My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Electro Wizard Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Guards
Giant Snowball
Musketeer Guards Lumberjack
Zap
Guards
Barbarian Barrel
Elite Barbarians Musketeer Guards Electro Wizard Lumberjack
The Log
Elite Barbarians Musketeer Guards Lumberjack
Earthquake
Guards
Arrows
Guards
Royal Delivery
Elite Barbarians Musketeer Guards Electro Wizard Lumberjack
Fireball
Elite Barbarians Musketeer Electro Wizard Lumberjack
Poison
Musketeer Guards Electro Wizard
Lightning
Elite Barbarians Musketeer Electro Wizard Lumberjack
Rocket
Elite Barbarians Musketeer

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Tornado

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Guards Tornado

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Musketeer Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Guards Tornado Fireball Musketeer Electro Wizard Lumberjack Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Guards Tornado Fireball

Attack Synergies 5 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Elite Barbarians Fireball Tornado Electro Wizard Musketeer Guards Lumberjack
Elite Barbarians
Zap Fireball Lumberjack
Fireball
Zap Tornado Elite Barbarians Electro Wizard
Musketeer
Zap Lumberjack
Guards
Zap Lumberjack
Tornado
Zap Fireball
Electro Wizard
Zap Fireball Lumberjack
Lumberjack
Zap Elite Barbarians Musketeer Guards Electro Wizard

Defense Synergies 5 14

Zap
Fireball Electro Wizard Elite Barbarians Musketeer Guards Tornado Lumberjack
Elite Barbarians
Zap
Fireball
Zap Tornado Musketeer Electro Wizard Lumberjack
Musketeer
Guards Lumberjack Zap Fireball Tornado Electro Wizard
Guards
Musketeer Zap Electro Wizard Lumberjack
Tornado
Fireball Zap Musketeer Electro Wizard
Electro Wizard
Zap Fireball Musketeer Guards Tornado Lumberjack
Lumberjack
Musketeer Zap Fireball Guards Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Musketeer Electro Wizard
Elite Barbarians Lumberjack Zap Musketeer Electro Wizard
Tornado Lumberjack Elite Barbarians Musketeer Electro Wizard
Elite Barbarians Lumberjack Musketeer Guards Electro Wizard
Elite Barbarians Fireball Tornado Lumberjack
Fireball Tornado Zap Musketeer Guards Electro Wizard Lumberjack
Musketeer Tornado Electro Wizard Zap Fireball
Zap Fireball Musketeer Electro Wizard
Elite Barbarians Musketeer Tornado Lumberjack
Elite Barbarians Guards Tornado Musketeer Electro Wizard Lumberjack
Guards Electro Wizard Zap Fireball Musketeer Tornado Lumberjack
Musketeer Zap Fireball Tornado Electro Wizard
Lumberjack Zap Elite Barbarians Fireball Musketeer Guards Electro Wizard
Fireball Zap Guards Tornado Electro Wizard Lumberjack
Elite Barbarians Electro Wizard Lumberjack
Tornado Zap Elite Barbarians Fireball Electro Wizard Lumberjack
Elite Barbarians Fireball Musketeer Tornado Electro Wizard Lumberjack
Fireball Zap Elite Barbarians Musketeer Guards Tornado Electro Wizard Lumberjack
Zap Tornado Fireball Musketeer Guards Electro Wizard Lumberjack
Elite Barbarians Musketeer Tornado Electro Wizard Lumberjack
Elite Barbarians Fireball Musketeer Guards Electro Wizard Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Lumberjack Zap Elite Barbarians Fireball Electro Wizard
Fireball Electro Wizard Zap Elite Barbarians Musketeer Lumberjack
Guards Lumberjack Zap Elite Barbarians Musketeer Electro Wizard
Guards Lumberjack Zap Elite Barbarians Fireball Musketeer Tornado Electro Wizard
Elite Barbarians Musketeer Guards Lumberjack
Fireball Zap Musketeer Tornado Electro Wizard
Guards Elite Barbarians Fireball Musketeer Electro Wizard Lumberjack
Elite Barbarians Lumberjack
Zap Electro Wizard Elite Barbarians Fireball Tornado
Musketeer Guards
Elite Barbarians Musketeer Guards Lumberjack
Zap Elite Barbarians Fireball Guards Tornado Electro Wizard
Elite Barbarians Fireball Guards Lumberjack
Fireball Musketeer
Elite Barbarians Guards Electro Wizard Zap Fireball Musketeer Tornado Lumberjack
Zap Elite Barbarians Fireball Musketeer Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Musketeer Guards
Fireball Zap Musketeer Tornado Electro Wizard
Fireball
Fireball Musketeer Guards
Fireball Zap
Fireball Zap Musketeer Tornado
Musketeer Tornado
Fireball Zap Tornado
Fireball Zap Tornado
Elite Barbarians Fireball Musketeer Guards Tornado Electro Wizard Lumberjack
Zap Fireball Musketeer Tornado Electro Wizard
Fireball Zap Musketeer Tornado
Elite Barbarians Fireball Musketeer
Fireball Musketeer
Zap Elite Barbarians Fireball Musketeer
Zap Fireball Musketeer
Fireball Musketeer
Fireball Tornado
Zap Fireball Musketeer Electro Wizard
Zap Fireball Tornado
Fireball Musketeer
Fireball Tornado
Musketeer Tornado
Zap Fireball Musketeer
Zap Tornado Fireball
Fireball Zap Musketeer Tornado Electro Wizard
Fireball Zap Musketeer Tornado
Fireball Zap Musketeer Tornado
Elite Barbarians Zap Fireball Musketeer Tornado Electro Wizard
Zap Electro Wizard Fireball Musketeer Guards
Elite Barbarians Fireball
Zap Fireball Musketeer
Zap Fireball Electro Wizard
Fireball
Zap Electro Wizard Fireball Musketeer Guards
Fireball Zap Musketeer Tornado Electro Wizard
Fireball
Fireball Musketeer Electro Wizard Lumberjack
Zap Fireball Musketeer
Zap Fireball Tornado
Elite Barbarians Musketeer
Zap Elite Barbarians Fireball Musketeer Guards Tornado Electro Wizard
Zap Fireball Musketeer Tornado Electro Wizard
Zap Fireball Musketeer Tornado Electro Wizard

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