My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Bad

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Baby Dragon Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Baby Dragon Bowler Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rocket Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Hog Rider Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider
Giant Snowball
Hog Rider Baby Dragon
Zap
Barbarian Barrel
Electro Wizard
The Log
Mini P.E.K.K.A Hog Rider
Earthquake
Hog Rider
Arrows
Royal Delivery
Mini P.E.K.K.A Hog Rider Baby Dragon Bowler Electro Wizard
Fireball
Hog Rider Baby Dragon Bowler Electro Wizard
Poison
Electro Wizard
Lightning
Mini P.E.K.K.A Baby Dragon Bowler Electro Wizard
Rocket
Hog Rider Bowler

Against air swarms

Spells and units that can counter air swarms.

Zap Rocket Tornado Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Zap Rocket Tornado Baby Dragon Bowler

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Rocket Tornado Baby Dragon Bowler

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Tornado Mini P.E.K.K.A Hog Rider Baby Dragon Electro Wizard Bowler Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Zap Tornado Mini P.E.K.K.A Hog Rider

Attack Synergies 5 17

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Hog Rider Tornado Electro Wizard Mini P.E.K.K.A Baby Dragon Bowler
Mini P.E.K.K.A
Zap Hog Rider Tornado Baby Dragon Bowler Electro Wizard
Hog Rider
Zap Mini P.E.K.K.A Rocket Tornado Baby Dragon Bowler Electro Wizard
Rocket
Tornado Hog Rider
Tornado
Zap Rocket Baby Dragon Mini P.E.K.K.A Hog Rider Bowler
Baby Dragon
Tornado Zap Mini P.E.K.K.A Hog Rider Bowler Electro Wizard
Bowler
Zap Mini P.E.K.K.A Hog Rider Tornado Baby Dragon Electro Wizard
Electro Wizard
Zap Mini P.E.K.K.A Hog Rider Baby Dragon Bowler

Defense Synergies 5 10

Zap
Mini P.E.K.K.A Electro Wizard Tornado Baby Dragon Bowler
Mini P.E.K.K.A
Zap Electro Wizard Tornado Baby Dragon Bowler
Hog Rider
Rocket
Tornado
Tornado
Rocket Bowler Zap Mini P.E.K.K.A Baby Dragon Electro Wizard
Baby Dragon
Zap Mini P.E.K.K.A Tornado Bowler
Bowler
Tornado Zap Mini P.E.K.K.A Baby Dragon Electro Wizard
Electro Wizard
Zap Mini P.E.K.K.A Tornado Bowler

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Bowler Zap Baby Dragon Electro Wizard
Mini P.E.K.K.A Zap Electro Wizard
Mini P.E.K.K.A Rocket Tornado Bowler Electro Wizard
Mini P.E.K.K.A Bowler Electro Wizard
Mini P.E.K.K.A Rocket Tornado Bowler
Tornado Bowler Zap Baby Dragon Electro Wizard
Rocket Tornado Electro Wizard Zap Baby Dragon
Rocket Bowler Zap Baby Dragon Electro Wizard
Mini P.E.K.K.A Tornado
Tornado Mini P.E.K.K.A Bowler Electro Wizard
Electro Wizard Zap Tornado Baby Dragon Bowler
Zap Tornado Baby Dragon Electro Wizard
Mini P.E.K.K.A Bowler Zap Rocket Electro Wizard
Rocket Bowler Zap Mini P.E.K.K.A Tornado Baby Dragon Electro Wizard
Mini P.E.K.K.A Electro Wizard
Rocket Tornado Zap Mini P.E.K.K.A Bowler Electro Wizard
Mini P.E.K.K.A Tornado Bowler Electro Wizard
Zap Tornado Baby Dragon Bowler Electro Wizard
Zap Tornado Baby Dragon Bowler Electro Wizard
Mini P.E.K.K.A Tornado Electro Wizard
Bowler Mini P.E.K.K.A Baby Dragon Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Zap Bowler Electro Wizard
Electro Wizard Zap Mini P.E.K.K.A Rocket Baby Dragon Bowler
Zap Mini P.E.K.K.A Rocket Bowler Electro Wizard
Mini P.E.K.K.A Rocket Bowler Zap Tornado Electro Wizard
Mini P.E.K.K.A Bowler
Rocket Zap Tornado Baby Dragon Electro Wizard
Mini P.E.K.K.A Rocket Bowler Electro Wizard
Mini P.E.K.K.A
Zap Rocket Electro Wizard Mini P.E.K.K.A Tornado Baby Dragon
Mini P.E.K.K.A Bowler
Rocket Zap Tornado Bowler Electro Wizard
Mini P.E.K.K.A Rocket Bowler
Baby Dragon Bowler
Electro Wizard Zap Mini P.E.K.K.A Rocket Tornado Baby Dragon Bowler
Bowler Zap Mini P.E.K.K.A Baby Dragon Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rocket Baby Dragon
Zap Tornado Baby Dragon Bowler Electro Wizard
Rocket Baby Dragon
Rocket
Rocket Zap Baby Dragon Bowler
Zap Rocket Tornado Baby Dragon
Tornado Baby Dragon Bowler
Zap Tornado Baby Dragon Bowler
Zap Tornado
Rocket Mini P.E.K.K.A Tornado Bowler Electro Wizard
Rocket Zap Tornado Bowler Electro Wizard
Zap Rocket Tornado Baby Dragon
Rocket Baby Dragon Bowler
Rocket Baby Dragon
Zap Baby Dragon
Rocket Zap Baby Dragon Bowler
Rocket Baby Dragon Bowler
Rocket Tornado
Mini P.E.K.K.A Rocket
Rocket Zap Mini P.E.K.K.A Baby Dragon Bowler Electro Wizard
Rocket Zap Tornado Baby Dragon Bowler
Rocket Baby Dragon Bowler
Rocket Tornado
Rocket Tornado Bowler
Rocket Zap Baby Dragon
Zap Tornado Baby Dragon Bowler
Zap Tornado Baby Dragon Bowler Electro Wizard
Zap Tornado Baby Dragon Bowler
Rocket Zap Tornado Baby Dragon
Zap Tornado Baby Dragon Electro Wizard
Zap Rocket Electro Wizard
Mini P.E.K.K.A Bowler
Zap Rocket
Zap Rocket Electro Wizard
Rocket Bowler
Zap Electro Wizard Rocket
Rocket Zap Tornado Baby Dragon Electro Wizard
Mini P.E.K.K.A Rocket Baby Dragon Bowler Electro Wizard
Zap Baby Dragon Bowler
Rocket Zap Tornado
Zap Rocket Tornado Baby Dragon Bowler Electro Wizard
Zap Rocket Tornado Electro Wizard
Zap Rocket Tornado Baby Dragon Bowler Electro Wizard

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