My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Great!

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Valkyrie Witch Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Valkyrie Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Valkyrie Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Elite Barbarians Hog Rider
Giant Snowball
Bomber Hog Rider Witch
Zap
Bomber Witch
Barbarian Barrel
Bomber Elite Barbarians Valkyrie Witch Electro Wizard
The Log
Bomber Elite Barbarians Hog Rider Witch
Earthquake
Bomber Hog Rider Witch
Arrows
Bomber Witch
Royal Delivery
Bomber Elite Barbarians Valkyrie Hog Rider Witch Electro Wizard
Fireball
Bomber Elite Barbarians Hog Rider Witch Electro Wizard
Poison
Bomber Witch Electro Wizard
Lightning
Elite Barbarians Valkyrie Witch Electro Wizard
Rocket
Elite Barbarians Valkyrie Hog Rider Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Witch

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Zap Arrows Valkyrie

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Zap Arrows Valkyrie Hog Rider Electro Wizard Witch Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bomber Zap Arrows Valkyrie

Attack Synergies 8 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Zap Elite Barbarians Valkyrie Hog Rider
Zap
Arrows Elite Barbarians Hog Rider Electro Wizard Bomber Valkyrie Witch
Arrows
Zap Elite Barbarians Hog Rider
Elite Barbarians
Zap Arrows Valkyrie Bomber Hog Rider
Valkyrie
Elite Barbarians Hog Rider Bomber Zap Witch Electro Wizard
Hog Rider
Zap Arrows Valkyrie Bomber Elite Barbarians Witch Electro Wizard
Witch
Zap Valkyrie Hog Rider
Electro Wizard
Zap Valkyrie Hog Rider

Defense Synergies 2 11

Bomber
Zap Valkyrie Electro Wizard
Zap
Electro Wizard Bomber Arrows Elite Barbarians Valkyrie Witch
Arrows
Zap Valkyrie
Elite Barbarians
Valkyrie Zap
Valkyrie
Elite Barbarians Bomber Zap Arrows Witch Electro Wizard
Hog Rider
Witch
Zap Valkyrie Electro Wizard
Electro Wizard
Zap Bomber Valkyrie Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Zap Valkyrie Electro Wizard
Elite Barbarians Bomber Zap Valkyrie Witch Electro Wizard
Witch Bomber Elite Barbarians Valkyrie Electro Wizard
Elite Barbarians Witch Bomber Valkyrie Electro Wizard
Bomber Arrows Elite Barbarians Valkyrie
Arrows Bomber Zap Valkyrie Electro Wizard
Electro Wizard Zap Arrows Witch
Zap Arrows Valkyrie Electro Wizard
Witch Elite Barbarians
Elite Barbarians Bomber Valkyrie Electro Wizard
Valkyrie Witch Electro Wizard Bomber Zap Arrows
Arrows Zap Witch Electro Wizard
Bomber Zap Elite Barbarians Valkyrie Witch Electro Wizard
Bomber Valkyrie Zap Arrows Witch Electro Wizard
Elite Barbarians Electro Wizard
Zap Elite Barbarians Electro Wizard
Bomber Arrows Elite Barbarians Valkyrie Witch Electro Wizard
Arrows Bomber Zap Elite Barbarians Valkyrie Witch Electro Wizard
Zap Arrows Valkyrie Witch Bomber Electro Wizard
Elite Barbarians Electro Wizard
Bomber Valkyrie Arrows Elite Barbarians Witch Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Zap Elite Barbarians Witch Electro Wizard
Electro Wizard Bomber Zap Arrows Elite Barbarians Valkyrie
Zap Elite Barbarians Valkyrie Witch Electro Wizard
Valkyrie Zap Elite Barbarians Electro Wizard
Elite Barbarians Valkyrie Witch
Arrows Zap Witch Electro Wizard
Elite Barbarians Valkyrie Witch Electro Wizard
Elite Barbarians Valkyrie
Zap Electro Wizard Elite Barbarians Valkyrie Witch
Witch
Elite Barbarians Valkyrie Witch
Zap Arrows Elite Barbarians Valkyrie Electro Wizard
Elite Barbarians Valkyrie Witch
Bomber Valkyrie Witch
Elite Barbarians Witch Electro Wizard Bomber Zap Valkyrie
Arrows Valkyrie Bomber Zap Elite Barbarians Witch Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie
Arrows Zap Electro Wizard
Arrows
Arrows Valkyrie
Bomber Zap Arrows Valkyrie
Arrows Zap Witch
Bomber Arrows Witch
Arrows Zap
Arrows Zap
Elite Barbarians Electro Wizard
Zap Arrows Valkyrie Electro Wizard
Zap Arrows
Elite Barbarians
Arrows
Zap Arrows Elite Barbarians
Bomber Zap Arrows Witch
Arrows
Arrows
Bomber
Bomber Zap Arrows Electro Wizard
Bomber Zap Arrows Valkyrie Witch
Arrows
Zap Arrows
Zap Arrows Bomber Valkyrie Witch
Witch
Arrows Zap Witch Electro Wizard
Zap Arrows Witch
Zap Arrows
Elite Barbarians Zap Arrows Witch Electro Wizard
Zap Electro Wizard Witch
Elite Barbarians
Bomber Zap Arrows
Zap Arrows Electro Wizard
Arrows
Zap Electro Wizard Witch
Zap Arrows Witch Electro Wizard
Arrows
Valkyrie Electro Wizard
Arrows Bomber Zap
Zap Arrows
Elite Barbarians
Zap Elite Barbarians Witch Electro Wizard
Zap Witch Electro Wizard
Zap Witch Electro Wizard

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