin
Dart Goblin
Knight Ice Spirit Zap Goblin Gang Inferno Tower
Fireball
Zap Ice Spirit Knight Inferno Tower
Inferno Tower
Ice Spirit Knight Goblin Gang Zap Dart Goblin Fireball
Goblin Barrel

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Dart Goblin Fireball Inferno Tower
Inferno Tower Ice Spirit Zap Knight Goblin Gang Dart Goblin
Goblin Gang Inferno Tower Knight Dart Goblin
Inferno Tower Knight Goblin Gang Dart Goblin
Fireball
Goblin Gang Fireball Zap Dart Goblin
Dart Goblin Inferno Tower Ice Spirit Zap Goblin Gang Fireball
Zap Dart Goblin Fireball Inferno Tower
Inferno Tower Goblin Gang
Knight Goblin Gang Ice Spirit Dart Goblin Inferno Tower
Goblin Gang Dart Goblin Zap Knight Fireball
Inferno Tower Zap Goblin Gang Dart Goblin Fireball
Inferno Tower Ice Spirit Zap Knight Goblin Gang Fireball
Fireball Ice Spirit Zap Goblin Gang Dart Goblin
Inferno Tower Knight Goblin Gang
Inferno Tower Ice Spirit Zap Goblin Gang Fireball
Knight Goblin Gang Fireball Inferno Tower
Ice Spirit Fireball Zap Knight Goblin Gang Dart Goblin
Zap Ice Spirit Knight Dart Goblin Fireball
Dart Goblin Inferno Tower
Goblin Gang Knight Dart Goblin Fireball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Zap Fireball Inferno Tower
Fireball Zap Knight Goblin Gang
Goblin Gang Ice Spirit Zap Knight Inferno Tower
Goblin Gang Zap Knight Fireball Inferno Tower
Inferno Tower Knight Goblin Gang
Fireball Ice Spirit Zap Goblin Gang Dart Goblin
Goblin Gang Knight Dart Goblin Fireball Inferno Tower
Inferno Tower Knight
Zap Ice Spirit Knight Fireball Inferno Tower
Inferno Tower Goblin Gang Dart Goblin
Knight Dart Goblin Inferno Tower
Zap Fireball
Knight Goblin Gang Fireball Inferno Tower
Dart Goblin Fireball
Goblin Gang Inferno Tower Ice Spirit Zap Knight Dart Goblin Fireball
Zap Dart Goblin Fireball Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Dart Goblin
Fireball Zap Dart Goblin
Dart Goblin Fireball
Knight Dart Goblin Fireball
Fireball Zap
Fireball Ice Spirit Zap Dart Goblin
Dart Goblin
Fireball Ice Spirit Zap Dart Goblin
Fireball Zap Dart Goblin
Goblin Gang Fireball
Zap Knight Dart Goblin Fireball
Fireball Zap Dart Goblin
Knight Dart Goblin Fireball
Dart Goblin Fireball
Zap Dart Goblin Fireball
Zap Dart Goblin Fireball
Dart Goblin Fireball
Fireball
Zap Dart Goblin Fireball
Zap Dart Goblin Fireball
Fireball
Fireball
Zap Fireball
Zap Ice Spirit Fireball
Fireball Zap Dart Goblin
Fireball Zap
Fireball Zap Dart Goblin
Zap Dart Goblin Fireball
Zap Ice Spirit Dart Goblin Fireball
Fireball
Zap Dart Goblin Fireball
Zap Ice Spirit Fireball
Fireball
Zap Ice Spirit Goblin Gang Dart Goblin Fireball
Fireball Zap Dart Goblin
Fireball
Fireball Knight Goblin Gang Dart Goblin
Zap Dart Goblin Fireball
Zap Fireball
Dart Goblin
Zap Ice Spirit Goblin Gang Dart Goblin Fireball
Zap Dart Goblin Fireball
Zap Dart Goblin Fireball

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