My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Flying Machine Ice Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Battle Ram Flying Machine P.E.K.K.A Ice Wizard Bandit Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Battle Ram Flying Machine P.E.K.K.A Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Bandit
Giant Snowball
Fire Spirit Battle Ram Flying Machine
Zap
Fire Spirit Battle Ram Flying Machine Bandit
Barbarian Barrel
Fire Spirit Battle Ram Ice Wizard Bandit Electro Wizard
The Log
Fire Spirit Battle Ram Bandit
Earthquake
Arrows
Fire Spirit Flying Machine
Royal Delivery
Fire Spirit Battle Ram Flying Machine P.E.K.K.A Ice Wizard Bandit Electro Wizard
Fireball
Battle Ram Flying Machine Ice Wizard Bandit Electro Wizard
Poison
Flying Machine Ice Wizard Electro Wizard
Lightning
Battle Ram Ice Wizard Bandit Electro Wizard
Rocket

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Battle Ram P.E.K.K.A Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Ice Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Zap Ice Wizard Bandit Battle Ram Flying Machine Electro Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit Zap Ice Wizard Bandit

Attack Synergies 6 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
P.E.K.K.A Zap Battle Ram Bandit
Zap
Battle Ram P.E.K.K.A Electro Wizard Fire Spirit Flying Machine Ice Wizard Bandit
Battle Ram
Zap Bandit Fire Spirit Flying Machine P.E.K.K.A Electro Wizard
Flying Machine
Zap Battle Ram P.E.K.K.A
P.E.K.K.A
Fire Spirit Zap Electro Wizard Battle Ram Flying Machine Ice Wizard
Ice Wizard
Zap P.E.K.K.A Bandit
Bandit
Battle Ram Fire Spirit Zap Ice Wizard Electro Wizard
Electro Wizard
Zap P.E.K.K.A Battle Ram Bandit

Defense Synergies 1 15

Fire Spirit
Zap P.E.K.K.A Electro Wizard
Zap
Electro Wizard Fire Spirit Flying Machine P.E.K.K.A Ice Wizard Bandit
Battle Ram
Flying Machine
Zap P.E.K.K.A Ice Wizard Bandit Electro Wizard
P.E.K.K.A
Fire Spirit Zap Flying Machine Ice Wizard Electro Wizard
Ice Wizard
Zap Flying Machine P.E.K.K.A Bandit
Bandit
Zap Flying Machine Ice Wizard Electro Wizard
Electro Wizard
Zap Fire Spirit Flying Machine P.E.K.K.A Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Flying Machine Electro Wizard
P.E.K.K.A Zap Flying Machine Ice Wizard Bandit Electro Wizard
P.E.K.K.A Fire Spirit Ice Wizard Bandit Electro Wizard
P.E.K.K.A Ice Wizard Bandit Electro Wizard
P.E.K.K.A
Fire Spirit Zap Flying Machine Ice Wizard Bandit Electro Wizard
Electro Wizard Fire Spirit Zap Flying Machine Ice Wizard
Zap Flying Machine P.E.K.K.A Bandit Electro Wizard
P.E.K.K.A Ice Wizard
Fire Spirit Ice Wizard Bandit Electro Wizard
Ice Wizard Electro Wizard Zap Flying Machine Bandit
Zap Flying Machine Ice Wizard Electro Wizard
P.E.K.K.A Fire Spirit Zap Flying Machine Ice Wizard Bandit Electro Wizard
Fire Spirit Zap P.E.K.K.A Electro Wizard
P.E.K.K.A Bandit Electro Wizard
Zap P.E.K.K.A Bandit Electro Wizard
P.E.K.K.A Electro Wizard
Fire Spirit Zap Flying Machine Ice Wizard Bandit Electro Wizard
Zap Fire Spirit Flying Machine Ice Wizard Bandit Electro Wizard
P.E.K.K.A Electro Wizard
Fire Spirit Flying Machine P.E.K.K.A Bandit Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap P.E.K.K.A Bandit Electro Wizard
Bandit Electro Wizard Zap Flying Machine
P.E.K.K.A Bandit Zap Electro Wizard
P.E.K.K.A Zap Bandit Electro Wizard
P.E.K.K.A Bandit
Fire Spirit Zap Flying Machine Ice Wizard Electro Wizard
P.E.K.K.A Flying Machine Ice Wizard Bandit Electro Wizard
P.E.K.K.A
Zap P.E.K.K.A Electro Wizard Flying Machine Bandit
P.E.K.K.A
P.E.K.K.A Flying Machine
P.E.K.K.A Zap Electro Wizard
P.E.K.K.A Bandit
Flying Machine
Electro Wizard Zap Flying Machine P.E.K.K.A
Zap Flying Machine P.E.K.K.A Ice Wizard Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Flying Machine Bandit
Zap Flying Machine Ice Wizard Bandit Electro Wizard
Flying Machine Bandit
Flying Machine
Fire Spirit Zap
Fire Spirit Zap Flying Machine Ice Wizard
Fire Spirit Flying Machine
Fire Spirit Zap Flying Machine Ice Wizard
Zap Flying Machine Bandit
Fire Spirit Electro Wizard
Zap Flying Machine Bandit Electro Wizard
Fire Spirit Zap Flying Machine
Flying Machine Fire Spirit Bandit
Flying Machine Bandit
Zap Flying Machine
Zap Flying Machine Bandit
Flying Machine Bandit
Fire Spirit Zap Flying Machine Bandit Electro Wizard
Fire Spirit Zap Flying Machine
Zap Flying Machine
Zap Fire Spirit Ice Wizard
Zap Flying Machine Ice Wizard Bandit Electro Wizard
Zap Flying Machine Bandit
Zap Bandit
Fire Spirit Zap Flying Machine Ice Wizard Electro Wizard
Zap Electro Wizard Flying Machine
Zap Bandit
Zap Electro Wizard
P.E.K.K.A
Zap Electro Wizard Fire Spirit Flying Machine Bandit
Fire Spirit Zap Flying Machine Ice Wizard Electro Wizard
Flying Machine Electro Wizard
Zap Flying Machine
Zap
Flying Machine P.E.K.K.A
Zap Flying Machine Electro Wizard
Zap Flying Machine Electro Wizard
Zap Flying Machine Bandit Electro Wizard

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: