My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Great!

Why?

Missing cards in your collection

Bandit

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Goblin Gang Rascals Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Rascals Musketeer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mini P.E.K.K.A Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Rascals Mini P.E.K.K.A Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Goblin Gang Hog Rider
Giant Snowball
Archers Goblin Gang Musketeer Hog Rider
Zap
Archers Goblin Gang
Barbarian Barrel
Archers Goblin Gang Rascals Musketeer
The Log
Archers Goblin Gang Rascals Mini P.E.K.K.A Musketeer Hog Rider
Earthquake
Archers Goblin Gang Hog Rider
Arrows
Archers Goblin Gang Rascals
Royal Delivery
Archers Goblin Gang Rascals Mini P.E.K.K.A Musketeer Hog Rider
Fireball
Archers Goblin Gang Rascals Musketeer Hog Rider
Poison
Archers Goblin Gang Rascals Musketeer
Lightning
Mini P.E.K.K.A Musketeer
Rocket
Rascals Musketeer Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Archers Goblin Gang Fireball Mini P.E.K.K.A Musketeer Hog Rider Rascals

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Archers Goblin Gang Fireball

Attack Synergies 5 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Hog Rider Archers Mini P.E.K.K.A Musketeer
Archers
Zap Mini P.E.K.K.A Hog Rider
Goblin Gang
Hog Rider Mini P.E.K.K.A
Rascals
Musketeer Hog Rider
Fireball
Zap Hog Rider
Mini P.E.K.K.A
Zap Archers Goblin Gang Musketeer Hog Rider
Musketeer
Hog Rider Zap Rascals Mini P.E.K.K.A
Hog Rider
Zap Goblin Gang Fireball Musketeer Archers Rascals Mini P.E.K.K.A

Defense Synergies 3 13

Zap
Fireball Mini P.E.K.K.A Archers Goblin Gang Rascals Musketeer
Archers
Zap Goblin Gang Rascals Mini P.E.K.K.A
Goblin Gang
Musketeer Zap Archers Rascals Mini P.E.K.K.A
Rascals
Zap Archers Goblin Gang Musketeer
Fireball
Zap Mini P.E.K.K.A Musketeer
Mini P.E.K.K.A
Zap Archers Goblin Gang Fireball Musketeer
Musketeer
Goblin Gang Zap Rascals Fireball Mini P.E.K.K.A
Hog Rider

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Musketeer
Mini P.E.K.K.A Zap Goblin Gang Rascals Musketeer
Goblin Gang Mini P.E.K.K.A Archers Rascals Musketeer
Mini P.E.K.K.A Goblin Gang Rascals Musketeer
Fireball Mini P.E.K.K.A
Goblin Gang Fireball Zap Archers Rascals Musketeer
Musketeer Zap Archers Goblin Gang Rascals Fireball
Zap Rascals Fireball Musketeer
Mini P.E.K.K.A Goblin Gang Rascals Musketeer
Goblin Gang Archers Rascals Mini P.E.K.K.A Musketeer
Archers Goblin Gang Zap Rascals Fireball Musketeer
Musketeer Zap Archers Goblin Gang Rascals Fireball
Mini P.E.K.K.A Zap Goblin Gang Rascals Fireball Musketeer
Fireball Zap Goblin Gang Rascals Mini P.E.K.K.A
Mini P.E.K.K.A Goblin Gang Rascals
Zap Goblin Gang Rascals Fireball Mini P.E.K.K.A
Goblin Gang Rascals Fireball Mini P.E.K.K.A Musketeer
Fireball Zap Archers Goblin Gang Rascals Musketeer
Zap Archers Rascals Fireball Musketeer
Mini P.E.K.K.A Musketeer
Goblin Gang Rascals Archers Fireball Mini P.E.K.K.A Musketeer

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Rascals Mini P.E.K.K.A Zap Archers Fireball
Fireball Zap Archers Goblin Gang Mini P.E.K.K.A Musketeer
Goblin Gang Zap Rascals Mini P.E.K.K.A Musketeer
Goblin Gang Mini P.E.K.K.A Zap Rascals Fireball Musketeer
Goblin Gang Rascals Mini P.E.K.K.A Musketeer
Fireball Zap Archers Goblin Gang Rascals Musketeer
Goblin Gang Rascals Mini P.E.K.K.A Archers Fireball Musketeer
Mini P.E.K.K.A Rascals
Zap Fireball Mini P.E.K.K.A
Goblin Gang Musketeer
Rascals Mini P.E.K.K.A Musketeer
Zap Fireball
Rascals Mini P.E.K.K.A Goblin Gang Fireball
Archers Rascals Fireball Musketeer
Goblin Gang Rascals Zap Archers Fireball Mini P.E.K.K.A Musketeer
Zap Archers Rascals Fireball Mini P.E.K.K.A Musketeer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Rascals Musketeer
Fireball Zap Musketeer
Fireball
Rascals Fireball Musketeer
Fireball Zap
Fireball Zap Musketeer
Archers Musketeer
Fireball Zap
Fireball Zap
Goblin Gang Fireball Mini P.E.K.K.A Musketeer
Zap Fireball Musketeer
Fireball Zap Archers Musketeer
Fireball Musketeer
Fireball Musketeer
Zap Fireball Musketeer
Zap Fireball Musketeer
Fireball Musketeer
Fireball
Mini P.E.K.K.A
Zap Archers Fireball Mini P.E.K.K.A Musketeer
Zap Fireball
Fireball Musketeer
Fireball
Musketeer
Zap Fireball Musketeer
Zap Fireball
Fireball Zap Musketeer
Fireball Zap Musketeer
Fireball Zap Musketeer
Zap Archers Fireball Musketeer
Zap Fireball Musketeer
Fireball Mini P.E.K.K.A
Zap Fireball Musketeer
Zap Fireball
Fireball
Zap Archers Goblin Gang Fireball Musketeer
Fireball Zap Archers Musketeer
Fireball
Fireball Goblin Gang Rascals Mini P.E.K.K.A Musketeer
Zap Fireball Musketeer
Zap Fireball
Musketeer
Zap Goblin Gang Rascals Fireball Musketeer
Zap Fireball Musketeer
Zap Fireball Musketeer

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