My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Wizard Ice Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Giant Wizard Ice Wizard Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Minions Giant
Giant Snowball
Bomber Minions Barbarians
Zap
Bomber Minions
Barbarian Barrel
Bomber Barbarians Wizard Ice Wizard Electro Wizard
The Log
Bomber Barbarians
Earthquake
Bomber Barbarians
Arrows
Bomber Minions
Royal Delivery
Bomber Minions Barbarians Wizard Ice Wizard Electro Wizard
Fireball
Bomber Minions Barbarians Wizard Ice Wizard Electro Wizard
Poison
Bomber Minions Barbarians Wizard Ice Wizard Electro Wizard
Lightning
Wizard Ice Wizard Electro Wizard
Rocket
Barbarians Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Zap Wizard Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Barbarians Wizard Ice Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Zap Minions Ice Wizard Electro Wizard Barbarians Giant Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bomber Zap Minions Ice Wizard

Attack Synergies 4 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Giant Zap Minions
Zap
Giant Electro Wizard Bomber Minions Ice Wizard
Minions
Giant Bomber Zap
Barbarians
Giant
Bomber Zap Minions Wizard Ice Wizard Electro Wizard
Wizard
Giant
Ice Wizard
Zap Giant
Electro Wizard
Zap Giant

Defense Synergies 1 9

Bomber
Zap Electro Wizard
Zap
Electro Wizard Bomber Minions Barbarians Ice Wizard
Minions
Zap Ice Wizard Electro Wizard
Barbarians
Zap
Giant
Wizard
Ice Wizard Electro Wizard
Ice Wizard
Zap Minions Wizard
Electro Wizard
Zap Bomber Minions Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Zap Minions Wizard Electro Wizard
Barbarians Bomber Zap Minions Ice Wizard Electro Wizard
Barbarians Bomber Minions Ice Wizard Electro Wizard
Barbarians Bomber Minions Ice Wizard Electro Wizard
Bomber Barbarians
Bomber Zap Minions Ice Wizard Electro Wizard
Minions Electro Wizard Zap Wizard Ice Wizard
Zap Barbarians Electro Wizard
Barbarians Minions Ice Wizard
Bomber Barbarians Ice Wizard Electro Wizard
Minions Barbarians Ice Wizard Electro Wizard Bomber Zap Wizard
Minions Zap Wizard Ice Wizard Electro Wizard
Barbarians Bomber Zap Minions Wizard Ice Wizard Electro Wizard
Bomber Wizard Zap Minions Barbarians Electro Wizard
Barbarians Electro Wizard
Barbarians Zap Electro Wizard
Barbarians Wizard Bomber Minions Electro Wizard
Bomber Zap Minions Barbarians Wizard Ice Wizard Electro Wizard
Zap Wizard Bomber Minions Barbarians Ice Wizard Electro Wizard
Barbarians Electro Wizard
Bomber Wizard Minions Barbarians Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Zap Electro Wizard
Electro Wizard Bomber Zap Wizard
Barbarians Zap Minions Electro Wizard
Zap Barbarians Electro Wizard
Barbarians
Wizard Zap Minions Ice Wizard Electro Wizard
Minions Barbarians Ice Wizard Electro Wizard
Barbarians
Zap Electro Wizard Minions Barbarians
Barbarians
Minions Barbarians
Zap Barbarians Electro Wizard
Barbarians Wizard
Wizard Bomber Barbarians
Barbarians Electro Wizard Bomber Zap Minions
Minions Bomber Zap Barbarians Wizard Ice Wizard Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Zap Ice Wizard Electro Wizard
Barbarians
Bomber Wizard Zap
Wizard Zap Minions Ice Wizard
Bomber Wizard
Zap Wizard Ice Wizard
Zap Wizard
Minions Electro Wizard
Zap Wizard Electro Wizard
Zap Wizard
Minions
Zap
Bomber Zap Wizard
Wizard
Bomber Minions
Bomber Zap Wizard Electro Wizard
Bomber Zap Wizard
Minions
Wizard
Zap Barbarians
Zap Bomber Wizard Ice Wizard
Zap Wizard Ice Wizard Electro Wizard
Zap Wizard
Zap
Zap Wizard Ice Wizard Electro Wizard
Zap Electro Wizard Minions Wizard
Bomber Zap Wizard
Zap Electro Wizard
Wizard
Zap Electro Wizard Minions Barbarians
Zap Wizard Ice Wizard Electro Wizard
Wizard Electro Wizard
Bomber Zap Wizard
Zap
Zap Minions Electro Wizard
Zap Electro Wizard
Zap Electro Wizard

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: