My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Great!
Synergy
Godly!
Versatility
Good
F2P score
Mediocre

3 warnings Why?

Missing cards in your collection

Bandit

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Goblin Gang Mega Minion

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Mega Minion Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner Graveyard Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Miner Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Lava Hound

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Goblin Gang Skeleton Army Miner Graveyard Lava Hound
Giant Snowball
Archers Goblin Gang Mega Minion Skeleton Army Miner Graveyard Lava Hound
Zap
Archers Goblin Gang Skeleton Army Graveyard Lava Hound
Barbarian Barrel
Archers Goblin Gang Skeleton Army Graveyard
The Log
Archers Goblin Gang Skeleton Army Graveyard
Earthquake
Archers Goblin Gang Skeleton Army Graveyard
Arrows
Archers Goblin Gang Skeleton Army Graveyard Lava Hound
Royal Delivery
Archers Goblin Gang Mega Minion Skeleton Army Miner Graveyard Lava Hound
Fireball
Archers Goblin Gang Mega Minion Skeleton Army Lava Hound
Poison
Archers Goblin Gang Mega Minion Skeleton Army Graveyard Lava Hound
Lightning
Mega Minion
Rocket

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mega Minion Skeleton Army Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Archers Arrows Goblin Gang Mega Minion Skeleton Army Miner Graveyard Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Archers Arrows Goblin Gang Mega Minion

Attack Synergies 5 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Arrows Miner Graveyard Lava Hound
Arrows
Graveyard Lava Hound Archers Mega Minion Miner
Goblin Gang
Miner Lava Hound
Mega Minion
Lava Hound Arrows Miner Graveyard
Skeleton Army
Lava Hound
Miner
Goblin Gang Lava Hound Archers Arrows Mega Minion Graveyard
Graveyard
Arrows Archers Mega Minion Miner Lava Hound
Lava Hound
Arrows Mega Minion Miner Archers Goblin Gang Skeleton Army Graveyard

Defense Synergies 0 8

Archers
Goblin Gang Mega Minion Skeleton Army
Arrows
Mega Minion
Goblin Gang
Archers Skeleton Army Miner
Mega Minion
Archers Arrows Skeleton Army Miner
Skeleton Army
Archers Goblin Gang Mega Minion
Miner
Goblin Gang Mega Minion
Graveyard
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mega Minion
Skeleton Army Goblin Gang Mega Minion
Goblin Gang Skeleton Army Archers Mega Minion
Skeleton Army Goblin Gang Mega Minion
Arrows Skeleton Army
Arrows Goblin Gang Skeleton Army Archers Mega Minion
Mega Minion Archers Arrows Goblin Gang
Arrows
Goblin Gang Skeleton Army
Goblin Gang Skeleton Army Archers Miner
Archers Goblin Gang Skeleton Army Arrows Mega Minion
Arrows Mega Minion Archers Goblin Gang
Skeleton Army Goblin Gang
Skeleton Army Arrows Goblin Gang Mega Minion
Skeleton Army Goblin Gang
Skeleton Army Goblin Gang
Arrows Goblin Gang Skeleton Army
Arrows Archers Goblin Gang Mega Minion Skeleton Army
Arrows Archers Mega Minion
Goblin Gang Skeleton Army Archers Arrows

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Skeleton Army Archers
Archers Arrows Goblin Gang Mega Minion Miner
Goblin Gang Skeleton Army
Goblin Gang Skeleton Army
Goblin Gang Skeleton Army
Arrows Archers Goblin Gang
Goblin Gang Skeleton Army Archers Mega Minion
Skeleton Army
Mega Minion Skeleton Army
Goblin Gang Mega Minion Skeleton Army
Mega Minion
Skeleton Army Arrows
Skeleton Army Goblin Gang
Archers Skeleton Army
Goblin Gang Skeleton Army Archers Mega Minion
Arrows Archers Mega Minion

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows
Arrows Miner
Arrows Miner
Arrows
Arrows
Arrows Mega Minion
Archers Arrows
Arrows
Arrows Miner
Goblin Gang
Miner Arrows
Archers Arrows
Miner
Arrows
Arrows
Arrows
Arrows
Arrows
Archers Arrows Mega Minion
Arrows Miner
Arrows
Arrows
Arrows
Mega Minion
Arrows Miner
Arrows Miner
Miner Arrows
Archers Arrows
Mega Minion
Mega Minion
Arrows Miner
Arrows
Arrows
Archers Goblin Gang Skeleton Army
Archers Arrows Mega Minion
Arrows
Miner Goblin Gang Mega Minion
Arrows
Arrows
Mega Minion
Goblin Gang
Miner

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